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Thread: Empire: total War

  1. #161
    Senior Member Andy3536's Avatar
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    Re: Empire: total War

    Quote Originally Posted by cleaverlch View Post
    There is a difference. They might suck horribly. I got the death head hussars from game and they are good for nothing. They are the most expensive cavalry unit and get slaughtered by any heavy cavalry unit(they cost less too!).
    HMS Victory is quite good though, and the Ottoman Organ gun is fantastic. Quite pleased i got the special forces edition, now just waiting for them to sort the game out so i can carry on with the 3 campains i can't finish.

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    S1L3NT danroyle's Avatar
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    Re: Empire: total War

    i have ordered the special forces one seemed like a good idea as i like the sound of having the victory as i will probably play as england most


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    Re: Empire: total War

    I have been playing the game for just one day now, and already have had two campaigns that I can't continue as the game CTDs when I try to get past a certain turn. Is this normal? (And how on earth could they ship something like this...)

    My PC is stable with other games, and without a doubt has sufficient spec to run with all graphics maxed!

  4. #164
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    Re: Empire: total War

    Quote Originally Posted by Kata View Post
    I have been playing the game for just one day now, and already have had two campaigns that I can't continue as the game CTDs when I try to get past a certain turn. Is this normal? (And how on earth could they ship something like this...)

    My PC is stable with other games, and without a doubt has sufficient spec to run with all graphics maxed!
    Have you got all the latest patches? The last one seemed to fix that bug for me. Always used to crash at 1711 during the Inuit turn, always had to rush an army there to to wipe them out before then. Started a fresh campaign the other day and didn't get the crash.

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    Senior Member Kata's Avatar
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    Re: Empire: total War

    I have Steam set to automatically update, and it has installed, from memory, 3 or 4 patches.

  6. #166
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    Re: Empire: total War

    Quote Originally Posted by Kata View Post
    I have Steam set to automatically update, and it has installed, from memory, 3 or 4 patches.
    Perfectly normal from my experience, my game still has a few campains CTD every time i do anything and also have one that CTD on loading.
    I've stopped playing it for a while, i love the game i just can't bear to start another campain with so many still unfinished knowing it's going to end up exactly the same.

  7. #167
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    Re: Empire: total War

    just got mine and installed it gonna give it a blast on my day off tomorrow as its footie night tonight


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    Re: Empire: total War

    A couple days ago the game wouldn't even load after a series of CTDs - simple cure was a shutdown - I normally hibernate the PC

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    Re: Empire: total War

    Yeh i'm waiting for the new patch before i start a grand campaign. I've heard it should be released tonight providing there are no problems in testing.

  10. #170
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    Re: Empire: total War

    Quote Originally Posted by Jono8 View Post
    Yeh i'm waiting for the new patch before i start a grand campaign. I've heard it should be released tonight providing there are no problems in testing.
    According to the daily update at their forums the patch has passed testing but a technical hitch as prevented it from going live today. So it'll be out tomorrow.

    Hopefully they'll fix the corrupt save issue.

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    Re: Empire: total War

    Quote Originally Posted by Andy3536 View Post
    According to the daily update at their forums the patch has passed testing but a technical hitch as prevented it from going live today. So it'll be out tomorrow.

    Hopefully they'll fix the corrupt save issue.
    Lovely

    I'm 1723 so far, got rid of the French because they simply 'let me' take Paris and am pretty much on route to achieving the set goals by 1730 -40 odd (long campaign, H/N).

    I regret not getting the Special Forces edition now, HMS Victory would have been great to play around with.

  12. #172
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    Re: Empire: total War

    So they've posted the fixes so far, and it's quite a list concidering the number of patches already run out.
    Here's the list.





    Hi guys,

    Update 3 for Empire: Total War will be available to download later tonight. In the mean time, below is a list of all the major fixes included with the release.

    Many thanks,

    Mark O'Connell
    (aka SenseiTW)

    CRASH FIXES
    - Fixed crash when disbanding generals unit.
    - Fix for crash on trying to merge ships from port into ships next to port.
    - Fixed rare crash relating to boarding.
    - Fixed crash to do with reinforcing armies.
    - Fixed crash on revolution video attempting to play.
    - Fixed crash for double clicking on sinking ship on campaign map.
    - Fix for crash on merging units but moving into fort before army arrives.
    - Fixed several crashes related to rakes.
    - Fixed crashes relating to battles when running Czech or German versions of the game.
    - Fixed crash on moving army into region of faction player has military access and then cancelling military access.
    - Fixed crash on trying to exchange ships between 2 fleets.
    - Fixed crash on spamming move orders to puckle guns locked in melee combat.
    - Fixed hard lock on inviting host to their own MP game.
    - Fix to prevent loading of mod causing crash post patch.
    - Various end turn crash bugs fixed.
    - Fixes to crash bugs relating to completion of revolutions.
    - Some fixes relating to merging and disbanding.
    - Fix for several crashes in land battles.
    - Several crashes relating to attacking cities fixed.
    - Several load save game crashes fixed.

