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Thread: News - NVIDIA announces Adaptive Physics EXtensions (APEX) platform for PhysX develop

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    News - NVIDIA announces Adaptive Physics EXtensions (APEX) platform for PhysX develop

    NVIDIA's APEX development platform aims to streamline the implementation of its PhysX engine.
    Read more.

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    Banhammer in peace PeterB kalniel's Avatar
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    Re: News - NVIDIA announces Adaptive Physics EXtensions (APEX) platform for PhysX dev

    Widespread adoption doesn't fit with only working on 50% of the hardware out there.

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    Seething Cauldron of Hatred TheAnimus's Avatar
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    Re: News - NVIDIA announces Adaptive Physics EXtensions (APEX) platform for PhysX dev

    Indeed, someone like MS really needs to get behind putting the framework out there, to begin to get a compelling user base, just think if the xbox mk 3 had it too....
    throw new ArgumentException (String, String, Exception)

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    Re: News - NVIDIA announces Adaptive Physics EXtensions (APEX) platform for PhysX dev

    Quote Originally Posted by TheAnimus View Post
    Indeed, someone like MS really needs to get behind putting the framework out there, to begin to get a compelling user base, just think if the xbox mk 3 had it too....
    then every pc game on the planet could be a **** console port?
    Quote Originally Posted by Ephesians
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    Vodka

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    Seething Cauldron of Hatred TheAnimus's Avatar
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    Re: News - NVIDIA announces Adaptive Physics EXtensions (APEX) platform for PhysX dev

    EA, port everything!

    It does help to have a common API for every platform, reduces the required knowledge of the devs, if you have a look at how much computer game devs get paid as well, it shows you how squezed the industry is. In the "good old days" you could just design your map with 8 colours, and often reuse the same ladder again and again. Now adays game developement seams more about the art, story etc than the code/platform (that said, if its for the console market, it has to be demanding no more than like 90 IQ points <RTS snob mode>).

    This is a good thing, who cares if the games got some really gnarly code in it, you just want it to look good, and not spend tonnes of money re-inventing the wheel, this is why my favourate game of all time, half-life did so well, they had money to spend on the story, levels, and graphics by using the vast majority of the code from Quake.
    throw new ArgumentException (String, String, Exception)

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