Page 1 of 2 12 LastLast
Results 1 to 16 of 30

Thread: Sony removes Cyberpunk 2077 from the PlayStation Store

  1. #1
    HEXUS.admin
    Join Date
    Apr 2005
    Posts
    31,709
    Thanks
    0
    Thanked
    2,073 times in 719 posts

    Sony removes Cyberpunk 2077 from the PlayStation Store

    Game banished until further notice. Any previous purchasers can get a full refund.
    Read more.

  2. #2
    Senior Member
    Join Date
    Feb 2006
    Posts
    207
    Thanks
    0
    Thanked
    14 times in 12 posts

    Re: Sony removes Cyberpunk 2077 from the PlayStation Store

    Nothing more than pure public relations opportunism from Sony.

    CDPR would have had to send builds of the game to Sony for approval and almost certainly Sony would not have allowed them to release it as a PS4 Pro only title.

    So its bullcrap that Sony didn't know the game did not run well and are now throwing CDPR under the buss to save themselves.

    Also plenty of other PS4 games ran terrible at launch far worse the Cyberpunk,like Ark Survival and even GTA5 ran badly at the start.

    The one mistake CDPR made is they didn't show that it doesn't look good or run well on old consoles, if they had done this beforehand it would have defused it and all those looking to crap on the game.

  3. Received thanks from:

    Spud1 (18-12-2020)

  4. #3
    RIP Peterb ik9000's Avatar
    Join Date
    Nov 2009
    Posts
    7,741
    Thanks
    1,849
    Thanked
    1,442 times in 1,065 posts
    • ik9000's system
      • Motherboard:
      • Asus P7H55-M/USB3
      • CPU:
      • i7-870, Prolimatech Megahalems, 2x Akasa Apache 120mm
      • Memory:
      • 4x4GB Corsair Vengeance 2133 11-11-11-27
      • Storage:
      • 2x256GB Samsung 840-Pro, 1TB Seagate 7200.12, 1TB Seagate ES.2
      • Graphics card(s):
      • Gigabyte GTX 460 1GB SuperOverClocked
      • PSU:
      • NZXT Hale 90 750w
      • Case:
      • BitFenix Survivor + Bitfenix spectre LED fans, LG BluRay R/W optical drive
      • Operating System:
      • Windows 7 Professional
      • Monitor(s):
      • Dell U2414h, U2311h 1920x1080
      • Internet:
      • 200Mb/s Fibre and 4G wifi

    Re: Sony removes Cyberpunk 2077 from the PlayStation Store

    Well I think it's about time game devs were made to release properly finished games and not the beta bugware that too often gets trotted out. Some kind of law requiring beta to be declared as such and limiting the cost accordingly or mandatory refunds where they fail to do so would likely make them sit up.

  5. #4
    Senior Member
    Join Date
    Aug 2006
    Posts
    2,207
    Thanks
    15
    Thanked
    114 times in 102 posts

    Re: Sony removes Cyberpunk 2077 from the PlayStation Store

    Quote Originally Posted by ik9000 View Post
    Well I think it's about time game devs were made to release properly finished games and not the beta bugware that too often gets trotted out. Some kind of law requiring beta to be declared as such and limiting the cost accordingly or mandatory refunds where they fail to do so would likely make them sit up.
    True but as said above you consoles have 'validation' processes to go through before release and so it can't all be blamed on CDPR, having said that the PR from CDPR was saying the delay was for final polish etc and well they failed pretty bad if that's the case too.

    It honestly feels like they rushed it out to get the 'Christmas sales' based on what I've seen, which is understandable from a financial standpoint but it should have been better finished than it is considering all the delays they've had (can't blame it all on covid imo).. imo they can do their work quite easily from home if they have the right infrastructures in place, if I can do 3D work etc at home, so can the staff at CDPR, even if it meant taking their work pc home.

