It's more the Steam cloud sync overwriting local saves. If the upload to steam doesn't go well then you can end up with sync problems. I turn cloud saves off because they're more trouble than they're worth (I don't share accounts across multiple computers either).Originally Posted by kalniel
Manual saves that I've made are fine, but every time an autosave is created it overwrites the previous autosave. This seems to be fine (except when you get into a position like I did today where I put in 3 hours on a new playthrough, then stumbled into a fight I have no chance to win: autosave happened after I entered the room )
That's normal behaviour for most games, there's one autosave slot that's overwritten. You should be in the habit of quick saving if you want easy saving in another slot
CAT-THE-FIFTH (03-05-2015)
No the game bugged out and deleted all the saves - the folder was empty. It happened when I died for the first time in game,and I could not continue and had to restart again. I started the game again and then I realised the game must have glitched out previously,as it would only make one save in my previous playthrough,which I thought was weird.
That's a bummer. Seems like it's happened to a few guys on the PoE forums, though mostly the problem seem to be corruptions of save files rather than outright deletions. eg https://forums.obsidian.net/topic/72.../#entry1615352
definitely turn off steam cloud sync though.
CAT-THE-FIFTH (03-05-2015)
Yeah,did that now. Other than that is fun if difficult game. Combat is a tad clunky for me,but I might need to get used to it.
Did you play any of the old IE games? They had similar (if not even more) clunky combat, as in fact many pnp conversions do. This isn't a PnP conversion, but was designed to feel like one, which is both good and bad! You will get used to it if you persevere - the main thing is having a bit of humility - use potions/food lots. Run away. Load after dying (if you have a save game!) and try something different and/or come back later - it's not an auto scaling game.
The different character classes seem like they should be familiar, but many don't play quite like they do in other games so it does take a while to get used to using the party members most efficiently, though there is quite a bit of flexibility. Engagement is a key factor - taking the agro/tanking role a bit further. Once the mobs are tied up the rest of your party can focus on buff/debuff and DPS.
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