Any word on the star wars issue Andrzej?
Any word on the star wars issue Andrzej?
To err is human. To really foul things up ... you need a computer.
ive installed them, seems to make HL2 go very jumpy - but not on CS weirdly.
Downloading now. Derthballs, what do you mean by jumpy? What exactly happens? What settings/hardware are you running?
Can I make a suggestion that the next version has a simpler file name? Something like Catalyst 5.2 would be a lot easier to file for a future reinstall than the huge string we've got at the moment.
?Originally Posted by yamangman
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"X800GT... snap it up while you still can"
HEXUS
......................................August 2005
No easy way around thatOriginally Posted by Ruggerbugger
The point of an integrated driver system is that it includes lots of clever code for a variety of hardware
As such, when we bring everything together from all the different teams - we need a way to identify (specifically) that individual 'pack'
To make sure we know exactly which 'special blend' of herbs and spices went into a particular pack...
...we maintain the 'cool' long name
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"X800GT... snap it up while you still can"
HEXUS
......................................August 2005
1st page of this thread, 9th post down.Originally Posted by Andrzej
To err is human. To really foul things up ... you need a computer.
You got me...Originally Posted by yamangman
...I only have 7 posts on the first page
I checked the questions on page 1 and they all seem to have been answered
Oh - hold on - '1st' would depend on how you set your preferences to read the thread
For a laugh...
...can you just post what you are asking about here (snip+glue) ?
Thanks !
Last edited by exAndrzej; 11-02-2005 at 11:20 AM.
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"X800GT... snap it up while you still can"
HEXUS
......................................August 2005
ow about a fix for the 5.3's that was introduced in version 4.11 in Star Wars: Knights of the Old Republic, details in the following links:
This thread describes the problem the best:
http://swforums.bioware.com/viewtop...406089&forum=80
others include:
http://swforums.bioware.com/viewtop...408639&forum=80
and
http://forums.hexus.net/showthread.php?t=37779
Originally Posted by Advice Trinity by Knoxville
1) The requested URL /viewtop...406089&forum=80 was not found on this server...
2) The requested URL /viewtop...408639&forum=80 was not found on this server...
3) KOTOR ...outside on Dantooine... ...slideshow... ...solved in 4.11...
OK - now I understand the question !
I will check...
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"X800GT... snap it up while you still can"
HEXUS
......................................August 2005
Thanks Zak, but you broke my links! Just check the ninth post, how tricky can it be
To err is human. To really foul things up ... you need a computer.
I break EVERYTHING
why on EARTH David allows me near Admin status beggars belief
Originally Posted by Advice Trinity by Knoxville
Originally Posted by yamangman
why didn't you just post this
http://forums.hexus.net/showpost.php...80&postcount=9
whould have been easy
Prolly give this drivers a go tonight when i can be bothed
Mr. Andrzej,
I have a question about issues arising with Jane's F/A-18. I know this is an older game but there have been issues with seeing gridlines in the water and a slowdown in Air to Air mode.
See post and workarounds here: http://www.simhq.com/simhq3/sims/boa...;f=32;t=006913
I guess what I'm asking is: Can you ATI Catalyst people look at this problem and see where its coming from in the drivers? Or, are we into an old software coding issue in the game programming itself that would need to be addressed by the game programmers? While there are workarounds, there is a devout following to the game and would ATI consider looking into these issues?
Thanks so much for all your input and responses on these boards. Its great to see someone "in the know" being involved and listening to us end-users.
Wow - that is a really freaky way to address someoneOriginally Posted by nc_creeper
Without even checking I can tell you that the answer will be that because of the massive number of games on the market (which grows almost daily) - then the chance of getting specific driver modifications for a DX7-era game is really unlikely... from us or any of the competitionOriginally Posted by nc_creeper
</hangs this one on the developers>
The real issue is that games written at the DX7 level would have included tons of really complex hand-coding
The tools available around DX8 started to get sensible - and the DX9 generation with full HLSL (Microsoft's industry standard High Level Shading Language) support are a completely different animal
This may not be precise - but let me try to give the people reading this reply a 'real world' situation that may make this a little clearer...
After reading an advert in Loot, you decide to invest £3,000 in a 'classic' Jag
You see it - fall in love with it - and pretty soon you are 'Morsing it around the Oxfordshire countryside'
Some time later you discover a weird noise in the engine
You take it to the local specialist who informs you that this type of Jag engine has an 'issue' that was only discovered years after the factory stopped making them - that the engine is knackered and that the fix - while not really complicated - will involve getting Castrol to produce a revolutionary type of motor oil
The fix might be simple - but getting a global corporation to create a synthetic lubricant to solve a problem experienced by a few hundred owners of one particular model that has not been made for several years is not likely
The best solution is for Jag to revamp that classic car (e.g. E-Type) as the 'XK25' and then sell it to the enthusiasts (you) for £39
</hanging>
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"X800GT... snap it up while you still can"
HEXUS
......................................August 2005
Hey mate
Referring to the XVision Post im trying to run it on windows xp professional
Thanks
Chris
I actually re-installed my system from scratch last night (enabling RAID-0 in my Raptors). Formatted using NTFS filesystem (full format, not quick format). Installed the Catalyst 5.2 as the last set set of drivers. Then installed FS2004 and patched it.Originally Posted by Andrzej
FS2004 works fine now. It also worked fine with 4.12, but not 5.1. I'll test a bit more over the weekend but things are looking good (PCMark04, 3DMark05 all worked okay as well with the 5.2).
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