  6. #5
    Long member
    Join Date
    Apr 2008
    Posts
    2,427
    Thanks
    70
    Thanked
    404 times in 291 posts
    • philehidiot's system
      • Motherboard:
      • Father's bored
      • CPU:
      • Cockroach brain V0.1
      • Memory:
      • Innebriated, unwritten
      • Storage:
      • Big Yellow Self Storage
      • Graphics card(s):
      • Semi chewed Crayola Mega Pack
      • PSU:
      • 20KW single phase direct grid supply
      • Case:
      • Closed, Open, Cold
      • Operating System:
      • Cockroach
      • Monitor(s):
      • The mental health nurses
      • Internet:
      • Please.

    Re: Sony removes Cyberpunk 2077 from the PlayStation Store

    Quote Originally Posted by ik9000 View Post
    Well I think it's about time game devs were made to release properly finished games and not the beta bugware that too often gets trotted out. Some kind of law requiring beta to be declared as such and limiting the cost accordingly or mandatory refunds where they fail to do so would likely make them sit up.
    There is a law in the UK consumer rights act which means if it isn't fit for purpose then a refund is mandated. Blizzard definitely don't obey this law and try and give you "all sales are final" and won't do anything to accommodate you. I can certainly understand "if you've had more than x% of the single player experience, we can not refund unless it's a game killing bug" but with all the DRM and so on, they know exactly how long you have spent playing a game and I'm sure they get telemetry saying what maps, missions, etc you're on. As a result, it would be obvious if a game has been started 20 times but only 3 minutes of actual play time achieved.

    My advice is to pay using Paypal or a credit card. Paypal will help you retrieve a refund for a product like this, especially when you can quote the law and multiple emails to customer support. A credit card company in the UK also may be able to help but I've not tested this.

    I will not be buying a Blizzard game with DRM in the near future as a result of their stupidity. The rising cost of games means I won't be handing over my money and risking losing it when the game just does not work. You can't release a broken product and fix it with updates. If it's too complex to roll out to all platforms at once, narrow it down and do it right.

    Ultimately, don't promise the world and deliver a steaming turd.

  7. #6
    Senior Member
    Join Date
    May 2014
    Posts
    2,385
    Thanks
    181
    Thanked
    304 times in 221 posts

    Re: Sony removes Cyberpunk 2077 from the PlayStation Store


  8. #7
    Now 100% Apple free cheesemp's Avatar
    Join Date
    Apr 2007
    Location
    Near the New forest
    Posts
    2,948
    Thanks
    354
    Thanked
    255 times in 173 posts
    • cheesemp's system
      • Motherboard:
      • ASUS TUF x570-plus
      • CPU:
      • Ryzen 3600
      • Memory:
      • 16gb Corsair RGB ram
      • Storage:
      • 256Gb NVMe + 500Gb TcSunbow SDD (cheap for games only)
      • Graphics card(s):
      • RX 480 8Gb Nitro+ OC (with auto OC to above 580 speeds!)
      • PSU:
      • Cooler Master MWE 750 bronze
      • Case:
      • Gamemax f15m
      • Operating System:
      • Win 11
      • Monitor(s):
      • 32" QHD AOC Q3279VWF
      • Internet:
      • FTTC ~35Mb

    Re: Sony removes Cyberpunk 2077 from the PlayStation Store

    It does feel unfair to single out CDPR for this when all the big players are doing this - in fact it seems to be the rare exception for AAA games to come out complete. Its crazy though as it puts me completely off buying new at full price when I can just wait and pick it up for less than £10 in a years time fully patched!

    The sad thing it is possible to release with quality - The outer worlds was solid for me (I only got on release due to game pass) and the indies manage it. Lets face it bugs will happen but the game should be playable.
    Trust

    Laptop : Dell Inspiron 1545 with Ryzen 5500u, 16gb and 256 NVMe, Windows 11.

  9. #8
    Registered+
    Join Date
    Feb 2018
    Posts
    20
    Thanks
    0
    Thanked
    2 times in 2 posts

    Re: Sony removes Cyberpunk 2077 from the PlayStation Store

    Quote Originally Posted by LSG501 View Post
    True but as said above you consoles have 'validation' processes to go through before release and so it can't all be blamed on CDPR,
    Just on this point: Validation doesn't stop buggy games. It's a checklist approach that ensures a few things, most importantly that the game won't brick the console, but you a game can be buggy to the point of being completely unplayable and still pass validation; decisions on the quality of the game are all down to the publisher, not the console manufacturers (indeed, the published is the one who will be doing QA - it's not a function of the platform provider). If you want more info, Rami Ismail (formerly half of Vlambeer) put out a good twitter thread explaining his knowledge of validation within the limits of NDAs: https://twitter.com/tha_rami/status/1338978911678590984.

