well thanks for the input once again.
just keep dreaming and the possibilities are endless (or so i thought )
LOL
well thanks for the input once again.
just keep dreaming and the possibilities are endless (or so i thought )
LOL
look at it this way. "i'm gonna make a combined cancer/aids cure pill for my first year medical degree project" would get somewhat skeptical responses. it's critical with any project not to bite off more than you can chew - and aiming lower isn't giving up
if you're generally interested in emulation, then start off with an 8-bit platform. look at existing NEs or GB or Master System emulators, try rewriting one of the chips. try rewriting all of them. build a good emulator for an older platform - purely to learn what is involved, and how things work.
THEN consider joining a team for a newer platform - again, don't aim too high, because the newer the system the harder it is, and exponentially so. consider how many millions is spent on r&d by very smart people to design the systems. reckon it's child's play to reverse-engineer and emulate them?
Life isn't easy... but if you say "it's impossible" "you don't have a chance" and whatnot you're doomed before you even begin - because you don't think it's possible so you presume you're going to fail.
However, I would agree with the majority of posters in saying that you might as well have said "I'm going to genetically modify human beings so that they all have 4 legs, no eyes and telepathic communications in the first year of my degree." Work on the easy stuff first - write a few games from scratch, do emulators for 8-bit platforms, write an OS... the nice easy stuff first.
Then go ahead and spend the next 40 or 50 years of your life designing an emulator for 6th gen consoles. I'll just buy the console myself, or do what I just suggested.
Alternatively, design your OWN console, down to the tiniest technical detail, send it off to microsoft, get them to veto it, fund it and build it and then reverse engineer it so that you've got a way of making all those games into PC games.
Probably have the same chances of success... limited but possible.
Oh - and if this is for college... do it anyway, fail and write up a massive evaluation saying WHY you failed. If it's anything like most of the stuff I do for Design and Tech then you get ~60-75% of the marks for the evaluation and the rest of it doesn't really matter if you fail or succeed.
I guess we're expected to do quite wellOriginally Posted by Fortune117
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