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Thread: 2X eVGA 6800U PCI-E SLI benchmarks

  1. #1
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    Cool 2X eVGA 6800U PCI-E SLI benchmarks

    Thought I'd run a few benchmarks to demonstrate the power of SLI at resolutions of 1024/1280/1600

    Farcry v1.3 Benchmarks

    3500+ 90nm @11x228 = 2508mhz
    A8N-SLI Deluxe
    2x eVGA 6800U PCI-E @425/1100
    1GB OCZ PC3700EB@228mhz 3228 1T
    120GB WD 1200JB
    580W Topower 686P6

    71.25 drivers

    ------------------------------------------------
    HOC Archive

    Resolution: 1024×768
    Maximum quality option, Direct3D renderer
    Level: Archive, demo: Archive1.tmd
    Pixel shader: default model
    Antialising: 4×
    Anisotrophic filtering: 16×
    HDR: disabled
    Geometry Instancing: disabled
    Normal-maps compression: disabled

    Score = 92.92 FPS (Run 1)
    Score = 124.04 FPS (Run 2)
    Score = 122.82 FPS (Run 3)
    Score = 113.57 FPS (Run 4)
    Average score = 113.33 FPS


    Resolution: 1280×1024
    Maximum quality option, Direct3D renderer
    Level: Archive, demo: Archive1.tmd
    Pixel shader: default model
    Antialising: 4×
    Anisotrophic filtering: 16×
    HDR: disabled
    Geometry Instancing: disabled
    Normal-maps compression: disabled

    Score = 106.06 FPS (Run 1)
    Score = 114.90 FPS (Run 2)
    Score = 116.16 FPS (Run 3)
    Score = 116.24 FPS (Run 4)
    Average score = 113.33 FPS


    Resolution: 1600×1200
    Maximum quality option, Direct3D renderer
    Level: Archive, demo: Archive1.tmd
    Pixel shader: default model
    Antialising: 4×
    Anisotrophic filtering: 16×
    HDR: disabled
    Geometry Instancing: disabled
    Normal-maps compression: disabled

    Score = 69.53 FPS (Run 1)
    Score = 70.44 FPS (Run 2)
    Score = 70.84 FPS (Run 3)
    Score = 70.29 FPS (Run 4)
    Average score = 70.27 FPS

    ------------------------------------------------
    HOC River

    Resolution: 1024×768
    Maximum quality option, Direct3D renderer
    Level: River, demo: hocriver.tmd
    Pixel shader: default model
    Antialising: 4×
    Anisotrophic filtering: 16×
    HDR: disabled
    Geometry Instancing: disabled
    Normal-maps compression: disabled

    Score = 61.22 FPS (Run 1)
    Score = 59.78 FPS (Run 2)
    Score = 60.37 FPS (Run 3)
    Score = 60.69 FPS (Run 4)
    Average score = 60.51 FPS


    Resolution: 1280×1024
    Maximum quality option, Direct3D renderer
    Level: River, demo: hocriver.tmd
    Pixel shader: default model
    Antialising: 4×
    Anisotrophic filtering: 16×
    HDR: disabled
    Geometry Instancing: disabled
    Normal-maps compression: disabled

    Score = 60.53 FPS (Run 1)
    Score = 59.73 FPS (Run 2)
    Score = 59.69 FPS (Run 3)
    Score = 59.72 FPS (Run 4)
    Average score = 59.91 FPS


    Resolution: 1600×1200
    Maximum quality option, Direct3D renderer
    Level: River, demo: hocriver.tmd
    Pixel shader: default model
    Antialising: 4×
    Anisotrophic filtering: 16×
    HDR: disabled
    Geometry Instancing: disabled
    Normal-maps compression: disabled

    Score = 61.03 FPS (Run 1)
    Score = 59.74 FPS (Run 2)
    Score = 60.32 FPS (Run 3)
    Score = 60.54 FPS (Run 4)
    Average score = 60.40 FPS

    ------------------------------------------------
    HOC Steam

    Resolution: 1024×768
    Maximum quality option, Direct3D renderer
    Level: Steam, demo: hocsteam.tmd
    Pixel shader: default model
    Antialising: 4×
    Anisotrophic filtering: 16×
    HDR: disabled
    Geometry Instancing: disabled
    Normal-maps compression: disabled

    Score = 72.68 FPS (Run 1)
    Score = 72.31 FPS (Run 2)
    Score = 74.18 FPS (Run 3)
    Score = 75.67 FPS (Run 4)
    Average score = 73.70 FPS


    Resolution: 1280×1024
    Maximum quality option, Direct3D renderer
    Level: Steam, demo: hocsteam.tmd
    Pixel shader: default model
    Antialising: 4×
    Anisotrophic filtering: 16×
    HDR: disabled
    Geometry Instancing: disabled
    Normal-maps compression: disabled

    Score = 73.30 FPS (Run 1)
    Score = 73.09 FPS (Run 2)
    Score = 73.41 FPS (Run 3)
    Score = 72.39 FPS (Run 4)
    Average score = 73.04 FPS


    Resolution: 1600×1200
    Maximum quality option, Direct3D renderer
    Level: Steam, demo: hocsteam.tmd
    Pixel shader: default model
    Antialising: 4×
    Anisotrophic filtering: 16×
    HDR: disabled
    Geometry Instancing: disabled
    Normal-maps compression: disabled

    Score = 71.42 FPS (Run 1)
    Score = 72.86 FPS (Run 2)
    Score = 73.11 FPS (Run 3)
    Score = 72.91 FPS (Run 4)
    Average score = 72.57 FPS

