Read more.Game will include a benchmark and is scheduled to launch on 23rd Feb next year.
Read more.Game will include a benchmark and is scheduled to launch on 23rd Feb next year.
looks amazing
Now all we need are some cards that fully support DX12.
O what issues were they DanceswithUnix, as that applies to me
Yea having to run a particular OS just to get access to DX12 sucks, what I don't get is why Vulkan can support any OS yet DX12 is only available with WDDM 2.0 (W10), seems more like a marketing move than a technical one, if so it seems a really stupid move seeing as Microsoft no longer hold a majority of gaming platforms, at least i don't think they do.
carrot and the donkey, why kill the cash cow for windows, i mean who would?
Main PC: Asus Rampage IV Extreme / 3960X@4.5GHz / Antec H1200 Pro / 32GB DDR3-1866 Quad Channel / Sapphire Fury X / Areca 1680 / 850W EVGA SuperNOVA Gold 2 / Corsair 600T / 2x Dell 3007 / 4 x 250GB SSD + 2 x 80GB SSD / 4 x 1TB HDD (RAID 10) / Windows 10 Pro, Yosemite & Ubuntu
HTPC: AsRock Z77 Pro 4 / 3770K@4.2GHz / 24GB / GTX 1080 / SST-LC20 / Antec TP-550 / Hisense 65k5510 4K TV / HTC Vive / 2 x 240GB SSD + 12TB HDD Space / Race Seat / Logitech G29 / Win 10 Pro
HTPC2: Asus AM1I-A / 5150 / 4GB / Corsair Force 3 240GB / Silverstone SST-ML05B + ST30SF / Samsung UE60H6200 TV / Windows 10 Pro
Spare/Loaner: Gigabyte EX58-UD5 / i950 / 12GB / HD7870 / Corsair 300R / Silverpower 700W modular
NAS 1: HP N40L / 12GB ECC RAM / 2 x 3TB Arrays || NAS 2: Dell PowerEdge T110 II / 24GB ECC RAM / 2 x 3TB Hybrid arrays || Network:Buffalo WZR-1166DHP w/DD-WRT + HP ProCurve 1800-24G
Laptop: Dell Precision 5510 Printer: HP CP1515n || Phone: Huawei P30 || Other: Samsung Galaxy Tab 4 Pro 10.1 CM14 / Playstation 4 + G29 + 2TB Hybrid drive
For the same reasons they made it possible to port "Modern" apps to other platforms, the same reason parts of Office is available on other platforms, Cortana, and all the other programs that aren't Windows exclusives.
While making DX12 available on other platforms may mean less Windows sales it also means people are less likely to use DX12, exclusives and propitiatory stuff only works in your favor when you have the largest market share, something that I don't think Microsoft has anymore, why use DX12 and limit your audience?
It's even worse when you consider we're not talking about limiting your audience just the Windows platform, but you're limiting your audience to a single version of that platform, one that's had a very mixed reception, what would it matter if DX12 was available on all versions of Windows? A sale is a sale after all.
the ED bug is fairly specific but sounds annoying:
If you are running Windows 10, and you have an AMD graphics card, and you have recent drivers, and you log in on a group or open server, and you engage supercruise, and there is someone else in the system, then performance utterly tanks.
If you generally play alone (which I do) then you would be OK, otherwise the workaround seems to be to downgrade your driver to a 14.x version.
Yes it is clearly policy. It has been that way though since XP was left on DX 9.
I don't think it is much of an issue tbh, DX12 games won't be commonplace for probably a year, by which time there will be enough people on Win 10 to make it worth while.
It sounds like Valve have their Source games ready to rock on Vulkan, shall look forward to giving that a spin at the end of the year
For gaming outside of mobile, Microsoft does have the biggest market......especially if you include consoles.
It's much easier, faster and cheaper to only code it for one OS. Especially when that OS will be your "last" OS and your giving it away free to most of your older customers.
It's not like they have only done it for the first time, there have always been OS cut-offs on new versions of DirectX. Maybe if Vulkan takes off, Microsoft will cross-platform DirectX but until then, they have zero incentive to do so.
