Originally Posted by
kalniel
Open betas are great for several reasons - they help test servers, help bug squash, and (you'll like this one) act as a great marketing tool (but not this bit) without the additional workload/cost that a demo would entail - you're doing the beta anyway so it's not a lost cost, and people also expect betas to be buggy, unlike demos.
That is unusual. Never fell through the void in Daggerfall? How long did you play it for?
Save games are actually one of those really complicated bits of game design that people just take for granted. You always have to balance getting back to the exact world state that you left vs the size of data required, it's one of the reasons checkpoints are a much simpler system. I expect attaching scripts/script states actually helps fix various problems that could occur if you didn't do it.