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Thread: Apex Legends reaches 50 million players in 4 weeks

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    Apex Legends reaches 50 million players in 4 weeks

    That's a much faster take-up than Fortnite, and it is almost on a par in Twitch view rankings.
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    Re: Apex Legends reaches 50 million players in 4 weeks

    I finally decided to give this a shot this weekend. My intial impressions after 2 hours were that it's kind of fun, but it's not going to take me away from PUBG and it really doesn't have the same addictive quality for me. It's a bit like a cross between Fortnite and COD Blackout - very arcadey in style and a bit of fun, but I am dubious about it's long term lifespan. I think it's gathered a lot of interest very quickly, but the long term player count remains to be seen.

    Positives:
    Much more fun than fortnite - the first person perspective makes a huge difference, and not having a building mechinic is a huge plus.
    The gunplay is good, engaging, and the weapons feel satisfying in general
    The "ping" system is great, and other games would benefit from this hugely
    The "Jump master" and "Jump together" feature is similarly brilliant
    It's free (mostly) making it instantly accessible to many
    the UI is fairly clean and easy to use on PC at least
    It does remind me of a titan fall game, and feels similar
    Graphics are OK - not amazing but then it does mean it runs happily at over 140fps

    Negatives:
    The player cap is a furstration that needs to be addressed - in most games you either hot-drop and have instant fights, or drop to loot and spend 20 min doing nothing before finally seeing another player. 60 players is at least 40 too short.
    3 man teams is another annoyance - I assume this is linked to the 60 player cap, but its really annoying
    Lack of solo play is another frustration, BUT after playing it I see why they have done it, as making this game balanced in solo mode would be a total nightmare thanks for the hero power mechanic
    Recoil seems a bit too easy to control (compared to say PUBG) but this has pluses and minuses
    I personally hate the specialist/hero power system, as it takes away from this being a "Battle Royale" game when your characters/teams are immediately unbalanced. There are objectively much better specialists to play as out of the box
    It's not really a battle royale game on account of it being completely unbalanced. They can't change this without removing the hero mechinic mind.

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    Re: Apex Legends reaches 50 million players in 4 weeks

    On the twitch side I think it's better to watch live than Fortnite, even for highlights on youtube the clips are much easier to digest without the building aspect. For someone who watches a lot more games than actually plays them like me, I think AL is a step in the right direction.

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    Re: Apex Legends reaches 50 million players in 4 weeks

    huge amounts of views come from huge promotional budget. It's hard to visit a tech/gaming site without seeing it advertised everywhere; however, I don't know anyone playing it or even interested in playing it...

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    Re: Apex Legends reaches 50 million players in 4 weeks

    Quote Originally Posted by big_hairy_rob View Post
    huge amounts of views come from huge promotional budget. It's hard to visit a tech/gaming site without seeing it advertised everywhere; however, I don't know anyone playing it or even interested in playing it...
    You dont know anyone playing it? i dont know anyone that is not playing it!!!

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    Re: Apex Legends reaches 50 million players in 4 weeks

    Quote Originally Posted by j.o.s.h.1408 View Post
    You dont know anyone playing it? i dont know anyone that is not playing it!!!
    I'm not!
    (\__/)
    (='.'=)
    (")_(")

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    Re: Apex Legends reaches 50 million players in 4 weeks

    Quote Originally Posted by Spud1 View Post
    I finally decided to give this a shot this weekend. My intial impressions after 2 hours were that it's kind of fun, but it's not going to take me away from PUBG and it really doesn't have the same addictive quality for me. It's a bit like a cross between Fortnite and COD Blackout - very arcadey in style and a bit of fun, but I am dubious about it's long term lifespan. I think it's gathered a lot of interest very quickly, but the long term player count remains to be seen.

    Positives:
    Much more fun than fortnite - the first person perspective makes a huge difference, and not having a building mechinic is a huge plus.
    The gunplay is good, engaging, and the weapons feel satisfying in general
    The "ping" system is great, and other games would benefit from this hugely
    The "Jump master" and "Jump together" feature is similarly brilliant
    It's free (mostly) making it instantly accessible to many
    the UI is fairly clean and easy to use on PC at least
    It does remind me of a titan fall game, and feels similar
    Graphics are OK - not amazing but then it does mean it runs happily at over 140fps

    Negatives:
    The player cap is a furstration that needs to be addressed - in most games you either hot-drop and have instant fights, or drop to loot and spend 20 min doing nothing before finally seeing another player. 60 players is at least 40 too short.
    3 man teams is another annoyance - I assume this is linked to the 60 player cap, but its really annoying
    Lack of solo play is another frustration, BUT after playing it I see why they have done it, as making this game balanced in solo mode would be a total nightmare thanks for the hero power mechanic
    Recoil seems a bit too easy to control (compared to say PUBG) but this has pluses and minuses
    I personally hate the specialist/hero power system, as it takes away from this being a "Battle Royale" game when your characters/teams are immediately unbalanced. There are objectively much better specialists to play as out of the box
    It's not really a battle royale game on account of it being completely unbalanced. They can't change this without removing the hero mechinic mind.
    No offence, but 2 hours of play time does not give you enough time to evaluate a game. I've log 50 hours so far. In my opinion way more fun then PUGB. Game is very balanced. Every character has their own unique abilities, so it's fair for everyone. One problem is getting in with other PUBS and they head straight for the high valued loot without regard to teammates. Best to be played with friends. This is by far the most fun I've had in a Battle Royale game. I also haven't spend a dime in this game. You don't need to unless you're too impatient to unlock characters and loot by play time.

    I see this game going far and expect more great things to come. One of my top games I play right now along with CSGO and BFV.

    Cheers!

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