Read more.Not missing a PR beat, NVIDIA rolls out details on twin-GPU GeForce GTX 290, on the day that Sapphire launches fastest-ever Radeon HD 4870 X2.
Read more.Not missing a PR beat, NVIDIA rolls out details on twin-GPU GeForce GTX 290, on the day that Sapphire launches fastest-ever Radeon HD 4870 X2.
GTX 285 of course.
Will be good to see an independant place like Hexus test these cards - too many places seem to test only against an nVidia approved games list early, meaning we have to wait for more realistic benchmarks.
Now if only nVidia could shrink the size of the cooler on the GTX260-216+ so it fitted in medium-small cases they'd be looking at some nice market gains.
Hexus had already announced the 285 earlier in the week. But im keen to see the figures on this. Especially the load running temps.
So if this is made from two GTX260s, what will the 285 be made from?
Like the sound of this though:
"Extending this farther, drivers will allow you to mix-and-match CUDA-capable NVIDIA GPUs for PhysX, meaning that a GeForce 9800 GT could be used for PhysX offload and, say, the GTX 295 for rendering."
So when I get my next graphics card I can keep my 8800GT and use it for PhysX. Sorted!
if i added this to my rig, would it tri-sli with my existing gtx260 or would that card still be used for physx?......
also, wonder if they'll release a similar version of the gtx280 sli-ed..... probs overkill to the vast majority nevertheless
that was my inital thought, wishful thinking i suppose on my part.
Its more a cross between the 260 and 280 in 55nm.
Just found this:
http://www.guru3d.com/article/geforce-gtx-295-preview/
If that's true.....that's amazing. I know it's only a low resolution, but this a taster:
Deadspace: 1028x1024 HD4870x2: 154 GTX295: 265
As it is only an engineering sample, i'm unsure of the accuracy of this, but either way it is impressive.
EDIT: Just found these:
http://pcper.com/article.php?aid=651
http://www.tomshardware.com/reviews/...-295,2107.html
Last edited by AdamAnubis; 19-12-2008 at 09:12 PM.
Yes, I never claimed that that gap was true for all games, but there is still a gap. Still, it seems rather odd for deadspace to have that much of a difference.
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