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Thread: Reviews - Inno3D GeForce GTX 580 HAWK Edition 3GB graphics card review

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    Reviews - Inno3D GeForce GTX 580 HAWK Edition 3GB graphics card review

    NVIDIA's fastest GPU paired with a huge 3GB frame buffer and a triple-fan cooler.
    Read more.

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    Re: Reviews - Inno3D GeForce GTX 580 HAWK Edition 3GB graphics card review

    My big issue with these kind of heatsink designs is because the fins on the heatpipes point in the direction they do, air flow is not pushed out the back of the card, instead its kept in the case. Otherwise looks lovely.

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    Re: Reviews - Inno3D GeForce GTX 580 HAWK Edition 3GB graphics card review

    While that is true they are still much more effective in a well ventilated case, which someone buying a 580 should really have. Venting out the back is noisy a lot warmer.

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    Re: Reviews - Inno3D GeForce GTX 580 HAWK Edition 3GB graphics card review

    Have i mis-read, or are the bang4buck / bang4watt charts mis-labeled?
    I'm commenting on an internet forum. Your facts hold no sway over me.
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    Re: Reviews - Inno3D GeForce GTX 580 HAWK Edition 3GB graphics card review

    Shame that the 3GB buffer is rather useless currently

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    Re: Reviews - Inno3D GeForce GTX 580 HAWK Edition 3GB graphics card review

    I wouldn't expect the 3GB to make much difference in the test scenarios used.
    And of course the overclocked cards will be faster.
    But if you run a bench test using say 3ds max with iray, vray rt, or any other gpu renderer, maybe some heavy physics calculations, and a few 2-3 monitor games, that's when you will see the advantage of the 3GB and extra cooling.
    I'd like to see a test similar to what I just mentioned, using Inno3d's GTX 580 3GB, as well as Palit's, Gainward's, and eVGA's 3GB versions, along side a Quadro 6000.
    That would be a bench test worth carrying out considering all cards have similar specs and
    pricing (except of course for the Quadro @ $5000 usd.
    Even throw in your favorite overclocked 1.5GB version of the GTX 580 to watch it fail under those conditions. And don't just render a car or something small. I can do that with my
    geforce 9800 gtx+. Try say, a house/building with trees, a car or 2 in the driveway, a couple of people, hi res texture maps with displacement etc.... to really work the memory and coolers.

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