There’s a very important question that’s been weighing heavy on my mind lately and I thought I’d share it with you all.
With XBOX Live being the fantastic content delivery system that it is, has it now become too convenient for game producers to patch flawed games at a later date?
The sheer number of XBOX360 games that require a patch or update of some form to resolve what can only be described as critical problems is nothing short of alarming. From the top of my head, let’s think of a few;
- Street Fighter II Hyper Fighting. Surely a simple arcade title? After all the delays building up to it, one would have thought it’d work perfectly out of the box. One would have thought wrong. Critical patch required to make online play playable.
- Dead or Alive 4. Were you looking forward to the first real fighter on the 360? Well, be careful, you’d have probably lost all of your save games had you played it before the patch was issued.
- Saints Row. Getting a bit more up to date, here’s a new game on which we’re still waiting for a patch. The problems with the game are seemingly endless, although still highly enjoyable, the flaws are certainly frustrating. When we might see a patch is anybody’s guess.
Now those are just a few titles, put a bit of thought into it and the list becomes almost endless. I’d even go as far as to say you’d have a much harder time trying to think of a list of games which haven’t needed fixing in some way or other after its release.
So what does all this mean? Well, the facts are troubling, no doubt. But should we be complaining about games being fixed? Arguably not. But there’s more to it than that. Should the games we buy need to be fixed? Are we paying for faulty products? It’s feasible to say that had we no XBOX Live and no patch delivery system, we’d possibly not get flawed games.
Does this mean that testing games is becoming a thing of the past? With thousands of XBOX Live users, are we now becoming the guinea pigs used to test games which developers are no longer willing to do themselves?
This may seem all too familiar to PC users. PC games have long been known to require multiple patches after release. This wasn’t the case for console games, but as the two become closer in terms of technology so too does the method of handling games.
XBOX Live is surely the greatest online gaming platform currently available, but it’s easy to see that developers could be using it for all the wrong reasons.
Whatever happened to quality control?