No you can't use the 360SDK for PC development - there are far too many different variations of PCs anyway, even if it were more compatible.
No you can't use the 360SDK for PC development - there are far too many different variations of PCs anyway, even if it were more compatible.
so why not develope from scratch then? or the above suggestion that i said on my last post
You mean create two games almost separately, requiring twice the man-power, twice the resources, and quadruple the budget?
You can, it's called creating a new game. But most studios aren't big enough to develop two games simultaniuosly, certainly not ones that you want to release at the same time. And when the console version brings in 10 times the revenue of the PC one you might as well just drop the PC one.
No, it's very hard to justify the expense of creating a AAA game from scratch for just the PC. Better to cover 80% of the development by releasing it on other platforms first and then cover the smaller PC revenue with a smaller outright development cost addition.
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