Main PC: Asus Rampage IV Extreme / 3960X@4.5GHz / Antec H1200 Pro / 32GB DDR3-1866 Quad Channel / Sapphire Fury X / Areca 1680 / 850W EVGA SuperNOVA Gold 2 / Corsair 600T / 2x Dell 3007 / 4 x 250GB SSD + 2 x 80GB SSD / 4 x 1TB HDD (RAID 10) / Windows 10 Pro, Yosemite & Ubuntu
HTPC: AsRock Z77 Pro 4 / 3770K@4.2GHz / 24GB / GTX 1080 / SST-LC20 / Antec TP-550 / Hisense 65k5510 4K TV / HTC Vive / 2 x 240GB SSD + 12TB HDD Space / Race Seat / Logitech G29 / Win 10 Pro
HTPC2: Asus AM1I-A / 5150 / 4GB / Corsair Force 3 240GB / Silverstone SST-ML05B + ST30SF / Samsung UE60H6200 TV / Windows 10 Pro
Spare/Loaner: Gigabyte EX58-UD5 / i950 / 12GB / HD7870 / Corsair 300R / Silverpower 700W modular
NAS 1: HP N40L / 12GB ECC RAM / 2 x 3TB Arrays || NAS 2: Dell PowerEdge T110 II / 24GB ECC RAM / 2 x 3TB Hybrid arrays || Network:Buffalo WZR-1166DHP w/DD-WRT + HP ProCurve 1800-24G
Laptop: Dell Precision 5510 Printer: HP CP1515n || Phone: Huawei P30 || Other: Samsung Galaxy Tab 4 Pro 10.1 CM14 / Playstation 4 + G29 + 2TB Hybrid drive
Well yes, if we exclude mobile and include consoles then Microsoft probably does have the largest market share, that's why in an earlier post I stipulated ALL gaming platforms.
I also know it's not the first time they've restricted new version of DirectX to particular versions of an OS, in the past a case could've been made on a technical basis for doing that, but now with Vulkan offering a similar cross-platform API that argument seems to no longer hold water, that's why I said it seems more like a marketing ploy.
In the long term Microsoft's ethos of restricting technology to only Windows, or worse yet a single version of Windows, for strictly marketing reasons seems to have done more damage than good.
Last edited by Corky34; 18-09-2015 at 12:55 PM.
Pretty sure it is Sony with the biggest share, given that PC games sales are supposed to be weaker than console:
(from http://arstechnica.com/gaming/2015/0...onsole-market/)
And I also think there has never been even a shred of technical basis for restricting DX versions to the latest Windows. I would even go further, in my experience the more platforms you expose code to the better. Something that is a 0.005% chance of crashing on one platform might die every time on a another so stuff comes out of the woodwork faster and you end up with a more stable platform. Is it harder? Well perhaps it is slightly, but if the result is better then that is what you should be doing.
It doesn't seem like a marketing ploy, it just is
Sorry if I've not been clear , when I said all gaming platforms I meant PCs, consoles, and mobile, basically anything capable of playing games.
Main PC: Asus Rampage IV Extreme / 3960X@4.5GHz / Antec H1200 Pro / 32GB DDR3-1866 Quad Channel / Sapphire Fury X / Areca 1680 / 850W EVGA SuperNOVA Gold 2 / Corsair 600T / 2x Dell 3007 / 4 x 250GB SSD + 2 x 80GB SSD / 4 x 1TB HDD (RAID 10) / Windows 10 Pro, Yosemite & Ubuntu
HTPC: AsRock Z77 Pro 4 / 3770K@4.2GHz / 24GB / GTX 1080 / SST-LC20 / Antec TP-550 / Hisense 65k5510 4K TV / HTC Vive / 2 x 240GB SSD + 12TB HDD Space / Race Seat / Logitech G29 / Win 10 Pro
HTPC2: Asus AM1I-A / 5150 / 4GB / Corsair Force 3 240GB / Silverstone SST-ML05B + ST30SF / Samsung UE60H6200 TV / Windows 10 Pro
Spare/Loaner: Gigabyte EX58-UD5 / i950 / 12GB / HD7870 / Corsair 300R / Silverpower 700W modular
NAS 1: HP N40L / 12GB ECC RAM / 2 x 3TB Arrays || NAS 2: Dell PowerEdge T110 II / 24GB ECC RAM / 2 x 3TB Hybrid arrays || Network:Buffalo WZR-1166DHP w/DD-WRT + HP ProCurve 1800-24G
Laptop: Dell Precision 5510 Printer: HP CP1515n || Phone: Huawei P30 || Other: Samsung Galaxy Tab 4 Pro 10.1 CM14 / Playstation 4 + G29 + 2TB Hybrid drive
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