    Basically, validation isn't designed to stop this kind of thing, so this mess is firmly on CDProjekt-Red's plate.

  10. #9
    Senior Member
    Join Date
    Mar 2018
    Posts
    267
    Thanks
    13
    Thanked
    17 times in 15 posts

    Re: Sony removes Cyberpunk 2077 from the PlayStation Store

    Quote Originally Posted by Kato-2 View Post
    CDPR would have had to send builds of the game to Sony for approval
    Yes, but as CDPR admitted in one of the many followups, the normal routine is to get something that'll pass cert (ie, it won't cause actual damage to a console, has the right Sony branding) as the 'gold', then promise to patch it to a level that's actually acceptable in the day 1 patch. CDPR said it'd be at an acceptable standard for day 1, then failed to deliver.

    Every major publisher has this same arrangement and it's why cert on consoles is a joke. Indies have to bend over backwards before they pass, but the big releases that matter are always "it'll be ok with the day 1 patch, promise"

  11. #10
    Senior Member
    Join Date
    Sep 2016
    Location
    Merseyside
    Posts
    570
    Thanks
    19
    Thanked
    37 times in 31 posts
    • EvilCycle's system
      • Motherboard:
      • ASUS ROG MAXIMUS IX HERO
      • CPU:
      • Intel I7 7700K (OC to 4.8GHz on Corsair H100i V2)
      • Memory:
      • 32GB Corsair Vengeance DDR4 @ 3000MHz
      • Storage:
      • WD Blue SN550 1TB NVMe SSD, Samsung 840 evo 120GB SSD + 2 x 500GB 72000rpm HDD's
      • Graphics card(s):
      • Gigabyte AORUS GeForce RTX 2080 XTREME
      • PSU:
      • DEEPCOOL DQ 750st
      • Case:
      • Corsair Obsidian Series 750D Airflow Edition
      • Operating System:
      • Windows 10
      • Monitor(s):
      • 27" 1440p 60hz AOC q2778vqe
      • Internet:
      • Virgin Media 380Mb (Fibre Optic)

    Re: Sony removes Cyberpunk 2077 from the PlayStation Store

    This is nothing to do with the state of the game and just big corp boys playing their big corp games, it is kickback for the refunds debacle. CDPR tried to force Sony's hand and Sony said nah, we'll show you who runs things around here. There have been comparably bad releases like this many times without the game being pulled, and ones that have been in the past are usually down to the dev or publisher deciding to remove it. Kind of ironic that CDPR have seemed to accidentally leak the theme of their game out into the real world, most immersive game yet!

  12. #11
    Theoretical Element Spud1's Avatar
    Join Date
    Jul 2003
    Location
    North West
    Posts
    7,508
    Thanks
    336
    Thanked
    320 times in 255 posts
    • Spud1's system
      • Motherboard:
      • Gigabyte Aorus Master
      • CPU:
      • 9900k
      • Memory:
      • 16GB GSkill Trident Z
      • Storage:
      • Lots.
      • Graphics card(s):
      • RTX3090
      • PSU:
      • 750w
      • Case:
      • BeQuiet Dark Base Pro rev.2
      • Operating System:
      • Windows 10
      • Monitor(s):
      • Asus PG35VQ
      • Internet:
      • 910/100mb Fibre

    Re: Sony removes Cyberpunk 2077 from the PlayStation Store

    It's the right move, but as many have said I really think Sony have to take a lot of the blame here.

    Playing on PC, the game runs well, looks amazing and i've had so few bugs...this feels finished and polished to me on PC. Way moreso than RDR2 did (that was in a shocking state!) or any bethesda RPG ever made.

