The thing is though,vote with your wallet if the price is too high! If enough people do that then companies will have to rethink their policies then.
Even with games like SC2, where millions were happy to pay nearly £40, with its price barely go under £30 for years,I waited until last year to get it when it was sold for under £20.
If suddenly all PC games became £50,I would certainly buy far less games,and the ones I would buy I would expect near perfection. I would also expect decent demos too.
You see,the consumer can play the "game" too!!
Last edited by CAT-THE-FIFTH; 24-01-2013 at 03:24 PM.
They already have. That's what's causing the lack of PC attention - PC gamers are too tight for the size of the market. If you are a minority then you don't have economies of scale on your side, so you want the same work done for you you have to pay more.
Oh little grasshopper PC games used to cost more than £50 in today's money, and were frequently buggy messes even though they were less complex.If suddenly all PC games became £50,I would certainly buy far less games,and the ones I would buy I would expect near perfection. I would also expect decent demos too.
TBH,multi-platform titles don't really bother me,as long as they are done well. The Mass Effect Series,the newer Fallout games and the Borderlands series for example are all good titles. However,what I do not like is when companies like Crytek do half arsed jobs with games like Crysis2 for example. Funnily it is not the graphics alone which is the reason Crysis was better - it was the attention to details in the game and the fact you had a large map for an FPS,meaning there were multiple paths to the target.
I am quite aware of this!! PCs used to cost thousands of pounds in the 1980s,even 10 to 12 years ago getting a reasonable laptop for under £700 to £800 was not that easy. Go back even further,things like cameras were not cheap - a fixed lens rangefinder would be hundreds of quid in todays money and even the famous Pentax K1000,known as a affordable SLR,was still the modern equivalent of over $1200 in todays money. The same goes with mobile phones which were luxury items for many even 20 years ago and cost a lot of money.
However,as with a lot of things modern technology has enabled things to get cheaper,and you could also argue that the installed PC and console user base is far larger than it was in the 1980s and even the 1990s. Hence,games might cost more to make,but the market is far larger and also restriction of selling games on has also increased the market size. Selling games was easier in the past - this is what I did and quite a few people I knew did too. So even if a game cost £50,you probably could get half that selling it on. However,if you cannot effectively sell the game,and even it costs less now at £30,the end price will not have changed for me or a lot of people out there. On top of this plenty of people could not really afford to spend full RRP on games,so bought secondhand instead.
Moreover,the lack of demoes for a lot of games also is another factor too and the also the fact it is not as easy to return games now. Plenty of games like Doom in the 1990s had shareware versions,which gave you an indication of the gameplay,etc.
I am willing to take more of a risk now with games,since they are cheaper. However,if they cost more,I am going to be far more discerning.
There is another factor,we are in the middle of the worst recession the world has seen in a century,so the thing is though,entertainment still comes second to many other expenditures. If entertainment gets massively more expensive,people are not going to spend more,so it would mean less purchased overall. Hence,people will expect more from the games they get.
The thing is that since open world type games already will give you a decent amount of hours anyway,I can see traditional FPS games been the worst affected by any large price increases. You are lucky to get 8 to 15 hours out of them and replay value is minimum. Even with added multiplayer parts in these games,you have F2P games like PS2 which will effectively negate that too.
OTH,perhaps a move towards more open world games is a good thing,as I suppose it adds to the realism of the experience.
Last edited by CAT-THE-FIFTH; 30-01-2013 at 02:19 PM.
Originally Posted by OilSheikh
Not surprised. No one BUYS PC games anymore.
Because, you can't resell them.
steam says what are you on about?
This is something that bothered me a lot when Crysis 2 came out, I wanted a cutting edge, state of the art, hardcore graphics and tech experience, but instead I got a game with DX9 graphics, which upset me enough to only play the game about half way through. Then when the DX11 patch came out and all of the multi GPU issues were fixed I tried it again, and what I found was, underneath all of the improved graphics and textures it was essentially the same game that needed the same level of time and skill to complete.
Since then gameplay have become more important to me than getting every title I buy to take my CPU and GPU cores to near meltdown. If the story is immersive enough and the gameplay compelling enough then I won't need any of the eyecandy to make it playable.
The Crytek DX11 and HD textures for Crysis2 were average IMHO. You only have to look at the third party DX11 and textures packs, such as the MaLDoHD one, to see how much they could have done:
http://maldotex.blogspot.co.uk/
Once I installed that,it actually did make me appreciate the game a bit more. OTH,I still consider Crysis and Crysis Warhead to be better games. The gameplay was better in those games IMHO.
I did use the MaLDoHD texture pack and agree it was an awesome mod and I also agree that Crysis was a better game than Crysis 2, I liked Warhead as well. But having the mods and the better graphics did nothing for the actual narrative, and I only played part of the game with the mod installed (which, I think you recommended at the time) but can't remember what point in the game I had got to when I installed the mod or how long I played with the mod running before I forgot it was there. Also the original Crysis was a far better game with DX9 graphics than Crysis 2 with all the mods, bells and whistles. I would be just as happy to play a game in DX9 that looks as good as the original Crysis as I would with a game that looks like Crysis 2 so long as the gameplay is right. For me the biggest issue with console ports is not the look, I just get frustrated that the developers forget I might want to use a keyboard and mouse even when I have my controller connected to my PC, all I want is the option to choose or in games like Sleeping Dogs to have the ability to switch seamlessly from one to the other and have the games on screen prompts adapt to give me the right guidance as I play.
The more I read about this and the more I check the prices, the more I am convinced this will end up being pirated.....I might buy it once it hits < £5......but TBH, any developer who says that the PC version will be a direct port because it's unfair to console owners, doesn't deserve my money.
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Surprised they don't offer at least hi-res textures - like Skyrim did, eventually. Wouldn't cost them a thing as i'd be very surprsed if artists did'nt do high res to begin with then simply run it through some sort of automated compression algorithm
The dumbing down, limiting savegames to checkpoints and worst of all Xbox-controller-itis is really bad these days. Makes me doubly appreciative when they get it right (see Deus Ex Human Revolution and Dishonered).
hey there's nothing wrong with controller support i wouldn't have gone into pc gaming if ms didn't start making it more widely adopted. Whats wrong here is the pricing and the fact its a direct port(we will still get resolution options etc)
Not sure if anyone else has been following the saga but was tempted to pre order this, EA have now announced 11 day one DLC packs plus micro-transactions in game, needless to say i think ill pre order the new aliens game instead lol.
Looking forward to playing this too, might not buy it now cos I am sick of the console porting.
Too lazy to do any extra work, me thinks.
The issue with controllers that some of us have is that we don't want to use controllers for all games, I only use them in driving games and prefer keyboard and mouse for almost everything else, games where they get it right allow for a seamless transfer from controller to k/m and then when a prompt is displayed it will prompt to say press mouse button, action key or controller button depending on what option the player was using.
Games where they get it wrong will just give controller options because a controller is plugged in, regardless of what the user is doing. This is frustrating when in the course of a game, during an intense action sequence you get a prompt to say Press 'X' and end having to pause the game in order to look up what controller option 'X' is for and then look at the keyboard control options to see what the equivalent key is for the action controller option 'X' was for, this breaks up the continuity in the narrative and disturbs the flow of the game which ruins the moment.
I'm one of those people that buys the game once it has been reduced on Steam, Greenmangaming or other similar site, so pricing is only an issue on one of those few occasions when a must have at launch title comes out, but I have to agree with you all the same, if games were more sensibly priced then I would be buying more of them at launch instead of looking at dated titles that I didn't play when they launched.
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