Nick Evanson, over at Wavey Dave's Beyond3D, has interviewed Futuremark, discussing past, present and future projects.
The next DirectX has some significant changes to it - what kind of approach does a company like Futuremark have for dealing with this? A rolling training program for all of the team or do you rely on the programmers themselves at picking this up?

Every time a new DirectX is on the horizon, we make sure that everyone at Futuremark knows what is happening. Of course it is difficult to keep everyone on track with all the smaller changes to any specifications, but we have dedicated key persons who know exactly what is going on. Our programmers are always on top of things, and we try to keep the rest of the teams in the loop as well.
[Beyond3D]