It's taken me until the end of this third article in our SLI series to get to any kind of large conclusion on SLI as a whole. My overall impression of just the technology is one of excitement, and also admiration that NVIDIA have it working to such a good degree with the majority of applications. Multi-GPU 3D acceleration is not a trivial problem to solve, especially in the load-balanced SFR case, with it only really working across the board if you throw the AFR mode at everything. And even that has its problems.