Read more.The hardware designers are already working on multiple unannounced projects with Oculus VR.
Read more.The hardware designers are already working on multiple unannounced projects with Oculus VR.
Damn.Facebook's Oculus VR has just announced its latest move in progressing its Oculus Rift VR headset to a polished final consumer product. It has acquired hardware designer Carbon Design, the group behind the Microsoft Xbox 360 controller design.
I don't know whether the 360's controller is a "classic design", but I find it really comfortable. I bought a (second hand) PS3 controller for my Android tablet (for Dead Trigger) and I honestly wanted to throw it out of the window after 15 minutes use.
I am sure I've mentioned this before, but I have both the 360 and the PS3 controller, and it's the PS3 that I use most of the time on my PC. I think a major reason is that I primarily use a controller for the d-pad, and find that aspect much better on the PS3 controller.
Having both 360 and PS3 controllers, I find the 360 one much better, my hands ache a lot less with it compared to the PS3 controller.
Same here, the DS3 is basically the same as the original PS controller from 1994.
Yes the d pad is better but the rest is just shocking and causes aches and pains after short use, I have been ruined y the 360 controller, what an odd idea designing it to fit nicely in your hands.
*Shrug*. I can use it hours at a time without any pain. Perhaps hand size comes into play. In fairness the 360 controller do not cause any pain either, but it feels a bit bigger than I'd ideally like. For me it goes like this:
D-pad -> PS3
Triggers -> 360
Analogue stick -> Tie
And since the games I play is more suited to the d-pad and do not use heavy use of triggers it's a bit of a non-brainer for me.
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