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Thread: News - An addictive 3D video game that teaches players Java coding

  1. #17
    Mostly Me Lucio's Avatar
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    Re: News - An addictive 3D video game that teaches players Java coding

    Quote Originally Posted by 3930k View Post
    Parameters are skills? What next, system.out.println("whatever") is a skill?
    Well yes, the idea that a computer program must first store information in a place it can find it again before using it is useful information to learn and aids critical thinking when trying to determine where things go wrong.

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    Pseudo-Mad Scientist Whiternoise's Avatar
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    Re: News - An addictive 3D video game that teaches players Java coding

    I assume it's Mac only because most (if not a good chunk) of their target crowd use iPads and it's easier to port?

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    Seething Cauldron of Hatred TheAnimus's Avatar
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    Re: News - An addictive 3D video game that teaches players Java coding

    Quote Originally Posted by Whiternoise View Post
    I assume it's Mac only because most (if not a good chunk) of their target crowd use iPads and it's easier to port?
    But its written in Java..........

    Sorry if this appears like jumping on you, but that's a really stupid suggestion.
    throw new ArgumentException (String, String, Exception)

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    Re: News - An addictive 3D video game that teaches players Java coding

    If there was a Windows version of this I would be addicted...

    Plus it would probably help with some of my projects...

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    Re: News - An addictive 3D video game that teaches players Java coding

    It's just the BETA version for now and yes it's only for Mac.
    BUT...
    "Most Popular Bugs Being Fixed Now:
    Make a Windows version - We are working on this now.
    Spells are not copying out of the Spellbook - When you click copy, the spell should automatically appear in your inventory, on some machines that is not happening.
    Allow saving - Currently there is no way to save progress, given that the game is small right now it may not effect you too much, but we are working on this.
    Being able to choose how the character looks up and down - For example using the mouse."
    (copied from the official site)

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