Fascinating discussion, thanks for that, although I don't agree with your stance that having bought an A rated game for £45 on my XBox then I have no right to sell it on because, like a pot of yoghurt, once I've opened the packaging it's "consumed".
Of course the answer may be to move the publishers to move of an "agent" role, and make the dev's the "supplier". One thing I did like about MS's original stance is that they seemed to be saying that they'd set a minimum price for a game. This is something I can appreciate, so if you only play Gears of War 5 for two days then you get nearly the full price in resale credits, play it for a month and it's "depreciated" by 10%, six months the depreciation is 50% and so on. Although I hate the analogy, kind of like a car.
Getting back to my original point - maybe games devs need to setup some scheme like anti-virus software vendors. So you get the product for a period, with all bug fixes and DLC, then after that you have to pay an annual "maintenance" subscription. Escalating packages too - so up to 3 titles by the same developer is say £12/year, 6 titles and so on. And that money goes directly to the devs. Meanwhile the publisher - as a "mere" agent - get's a (large?) portion of the initial purchase price but no further monies. Publishers are rewarded for supporing devs and getting the game to you, but your "contract" is with the developers directly.
Upside of this is that good developers will thrive, while ones that content themselves with lazy film ports will suffer. Heck, this would even account for EA's drug dealer habit of putting out yearly respins of their sporting titles (I think they're developed in house) so punters would be giving them a subscription to upgrade rather than having to repurchase.
Upside for us punters is that we'd end up in a community for good devs and not necessarily feel like we're being left in the cold - and the initial purchase price could probably go down. If a dev goes under then all you miss out on is the updates and DLC which you wouldn't get anyway. If you then decide to sell that game, then the next joe in line will have to realise that they're getting just what it is on the disk.


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