    CAMPAIGN
    - Armies now placed correctly on battlefields in relation to campaign.
    - Fix for nearby ships sometimes not being included as reinforcements for battles.
    - Fix for incorrect numbers sometimes showing on trade routes.
    - Units with limits on how many can be recruited now show how many are available.
    - Various fixes relating to rakes and infiltrating.
    - Fixes relating to problems moving armies/merging into army's right next to settlements.
    - Various trade bug fixes.
    - Fix for moving agent from settlement moving army instead of agent.
    - Fix for several bugs relating to military access and armies being in regions.
    - Fix for tattered flags appearing on fleet/armies even when at full strength/fully repaired.
    - Fix for sallying out armies breaking siege at times even when losing the battle.
    - Fix for bugs relating to capturing ships on returning to campaign map from naval battle.

    LAND BATTLE
    - Improvements to path finding have been made.
    - Some fixes to units not garrisoning buildings.
    - Fort gate ownership made clearer with faction flags appearing at the gatehouse.
    - Fix for problem relating to artillery unlimbering after being ordered to limber.
    - Fix for puckle guns moving on their own in some circumstances.
    - Fix for big slowdown in unit movement on some battle maps in the Road to Independence episodes.
    - Fix for missile cavalry not reloading when out of combat.
    - Jaegers now have muskets instead of incorrect rifles, Prussian Jaegers keep rifles.
    - Quebec episodic land battle fixed ground type in deployment area
    - Fix for unrealistic numbers when ending a land battle by quitting on the battle results screen.

    NAVAL BATTLE
    - Several fixes for ships clipping into each other.
    - Improvements to boarding have been made. Crew is more fluid in attack and more resolute in defence. Men survive long fall and officers join in the boarding attack.
    - Crew uniforms improved to make identification of the crew type and faction easier.
    - Defending ship is not allowed to fire cannons anymore during boarding procedure.
    - Improved naval grouping UI and group movement made.
    - Improvements made to ship collisions to reduce chance of ships getting stuck.
    - Fix for sail damage not being shown when volumetric effects turned on.

    MULTIPLAYER
    - Various fixes for joining games/game lobby issues.
    - Fixes for problems relating to spectators being kicked/locking up on other players joining games in certain instances.
    - Long riflemen and winged hussars removed from early era battles.
    - Fix for insufficient funds always showing on unit cards even when enough money is available.
    - Player name is now displayed on unit tooltips.
    - Team chat is now displayed in a different colour.

    AI
    - Basic fix for AI being unable to move army by fleet.
    - Aggression of factions in campaign improved, as well as tweaks to diplomacy.
    - Improvements to campaign AI relating to its waging of wars, recruitment and movement of armies.
    - Improvements made to battle AI to make it more reactive, use buildings better as well as squares and rakes.
    - Siege battle AI improvements made.
    - Improvements to naval AI to make it bunch up less, its use of galleys and long range units such as bomb ketches.

    MISCELLANEOUS
    - Delete save game button added to save game list.
    - View replays button added to single player Play Battle menu.
    - Various sound fixes and improvements.
    - Various incorrect text messages fixed.
    - Fixes to various graphical glitches with display of walls.
    - Fixes made for stuttering videos.
    - Fix for several game option settings not being saved correctly, including settings such as floating flags.
    - Fix for unit voices/attack confirmation being heard for all units in an alliance instead of just for the player's army.
    - Armour and shield values are now added into melee defence value shown on unit cards.
    - Lots of other small and minor bug fixes.

    BALANCING
    - Land unit recruitment cost in campaign has been increased, with higher cost on higher difficulty level.
    - Ship recruitment and upkeep costs have been increased in campaign.
    - Various balancing and cost adjustments to improve multiplayer land battle balance.
    - Ship costing improvements made for both campaign and multiplayer.
    - Economic tweaks have been made to campaign to reduce amount of money made in later part of campaign.

    EXTRA NOTE:
    - We are aware of an issue with community created maps that results in a crash when someone without the map tries to join the game. This crash will be fixed in the next patch.
    - Further work is being done on improving AI Naval invasion behaviour and this will be included in the next upgrade patch.
    - Please also note that this update is save game compatible but you should start a new game to see all of the benefits.

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    Re: Empire: total War

    Noticed on steam this weekend you can get Empire: Total war "Special Forces Edition" half price for £17.49. Are most the bugs/issues you guys noticed ironed out yet?

  14. #174
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    Re: Empire: total War

    Quote Originally Posted by Barrichello View Post
    Noticed on steam this weekend you can get Empire: Total war "Special Forces Edition" half price for £17.49. Are most the bugs/issues you guys noticed ironed out yet?
    Don't know yet, havn't played it on ages. But from the last time it was still game breakingly slow in the later years on the map.

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    Re: Empire: total War

    They're bringing out a patch on Monday, with what looks like some really good and needed changes.

    http://blogs.sega.com/totalwar/2009/...features-list/

    I'm hoping it really does improve the game, it has so much potential, but it is let down by the bugs and poor AI.

    Mike.

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    Re: Empire: total War

    This game looks AWESOME! My computer can no way handle it at the moment so it's one of the reasons I'm building (if I can manage!) a new one...

    $eamonk3y

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