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Thread: News - Gran Turismo 6 in-game microtransactions criticised

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    Re: News - Gran Turismo 6 in-game microtransactions criticised

    I don't mind that people can pay to get things earlier. I remember the first 2 GTs I quite enjoyed buying a cheap car, improving it and learning it, new cars were bought when I needed them. If I were to get the best and rarest cars early, I think I'd be missing out on a lot of the game anyway.

    But I think they do need to be careful about putting too much grind in for the people who don't want to 'cheat'.

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    root Member DanceswithUnix's Avatar
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    Re: News - Gran Turismo 6 in-game microtransactions criticised

    Quote Originally Posted by kalniel View Post
    Yes, I mean, if GT has something like warp drive AI then it won't be fun for about 90% of the potential player base, so will just collapse. I can't see them being that's silly.
    Well that basically put me off GT5. I think I gave it a good enough go, but I found that in a straight drag race the Esprit V8 I was supposedly controlling was having a real hard time keeping up with a Clio Sport until I bought "sports upgrades" for the Lotus and that isn't right. Perhaps a steering wheel would make the game more fun, as I found controlling with the standard PS3 controller was pretty awful.

    Must get the Dreamcast out this Christmas. That does have a steering wheel, and Metropolis Street Racer is still the best balanced console race game I have played. I know Gotham was supposed to be basically the same, but the physics just didn't feel right to me. Not touched an Xbox racing game since that one.

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    Re: News - Gran Turismo 6 in-game microtransactions criticised

    Quote Originally Posted by DanceswithUnix View Post
    Well that basically put me off GT5. I think I gave it a good enough go, but I found that in a straight drag race the Esprit V8 I was supposedly controlling was having a real hard time keeping up with a Clio Sport until I bought "sports upgrades" for the Lotus and that isn't right. Perhaps a steering wheel would make the game more fun, ...
    Hmm, been in a Clio Sport and that rollerskate was flippin' quick, so maybe this is not as ridiculous as it would seem. But I'll agree with your general point - nothing turns me off quicker than being "gifted" some apparently serious racer and see it get blown into the middle of next week by some breathed on hot hatch back. Conversely one thing I really liked about the last Forza was that you could take that Fiesta etc and level it up into something special.
    Quote Originally Posted by DanceswithUnix View Post
    ... as I found controlling with the standard PS3 controller was pretty awful.
    Yes, it's dire.
    Quote Originally Posted by DanceswithUnix View Post
    Must get the Dreamcast out this Christmas. That does have a steering wheel, and Metropolis Street Racer is still the best balanced console race game I have played. I know Gotham was supposed to be basically the same, but the physics just didn't feel right to me. Not touched an Xbox racing game since that one.
    I'm going to agree with you on that one - Forza definitely is more "real" than PGR, but everyone I know who've played both agree that PGR is definitely more "fun" and the one they'd chose if the mates came round for a couple o' laps and beers.

    And don't get me started on Dirt3...

    Career status: still enjoying my new career in DevOps, but it's keeping me busy...

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    Senior Member Smudger's Avatar
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    Re: News - Gran Turismo 6 in-game microtransactions criticised

    Well, I had a quick blast on it this weekend, and it seems a lot more structured than GT5. You start off and they tell you to buy a Honda something (would be a Jazz in this country) and they guide you through your first race, beefing up the car, your first series etc. I have a garage full of cars from the DLC, but I like the introductory pace. What I didn't like about GT5 was that in order to complete one level of trophies, you have to get a car that's available by winning trophies in a level or 2 above.

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