There are some big assumptions here.
Database accesses are slowed down by going through the loopback 127.0.0.1 network stack because code is written to assume that is fast but bouncing off the kernel is now expensive. Attaching to a remote database server will include more work in the network stack, wire delays and fewer kernel transitions, so probably won't be impacted as much. So databases might be impacted on a case by case basis.
Phoronix showed compiling code to be hard hit, but on Windows it won't be. Why? Linux assumes reading lots of small files is cheap so that is what you do, on Windows it never was cheap so the compiler crunches all those little header file reads into pre-compiled headers resulting in magnitudes less filesystem access.
My gut feeling is that gaming is the other way around, Linux works differently and also has all sorts of porting crud in the way so won't be hurt much, but AIUI Windows will be hurt more as it has more of the driver in kernel space.
I got the impression that Windows fast track update already had the patch, are there not benchmarks floating around already?
watercooled (04-01-2018)
The register claims that the windows patch is available here:
https://support.microsoft.com/en-us/...date-kb4056892
Since intel have known since june, it's odd that the 8700k is affected so badly. I smell a class action lawsuit...
For a VM provider epyc offers more cores per dollar, and supports more memory, and AMD hasn't been shipping systems with this glaring bug for months.
Should this invalidate all those intel benchmarks then? and if not then all the benchers are going to be trying to use the old o/s's prior to the fix to get that extra little bit out of it.
Whats the rules on those sort of things? are there any?
Is it me or is anandtech.com surprisingly silent on this at the moment? Apart from a small twitter thread suggesting it probably isn't that bad (not entirely anandtech's comments) there doesn't seem to be much on their website that I can find. Odd no?
not sure, but I'll be benchmarking my systems intensively this weekend at stock and OC before installing any patches so I can do a compare and contrast once the patches are installed. I'm most concerned about my laptop which I paid a good whack for to get something that could handle low-latency sound recording. If that suffers I will not be amused.
Basically the benches still apply but they could be invalidated by this update. Because of the uncertainty of the performance metrics being untainted by the Kernel Page Isolation then taking any Intel benchmark prior to the patch at face value would be a bad idea. I would imagine all the major testers and benchers are wondering if they're going to have to re-do all of their benchmarks just to update their scoreboards.
Because if games are going to be relatively unaffected, that's one thing but users don't always use their computers for one thing. I use my computer for compiling, video editing and manipulating databases as well as games so actually this patch could affect me a lot (using AMD so unlikely). Benchmarks these days aren't just games, i mean both Hexus and TTL have game benchmarks in but they are not the main part of the review any more. It's all the sisoft, PCMark and other raw curnchable data benches.
To me, I will be looking at every benchmark and subtracting ~25% from the performance on Intel vs AMD as a ballpark until its confirmed how much of an impact is where.
afiretruck (04-01-2018),Iota (04-01-2018),Kanoe (04-01-2018),MLyons (04-01-2018),outwar6010 (04-01-2018),Ozaron (04-01-2018),Tabbykatze (04-01-2018),watercooled (04-01-2018)
There's a Youtube video giving some before & after benchmarks following the emergency Windows patch:
Edit!
As they mention in the video, they don't look at server loads in their assessment, but I think that won't be too much of a concern for most people on this Forum...
Last edited by MrJim; 04-01-2018 at 01:18 PM.
Biscuit (04-01-2018),DanceswithUnix (04-01-2018),satrow (04-01-2018),watercooled (04-01-2018)
No drop in games performance then, nice.
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