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Thread: Battlefield bad company 2(all formats)

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    Chillie in here j.o.s.h.1408's Avatar
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    Battlefield bad company 2(all formats)

    check this out:

    if the features are real then this is indeed battlefield 3 that we have been waiting for but with the bad company name slapped on it

    Today I would like to take some time to reveal some new elements for Bad Company 2.

    Battlefield Bad Company 2 will be a multiplatform release, this means that it will be available for PC, LINUX (Red Hat Edition), Ubuntu, Apple Macintosh, PS3, Xbox360, PS2, PSP, Mobile Phone, iPhone, Nintendo Wii, and Nintendo DS. The release date is set to be simultaneous for all platforms. The idea of the multiplatform launch was to truly put Battlefield in the hands of players of any platform so that no matter where you were, you could experience the amazingingness that is Battlefield; wherever you may be. Does your friend want you to play Battlefield with him but you’re in class? No problem. You guys can play together remotely via your iPhone or Mobile phone during a midterm in college. Do you happen to own a Mac instead of a PC? Well lucky for you, you can easily play with your PC brethren on your Intel Based Macintosh Computer.


    Basically, the status quo for us was: If people can’t actually play Battlefield, then they won’t buy it. We hate the status quo.


    Bad Company 2’s features: (omitting mobile platform unless noted)

    • You can only spawn on your friends when they are in combat to help stimulate combat action. If your buddies are not in combat then you will be forced to spawn on an objective such as a Flag or Gold Crate.

    • Lot’s of blood and gore when shot, depending on the round and trajectories. This will be rendered by a modified, highly realistic, dismemberment technology stolen from Dead Space. Yeah they’re mad at us for this one. But, we’re cool now. Right guys?

    • Medic class is making a comeback, complete with defibrillators and medic packs. And a pistol. Nothing else. With the logic that the Medic class can bring people back into the world from near death using a defibrillator, we were hesitant on their ability to take people out of the world as well. For this reason the pistol will be the only weapon you can use when you play as a Medic.

    • 102 total unique weapons and accessories such as the M4 Carbine. 89 total unique vehicles such as the infamous Ford F-150

    • The ability to change HUD Opacity for plasma TV owners

    • A Plethora of maps that will possibly cause a near fatal heart attack due to “joy-shock”.

    • The ability to build stuff with an Engineer that isn’t totally useless such as the ability to build sand bags for temporary cover, operate security turrets that are already strategically pre-designated across the map, build automatic sentry turrets, build traps using trip mines, build SAM sites, build small fortresses in teams of three engineers or more, repair damaged weapons, repair buildings, build JDAM jamming devices, build missile scrambling sites, and the engineer will be able to repair vehicles (but they cannot be moving). Because the Engineer is so diverse of a class, they only spawn with a Monkey Wrench and cannot trade kits.

    • Weapons can break. If this happens you cannot use that weapon until you find an Engineer to fix it as aforementioned above. If you spawned with the new unlock called “Duct Tape and Screw Driver” upgrade, which takes up an accessory slot, you will be able to temporarily fix your weapon but it will only do half damage.

    • The grenade launcher is now extremely realistic. Use your imagination.

    • Two Teams, US Army is one of them.

    • Team Deathmatch, Deathmatch, Capture the flag, Conquest, Engineer Rush and Gold Rush on PC. For everything else, only Team Deathmatch, Engineer Rush and Gold Rush.

    • Top Hollywood voice talent for all in-game characters for saying combat lines such as “Enemy Spotted”, or “Assault this position”, by men who have played roles such as Jack Bauer, the Terminator, Forest Gump, Eagle Eye, Rocky, The Hulk, Star Wars, and Alfred Hitchcock’s “The Birds”.

    • And of course, Destruction 2.0.3 which is so precise of a destruction engine that if you wanted to, you can make ice sculptures by chipping away at ice with your weapon of choice. Later in the year we will be holding an Ice Sculpture contest so stay tuned to find out the prizes we’ll be giving away! We’re aiming for something similar to this (http://twitpic.com/2gtrf), but the key is to be creative!

    That is all that I can release to you guys for right now, Check here often for more Battlefield news!
    edit, could be a april fools so take it with a grain of salt though. one things for sure, the game is definitely coming out on the pc

    Latest interview http://planetbattlefield.gamespy.com....php?id=157481
    Last edited by j.o.s.h.1408; 01-04-2009 at 10:01 AM.

  2. #2
    Chillie in here j.o.s.h.1408's Avatar
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    Re: Battlefield bad company 2(all formats)

    Looks like the consoles cant handle more than 24 players in the frostbite engine atm. No surprise? this si coming STRAIGHT from a developer

    http://forums.electronicarts.co.uk/10431373-post24.html

    My name is Henrik and I'm one of the programmers on Frostbite,

    First of all you are of course right when it comes to games being made on a first generation engine. There are allways things that you don't manage to fix before launch (or even notice until after launch even though you've had hundreds of testers playing the game for months)

    These are the reasons why we only have 24 players in BC/1943
    * Performance - making a game with so much destruction, vehicles and with that scale and still trying to keep it good looking is hard. 33ms/frame is disappearing pretty fast... if we removed the destruction and instead precalculated stuff I'm sure we could have squeezed in many more players performance-wise. We are of course always working on performance :-)

    * Network bandwidth restrictions - There are pretty tough restrictions on how much data that is allowed to be sent to the client on 360/ps3, the destruction and the vehicles steal _lots_ of bandwidth, a vehicle is much more expensive than a soldier. Every object that is moved by simulation and is gameplay affecting need to be at the same place on all clients at the same time and therefore need to be networked, the destructable state also need to be networked. And as you know we have vehicles and lots of destruction in bc/1943.

