Originally Posted by
jim
I've not yet come across a game that won't run at 4K. Years ago when I had a 2048*1152 monitor, games would scale to that as well - they tend to be fairly dynamic.
Tiny icons and letters is a bit of a conundrum. Simply put, you have two options:
1) Embrace it. Yes, it's small, but I can still read it just fine. 1080p on 22" looks like Fisher Price monitor to me now, by comparison, because everything is huge. This means that you get bucketloads of usable space - because it's effectively four 1080p panels. I can put two entire webpages side by side and read them top to bottom, which is great.
2) Use DPI scaling. This means that UI elements are enlarged to whatever size you like, but they're smoother because there are more pixels available. Windows 8.1 by default adjusted the DPI scaling so that the icon sizes etc were the same on my 1080p and my 4K monitors, so it's easy to do. However, there are two downsides: firstly, DPI scaling doesn't work in a lot of software, so it just screws up the GUI (you'll see a lot of complaints about this on the web). Secondly, I don't see the point in buying a 4K monitor if you then blow up all the text to be the same as it would look on a 27" 2560*1440 monitor. I bought this monitor because it would fit mountains of text on one screen.