    Cyberpunk still runs better than Fallout 4 and is less buggy than Skyrim (without the fan made patches that fix both games)

    They should have delayed the last-gen release (at least) by another month to get it ready, but I guess they [the dev team] were forced into it.

  13. #12
    Senior Member
    Join Date
    Apr 2016
    Posts
    772
    Thanks
    0
    Thanked
    9 times in 9 posts

    Re: Sony removes Cyberpunk 2077 from the PlayStation Store

    For me Cyperpunk is still a pen and paper game... and to hard to put into a game, especially today... most AAA games has to little content as it is.

  14. #13
    Senior Member
    Join Date
    Apr 2004
    Location
    Geneva, Switzerland
    Posts
    374
    Thanks
    0
    Thanked
    26 times in 15 posts

    Re: Sony removes Cyberpunk 2077 from the PlayStation Store

    They were probably forced by that same Sony so the console sales will go up.
    And they were probably also forced by stock holders. CDRP tries to go the honest route hear, but that doesn't goes well in evil corporate environments.
    I am sure, that if it was to them, they would publish it only when they were sure it was good for that.
    The more you live, less you die. More you play, more you die. Isn't it great.

  15. #14
    Senior Member
    Join Date
    Dec 2013
    Posts
    3,526
    Thanks
    504
    Thanked
    468 times in 326 posts

    Re: Sony removes Cyberpunk 2077 from the PlayStation Store

    Quote Originally Posted by Spud1 View Post
    It's the right move, but as many have said I really think Sony have to take a lot of the blame here.
    I'm not sure it's Sony's fault either, by all accounts it runs like a turd on the Xbox One as well. I'm left wondering why CDPR even bothered with last gen consoles, something must have motivated them to do so, did Sony, Microsoft, or someone else offer financial incentives?

  16. #15
    Registered+
    Join Date
    Sep 2019
    Posts
    28
    Thanks
    0
    Thanked
    0 times in 0 posts

    Re: Sony removes Cyberpunk 2077 from the PlayStation Store

    This is NOT the programmers fault. This mess lies entirely in the hands of both the studio owners - AND - Sony. Both were ultimately responsible for QA decisions. For both to fail so publicly is a truly damning indictment of the current state of gaming. It should also be understood just how much impact Nvidia's 'RTX financial sweetener' will have been in all this - that sweetener will primarily be going to upper management. What a shame for the programmers, gfx and audio artists on this game - though maybe a change in their management might now be in order...!!!
    (note: there is little/no QA standardisation in most software - gaming or otherwise).

  17. #16
    Theoretical Element Spud1's Avatar
    Join Date
    Jul 2003
    Location
    North West
    Posts
    7,508
    Thanks
    336
    Thanked
    320 times in 255 posts
    • Spud1's system
      • Motherboard:
      • Gigabyte Aorus Master
      • CPU:
      • 9900k
      • Memory:
      • 16GB GSkill Trident Z
      • Storage:
      • Lots.
      • Graphics card(s):
      • RTX3090
      • PSU:
      • 750w
      • Case:
      • BeQuiet Dark Base Pro rev.2
      • Operating System:
      • Windows 10
      • Monitor(s):
      • Asus PG35VQ
      • Internet:
      • 910/100mb Fibre

    Re: Sony removes Cyberpunk 2077 from the PlayStation Store

    Quote Originally Posted by Corky34 View Post
    I'm not sure it's Sony's fault either, by all accounts it runs like a turd on the Xbox One as well. I'm left wondering why CDPR even bothered with last gen consoles, something must have motivated them to do so, did Sony, Microsoft, or someone else offer financial incentives?
    True enough - I imagine they had to as they announced the game 8 years ago and heavily promoted it on console (well, Microsoft certainly did!) and they will have had thousands of pre orders on those platforms. Very hard for them to give that cash back early on, but it should not have made it onto the store.

    MS and Sony's review programs both do include quality checks and somehow this made it through. It's not there to catch bugs - but despite the press coverage, the bugs are not the major issue on those platforms - its the fact it looks a total state, runs like a dog (to the point of being unplayable in many cases) and crashes. Thats far beyond bugs.

Page 1 of 2 12 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •