as many of you know I've recently got UT2004 but i'm not entirely sure about my settings and how far I can go with in the bounds of acceptable framerates...anyway, here's what I have: 6600gt (the xfx one which is overclocked as stock at 600/1000mhz), a non-overclocked amd64 3000 (90nm winchester) running at 1.88ghz and 1 gig of ram...so all fairly standard really. I know I could drop everything and hope for high speeds but i'd also like it too look good
I was running at 1024x768 resolution, and then just upped it to 1152x864 and all seems to be ok. As far as the detail settings go, I tried to take a screen shot but didn't work so, here they are in long hand!!
textures: high
character: high
world: normal
physics: high
dynamic mesh LOD: normal
decal stay: normal
character shadows: full
[all the boxes following are checked]
fog set to .5 - bit confused about this one is a higher number 'fog close in' or 'further away'? instructions say one thing, the hover-mouse pop-up box says another.
is there a way to display frame rates on the screen somehow so that I can see how each thing affects performance or can I just wack certain ones up safely and not suffer much.
edit: is there also a way of not loosing the target reticule each time I play too? it seems it spontaneously disappears when it wants to - either not there when I start playing (requiring me to enter settings tab), or goes when I move from one level to the next