A French gaming site are either making it up, or they have some inside info on the price of the next-gen games.
Check out the Headline for more info.
A French gaming site are either making it up, or they have some inside info on the price of the next-gen games.
Check out the Headline for more info.
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I think it'll be really important to the PS3 to price the games well. Anymore than £50 and it'll be even tougher to warrant the PS3's huge costs.
Unlikely to be verifiable and consequently, of any substance. Still, I think the prices are probably right, though maybe with a leway of 10 pound either way?
New Sig on the Way...
I thought this was VERY interesting:
http://news.spong.com/article/10137?cb=671
Damn I hope they get the price of the main box down that low.
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"Dell? You get better tech support with a cheese sandwich"
Well in all fairness, the Wii isn't 'cutting edge' as far as the tech goes, so it would be a bad move to price it over 130quid tbh...
...and as far as the controller goes, it's really a different 'twist' on LOS input devices, the only difference is that they have a tilt (gyroscopic) and possibly two orthagonal accelarometers, but again, this information is relayed back to the Wii over iR.
Note: My buddy was like "its more than tilt isnt it?"..."they know where they are in space and stuff". Good point, but my answer was, "i.e. the double differential of acceleration is displacement..." so if you differentiate acceleration you get velocity, differetiate it again, and you are left with displacement. I concluded with "also just by having 2 of them orthagonally they can cover the whole 2pi(radians) of movment just by taking the resultant vector of acceleration between the two sensors (say Ax and Ay) heh".
Last edited by bsodmike; 31-05-2006 at 07:11 PM.
Originally Posted by bsodmike
I was with you on the first line, but you totally lost me after that.
Great mechanics bsodmike, but think about it, surely for movement in 3 planes (x, y and z) your going to need the three accelerations. Also by the double differential method you've stated we get no information about the tilt/angle of the control itself only its position in a 2d plane.
AMD 3700+ San Diego @ 2.8GHz | Zalman CNPS 9500LED + Arctic Cooling MX-1 | Asus A8N-SLi Deluxe + Zalman Northbridge | 1024MB DDR RAM (2 x 512MB Corsair XMS Pro TwinX) | Leadtek nVidia 6600GT 128MB | Creative SoundBlaster X-Fi Xtreme Music | 2x80GB Hitachi Deskstar SATA-II (RAID 0) | Gigabyte 3D Aurora Case | Hiper Type-R 580W Modular | Enermax Ultimate Fan Controller| Microsoft Nautral 4000 | Logitech G5 + fUnc 1030| Ideazon Fang | SpeedLink Medusa 5.1 Surround Headset | Samsung SM913N 19" TFT | Compro DVB-T200
"Dell? You get better tech support with a cheese sandwich"
Nintendo have always had variable pricing on their games. Look at warioware as a great example of this. Anyway what £40 reatil means is that shops will sell games for £35 gust like x360 games are £44.99 most places and for a wii game i can take a £5 price hike
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Shoot - yes, thanks for pointing that out. Forgot about vertical displacement...(z). So I guess you'd take the resultant vector of x & y and that with z (i.e. [(x & y) & z]) -> expanded sqrt(sqrt(x^2+y^2)^2+z^2) --> sqrt(x^2+y^2+z^2)...Originally Posted by RavenNight
Tilt/angle: from the tilt sensor/gyro
Oh..I forgot to mention, also it has a speaker .... really there isn't anything *that* revolutionary about the Wii controller once you break it down, but it is the 'first' implementation taking gaming closer to a 'VR' like system...
Last edited by bsodmike; 31-05-2006 at 11:32 PM.
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