    ------------------------------------------------
    HOC Volcano

    Resolution: 1024×768
    Maximum quality option, Direct3D renderer
    Level: Volcano, demo: hocvolcano.tmd
    Pixel shader: default model
    Antialising: 4×
    Anisotrophic filtering: 16×
    HDR: disabled
    Geometry Instancing: disabled
    Normal-maps compression: disabled

    Score = 118.76 FPS (Run 1)
    Score = 116.36 FPS (Run 2)
    Score = 119.93 FPS (Run 3)
    Score = 118.79 FPS (Run 4)
    Average score = 118.45 FPS


    Resolution: 1280×1024
    Maximum quality option, Direct3D renderer
    Level: Volcano, demo: hocvolcano.tmd
    Pixel shader: default model
    Antialising: 4×
    Anisotrophic filtering: 16×
    HDR: disabled
    Geometry Instancing: disabled
    Normal-maps compression: disabled

    Score = 95.57 FPS (Run 1)
    Score = 93.42 FPS (Run 2)
    Score = 96.38 FPS (Run 3)
    Score = 95.63 FPS (Run 4)
    Average score = 95.25 FPS


    Resolution: 1600×1200
    Maximum quality option, Direct3D renderer
    Level: Volcano, demo: hocvolcano.tmd
    Pixel shader: default model
    Antialising: 4×
    Anisotrophic filtering: 16×
    HDR: disabled
    Geometry Instancing: disabled
    Normal-maps compression: disabled

    Score = 72.25 FPS (Run 1)
    Score = 70.62 FPS (Run 2)
    Score = 73.09 FPS (Run 3)
    Score = 72.89 FPS (Run 4)
    Average score = 72.21 FPS

    ------------------------------------------------
    TechReport Regulator

    Resolution: 1024×768
    Maximum quality option, Direct3D renderer
    Level: Regulator, demo: tr1-regulator.tmd
    Pixel shader: default model
    Antialising: 4×
    Anisotrophic filtering: 16×
    HDR: disabled
    Geometry Instancing: disabled
    Normal-maps compression: disabled

    Score = 60.90 FPS (Run 1)
    Score = 69.95 FPS (Run 2)
    Score = 69.86 FPS (Run 3)
    Score = 69.86 FPS (Run 4)
    Average score = 67.64 FPS


    Resolution: 1280×1024
    Maximum quality option, Direct3D renderer
    Level: Regulator, demo: tr1-regulator.tmd
    Pixel shader: default model
    Antialising: 4×
    Anisotrophic filtering: 16×
    HDR: disabled
    Geometry Instancing: disabled
    Normal-maps compression: disabled

    Score = 58.37 FPS (Run 1)
    Score = 66.72 FPS (Run 2)
    Score = 66.91 FPS (Run 3)
    Score = 66.65 FPS (Run 4)
    Average score = 64.66 FPS


    Resolution: 1600×1200
    Maximum quality option, Direct3D renderer
    Level: Regulator, demo: tr1-regulator.tmd
    Pixel shader: default model
    Antialising: 4×
    Anisotrophic filtering: 16×
    HDR: disabled
    Geometry Instancing: disabled
    Normal-maps compression: disabled

    Score = 51.53 FPS (Run 1)
    Score = 58.26 FPS (Run 2)
    Score = 58.16 FPS (Run 3)
    Score = 58.18 FPS (Run 4)
    Average score = 56.53 FPS

    ------------------------------------------------
    ....

  2. #2
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    UT2004 Demo Benchmarks - using Umark 2.0

    3500+ 90nm @11x228 = 2508mhz
    A8N-SLI Deluxe
    2x eVGA 6800U PCI-E @425/1100
    1GB OCZ PC3700EB@228mhz 3228 1T
    120GB WD 1200JB
    580W Topower 686P6

    71.25 drivers

    ------------------------------------------------
    BR-Colossus
    Build 3120

    Bots: 12
    Detail: High

    Resolution: 1600x1200

    Min 33.19
    Avg 161.12
    Max 304.70
    Score 161.26

    Resolution: 1280x1024

    Min 34.73
    Avg 169.93
    Max 306.08
    Score 170.09

    Resolution: 1024x768

    Min 27.53
    Avg 160.97
    Max 307.54
    Score 161.12

    ------------------------------------------------
    AS-Convoy
    Build 3120

    Bots: 12
    Detail: High

    Resolution: 1600x1200

    Min 28.28
    Avg 78.84
    Max 169.73
    Score 78.94

    Resolution: 1280x1024

    Min 25.56
    Avg 77.57
    Max 170.42
    Score 77.66

    Resolution: 1024x768

    Min 24.08
    Avg 79.03
    Max 168.41
    Score 79.13

    ------------------------------------------------
    DM-Rankin
    Build 3120

    Bots: 12
    Detail: High

    Resolution: 1600x1200

    Min 52.12
    Avg 120.14
    Max 225.00
    Score 120.29

    Resolution: 1280x1024

    Min 50.50
    Avg 104.16
    Max 250.19
    Score 104.27

    Resolution: 1024x768

    Min 26.93
    Avg 120.26
    Max 238.08
    Score 120.41

    ------------------------------------------------
    ....

  3. #3
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    3Dmarks

    3500+ 90nm @11x228 = 2508mhz
    A8N-SLI Deluxe
    2x eVGA 6800U PCI-E @425/1100
    1GB OCZ PC3700EB@228mhz 3228 1T
    120GB WD 1200JB
    580W Topower 686P6

    71.25 drivers





    ....

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