    We are actually running about ~12 game servers on each physical server, meaning that each physical server can handle about ~300 players. We could easily switch so we had less game servers running 32 or more players but then every client would need to receive much more data over the network which might break the rules microsoft and sony have put up. The reason why they've put up these rules is to ensure the quality of the game for all players, maybe we could someday implement matchmaking (or server browsing) that would let the player join servers with more players if his/her internet connection bandwidth allows it.

    There will of course also be lots of optimizations on the network protocol which will make it easier to squeeze in more players on a server without violating bandwidth recommendations.

    * Design - I can't remember how we ended up with the limit of 24 players but I guess it was a compromise in order to get the destruction and visual quality that we wanted. It is also harder to balance gameplay on levels with more players, since we're doing lots of play testing to make the levels fun you can imagine how hard it would be to tweak if the level supported 200 players (even though it would be really cool )

    There is nothing (that I know of) that limits the number of players in frostbite, and if there is, it is probably a bug. I've tested running over 80 players locally (client-server) on the consoles when measuring performance and it works just fine (except framerate).

    I hope I covered most of it
    That cements it, the battlefield games are limited on consoles and not on the PC's

  3. #3
    Senior Member Andy3536's Avatar
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    Re: Battlefield bad company 2(all formats)

    I really emjoyed bad company, glad to see it's going to PC this time.

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    Headless Chicken Terbinator's Avatar
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    Re: Battlefield bad company 2(all formats)

    Im going to pick it up for my 360 and PC. Hopefully the PC version will have some nice PhsyX-boosted destruction

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    Theoretical Element Spud1's Avatar
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    Re: Battlefield bad company 2(all formats)

    Urgh 28 player cap again?

    Rubbish Still waiting for proper battlefield on a console..1943 is the closest yet imo but even that suffers badly from such a (relatively) small player cap..still, might be worth picking up for the PC if they don't have that limitation on that format..

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    Re: Battlefield bad company 2(all formats)

    I liked the campaign mode on BC, the sounds were excellent as is the humour, but the multiplayer was disappointing.

    I was also annoyed by the fact that the whole place was destructible but i could never hit people through walls. Plus if you could see a guys arm you could tag it as much as you liked but they would never die !

    Good to see it returning to the PC though :-)

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    Re: Battlefield bad company 2(all formats)

    Is Bad Company available for PC? I looked on their site but failed to find any reference...
    What a shame, must be a really cool game to play.

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    Ride the lightning Marenghi's Avatar
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    Re: Battlefield bad company 2(all formats)

    yeah i believe it is coming to the PC, finally

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    Chillie in here j.o.s.h.1408's Avatar
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    Re: Battlefield bad company 2(all formats)

    This video says it all

    http://www.youtube.com/watch?v=z9tZZ...layer_embedded

    Looking forward to this more than any other FPS game. BETA has now started for the ps3 and the pc will soon follow next month!

  10. #10
    Pork & Beans Powerup Phage's Avatar
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    Re: Battlefield bad company 2(all formats)

    Errrm. I think the preorders are out there.
    http://www.amazon.co.uk/Battlefield-...8641412&sr=8-1
    Society's to blame,
    Or possibly Atari.

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    Re: Battlefield bad company 2(all formats)

    That looks cool, I just have always found the controls on battlefield and gun dynamics not a patch on the COD engine. I did however enjoy BF:BC for a while before returning to COD4.
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    Chillie in here j.o.s.h.1408's Avatar
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    Re: Battlefield bad company 2(all formats)

    controls on COD are more arcady and solid. dont forget, battlefield doesnt focus on one area of battle ie infantry like in COD.

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    Re: Battlefield bad company 2(all formats)

    Trouble with all the BF games that I've played and the main reason that I don't get on with them all that well is that it seems like you have to stick a whole mag in someone before they die. Bad Company on the 360 was the worst by far for this.

    It might be because I'm used to COD hardcore mode though.

    I'll prolly still end up getting this.

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    Chillie in here j.o.s.h.1408's Avatar
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    Re: Battlefield bad company 2(all formats)

    Quote Originally Posted by Trash Man View Post
    Trouble with all the BF games that I've played and the main reason that I don't get on with them all that well is that it seems like you have to stick a whole mag in someone before they die. Bad Company on the 360 was the worst by far for this.

    It might be because I'm used to COD hardcore mode though.

    I'll prolly still end up getting this.
    watch the videos especialy this one. Looks like 5-7 shots will kill you now http://www.youtube.com/watch?v=8LH7U0jZh5s

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    Re: Battlefield bad company 2(all formats)

    This game looks amazing, never picked up the first bad company but did like the old battlefields and 1943 was majorly entertaining, The release date can't come fast enough

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    Re: Battlefield bad company 2(all formats)

    Quote Originally Posted by j.o.s.h.1408 View Post
    watch the videos especialy this one. Looks like 5-7 shots will kill you now http://www.youtube.com/watch?v=8LH7U0jZh5s
    Does look good

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