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Thread: ATI's ninja programmer, 'Chuck', speaks about Oblivion driver

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    Rys
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    ATI's ninja programmer, 'Chuck', speaks about Oblivion driver

    ATI's 'Chuck' has agreed to an exclusive interview with HEXUS to explain how his Oblivion HDR +AA patch works (and totally debunk my initial analysis!) in a technical sense. But not before answering a few other questions first. Want to hear what 'Chuck' has to say about getting a new Ferrari, making the Oblivion gates pink and his invention of time travel? Of course you do.

    Click here for the goodies.
    MOLLY AND POPPY!

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    HEXUS webmaster Steve's Avatar
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    Great read, and a laugh, for a Sunday.

    Half the technical bit went over my head... I can barely cope with Java3D, then again I haven't been doing this stuff long
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    mutantbass head Lee H's Avatar
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    Ouch...

    The DX9 API allows apps to create FP16 MSAA surfaces, through CreateRenderTarget(), but they can't be directly used as textures. So while an app that doesn't support FP16 MSAA might create a FP16 texture, render to it, and then use it as a texture, an app that supports FP16 MSAA needs to create a FP16 texture and a FP16 MSAA render target, render into the MSAA buffer, copy the MSAA buffer into the texture, and then use the texture. Now this may sound like a big difference, but it's really not that big of a change. (When you think of how complicated the Oblivion engine is and how many hundred of surfaces they use, adding this shouldn't be hard.)
    thats a bit too much for me at the moment.

    The only rule I know is if it's Irish and green - bet on it

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    Comfortably Numb directhex's Avatar
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    does ati's ninja programmer "Chuck" know why they can't get X1 cards working in linux?

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    HEXUS webmaster Steve's Avatar
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    Quote Originally Posted by directhex
    does ati's ninja programmer "Chuck" know why they can't get X1 cards working in linux?
    I had a feeling that was coming. I look forward to directhex's ATI interview
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    not posting kempez's Avatar
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    And it crashes CSS
    Check my project <<| Black3D |>>
    Quote Originally Posted by hexah
    Games are developed by teams of talented people and sometimes electronic arts

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    Quote Originally Posted by directhex
    does ati's ninja programmer "Chuck" know why they can't get X1 cards working in linux?
    They can

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    geo
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    It is just me, or does the picture of Chuck bear a strong resemblance to Che Guevara? I never did buy that Bolivian execution story. . .

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    Rys
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    Now that you mention it............
    MOLLY AND POPPY!

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    DR
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    Quote Originally Posted by Kombatant
    They can

    Very soon indeed....

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    Comfortably Numb directhex's Avatar
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    Quote Originally Posted by Kombatant
    They can
    as of, well, today, they still don't

    and i'm pretty sure whichever way you look at it, half a year after hardware is released & still no drivers - there's no way a smiley should ever be used in the same context

    hell, nvidia's latest drivers now allow for see-through 3d stuff (including wine'd apps) on an sli setup without worry. ati still don't let you use 6 month old hardware (1 card only, i.e. no crossfire)? ati's motherboards are purposely designed to break under linux (radeon express boards suffer major clock skew with X2 chips unless you lie to the mobo & pretend you run windows by setting ACPI_OS_NAME="Microsoft Windows XP". ati still don't have sodding ansiotropic filtering under linux

    no, from where i'm sat, ati are still a long way from being able to apply smileys to the same context as their linux support

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    HEXUS webmaster Steve's Avatar
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    Quote Originally Posted by directhex
    does ati's ninja programmer "Chuck" know why they can't get X1 cards working in linux?
    http://www.hexus.net/content/item.php?item=5296
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    DR
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    I do love my fanny....

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