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Thread: Bye Bye GPUs, hello PPUs

  1. #17
    HEXUS webmaster Steve's Avatar
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    Quote Originally Posted by |SilentDeath|
    Also might make games harder to port from consoles.. but then I dont like most console games...
    Console ports = teh rubb1sh. Ergo Halo.
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  2. #18
    Senior Member SilentDeath's Avatar
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    Quote Originally Posted by Kez
    Console ports = teh rubb1sh. Ergo Halo.
    I mostly agree, esp for games that are hyped, like halo.. bloody tv adverts

    There are some great console ports though.. like Enclave, bloodrayne.. plenty of them.. games that are easy to play when boredeven though they dont last more than 5mins,..

  3. #19
    iMc
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    http://www.theinquirer.net/?article=21681

    heres a shot of the PPU card...

    looks like the same card has PCI and PCI-E built in on either side.
    HEXUS|iMc

  4. #20
    Xcelsion... In Disguise. Xaneden's Avatar
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    I daresay they'll be rather crude and basic when they are released, and have only limited functions (like the original 3D acelerators). But when you think how much more powerful and versatile GPUs have become since they first came out, I think within the next few years, the PPUs will be to die for.
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  5. #21
    HEXUS webmaster Steve's Avatar
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    Quote Originally Posted by iMc
    http://www.theinquirer.net/?article=21681

    heres a shot of the PPU card...

    looks like the same card has PCI and PCI-E built in on either side.
    Well THAT card does, but that means nothing... yet.

    Gamers-Depot also have a writeup on the card.
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  6. #22
    Xcelsion... In Disguise. Xaneden's Avatar
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    I hope for Ageia's sake, that they've fully patented this technology, or else Nvidia & ATi will have a field day.

    Also, does this put a damper on SLI? Because you'd need 3 PCIe 16x buses to use SLI and this new technology? Maybe Ageia will let companies pay for the technology rights so they can intergrate the technology into their products?
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  7. #23
    Pixel Abuser Spunkey's Avatar
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    The reference design is currently using a 4x PCI-E slot, or a traditional PCI slot. They've said there is an advantage in bandwaidth for the PCIE card.
    I wouldn't ever imagine that this will need as much bandwidth as a graphics cards, so for now at least a 4x slot should do fine.

    The problem is that most SLi boards only have 20 lanes. Assuming you're using SLi 16 will be taken up by the GPUs, and they normally have a couple of 1x slots to fill the rest out. This would mean that the card wouldnt have a home on your board.

    There is still a long way to go with development yet though.

  8. #24
    Xcelsion... In Disguise. Xaneden's Avatar
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    SORRY! Double post.
    Last edited by Xaneden; 09-03-2005 at 05:38 PM.
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  9. #25
    Xcelsion... In Disguise. Xaneden's Avatar
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    Maybe when PCIe Version 2 comes out, multiple high bandwidth buses will come out?

    Lets face it, the first ever 3D accelerator used a PCI port, and now people are using a x16 bus! When you bear that in mind, having a physics engine in a high speed bus in the near future seems very very probable.

    Also, do you think in the future, the different components of 3D will be broken up into upgradable parts? I.e. light mapping etc will become seperate upgradable processes.
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  10. #26
    Goron goron Kumagoro's Avatar
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    I have only read the two inq links so i havent seen anything technical about it.

    So im not really sure how this thing works, is it a custom chip designed to run a
    specific physics engine? so its probably just one big optimised number crunching maths
    processor.

    I think that if this is the way GPU cards are going, with an onboard ppu, I think that in the future we will see, rather than a fixed engine ppu, they will be programable.
    That way different types of physics can be written in. This way is probably not as fast but i think it will be more versatile. There could be a standard (preferabally open source) which compaines would design a chip for.

    Similar to how direct x is, and what nvidia and ati etc do.

    I expect the next gen of ati and nvidia cards to be more programmable too with generic pipelines which can be programmed to be different types of vertex shader, pixel shaders etc

  11. #27
    Xcelsion... In Disguise. Xaneden's Avatar
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    I expect the next gen of ati and nvidia cards to be more programmable too with generic pipelines which can be programmed to be different types of vertex shader, pixel shaders etc
    That'd be good.
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  12. #28
    iMc
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    I hope that this chip goes some way towards alleviating the problem of clipping. One of my pet graphics hates. Just ruins the way a scene looks when you see things going through one another.
    HEXUS|iMc

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