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Thread: Half Life: Alyx for VR to be unveiled by Valve on Thursday

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    Re: Half Life: Alyx for VR to be unveiled by Valve on Thursday

    geee only VR.. NOT good big pass then....

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    Re: Half Life: Alyx for VR to be unveiled by Valve on Thursday

    Quote Originally Posted by DanceswithUnix View Post
    Worth doing anyway
    Yeah, thought so. People have been on at me to play them for ages...
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    Re: Half Life: Alyx for VR to be unveiled by Valve on Thursday

    Playing HL (1 in particular but also 2 to an extent,) for the first time now is a bit like watching Seinfeld or Airplane now: they no longer seem revolutionary because nearly everything released in their respective genres since then has copied all of the revolutionary bits.

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    Re: Half Life: Alyx for VR to be unveiled by Valve on Thursday

    Given how I'm not especially disposed toward FPSes, and how I'm often told the story is brilliant, I am still considering it...
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    Re: Half Life: Alyx for VR to be unveiled by Valve on Thursday

    Quote Originally Posted by Ttaskmaster View Post
    Given how I'm not especially disposed toward FPSes, and how I'm often told the story is brilliant, I am still considering it...
    You'll be saying you haven't played Portal next??

    Thankfully being old these games do regularly turn up very cheap.

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    Re: Half Life: Alyx for VR to be unveiled by Valve on Thursday

    Quote Originally Posted by jim View Post
    Didn't the Mayans predict this?
    LOL well said sir!


    I don't have VR, so guess it's a pass for me.

    I suppose I could always go back and complete HL2. It's one of the only games I actually don't own on PC these days, but I do own the orange box on the 360... at that time I was a console gamer, as too poor to afford a decent rig. But again, never completed it.
    Last edited by Scryder; 20-11-2019 at 09:56 PM.
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    Re: Half Life: Alyx for VR to be unveiled by Valve on Thursday

    I just hope they were smart enough to incorporate a mouse and keyboard with this. Basically the VR headset would be swapping out for the monitor. Creating an immersive experience, merging VR into actual, proper gaming at the same time. It's possible, it doesn't have to be full blown VR headset and handhelds with an empty room set up.

    Everyone has been complaining about HL3 not being released, but if you think about it, with ray tracing the time is just right for HL3 to came out with a game changer. If they release HL3 with ray tracing, realistic hair, cloth dynamics, 100% destruction and a lot better physics. The kind of leap we saw from hl1 to hl2 would be achieved. VR is all about immersion and making a game feel like you're living an epic story like a great movie experience makes you feel.

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    I really don't care Dashers's Avatar
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    Re: Half Life: Alyx for VR to be unveiled by Valve on Thursday

    If there was any game that would get me interested in VR, then this would be a good contender - and I own Elite Dangerous.

    But the price for VR is unreasonable given the clunkiness of the technology. The main problem with VR is you lose your controls. Even as somebody who can type, not being able to see my keyboard at all is going to be problematic for more complex games (i.e. more than WSAD). It's why I've never been bothered about not trying it out in Elite, I have a colleague who has VR and has never used it because couldn't be bothered mucking about with voice control to overcome the controls shortage.

    Of course there are a lot of efforts to overcome this with fancy wavy controllers, but on that front, I have a tiny study to play games in, I can't be swinging my arms about, I'd smash something.

    If they can get the price for VR seriously below the £200 mark then it might pique my interest, and I'm an adult with disposable income.

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    Re: Half Life: Alyx for VR to be unveiled by Valve on Thursday

    Quote Originally Posted by Dashers View Post
    It's why I've never been bothered about not trying it out in Elite, I have a colleague who has VR and has never used it because couldn't be bothered mucking about with voice control to overcome the controls shortage.
    You map the controls to the HOTAS buttons. I have played without VR since getting the headset, but I can't be having with all the keyboard mashing any more even when I can see it.

    The change when getting VR was to use a couple of the buttons like a "shift" to double the number of controls available (one of my shift buttons is hardly used). Voice command would not go down well in my house.

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    Re: Half Life: Alyx for VR to be unveiled by Valve on Thursday

    Quote Originally Posted by DanceswithUnix View Post
    You'll be saying you haven't played Portal next??
    What is Portal?


























































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    Re: Half Life: Alyx for VR to be unveiled by Valve on Thursday

    Quote Originally Posted by spacein_vader View Post
    I assume Valve started work on this when it looked like VR might take off but it's taken so long to develop that they've missed the boat.
    this

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