I disagree entirely. Anyone can spend 30 seconds on Google and find a hack / patch for a copied game. Disk based protection has not stopped this in the slightest. Even if you take the "copying it for a mate" scenario, how many PC gamers are able to update their system with the latest drivers and patch their games (official patches), yet are not able to find the most basic information on Google about copying disks?
PC gaming as we knew it is largely dead. Just look at all the recent releases....
Bioshock...360 / PC
Gears of War...360 then PC
Unreal Tournament 3....Entirely built around the consoles then just ported to the PC
Call of Duty 4...PC and 360
etc....
What I find more annoying is the games that go from console to PC.
Is it mostly because of piracy? I'm not so convinced, although I'm sure it hasn't helped (remember, if all those protections had an impact, piracy wouldn't be an issue, right?)
*Firstly, console SDK's and development environments have come a long way in the last few years, making them much easier to develop for.
*Secondly, the compatibility with hardware / software issue goes out of the window.
*Thirdly, consoles have a much bigger user base (A £200 console vs yearly PC upgrades?)
*Fourthly, company's can get big money for console based exclusives
In case anyone hasn't guessed, I think consoles have had much more of an impact on the market over piracy
As for piracy on consoles? I have to be honest and say that I'd struggle to name one person I know who
didn't have a modded Xbox (original) or a chipped PS1 for example. Arguably more people might use pirate copies on consoles due to the retail cost of the games (usually more than PC).
Its also makes 'sense' to pirate on a console due to the economies of scale.
Take a 360 for example. Cost to get it modded? About £30 from your local dodgy dealer? Take the cost of games for it on the high-street and online - about £30-£50 for a new release depending on where you go?
That means it only takes the cost of about one game for you to break even the cost of the console modification. For someone who doesn't want to buy games, its a no brainer.
Take a worse case scenario - The console breaks. If you have brought / played / completed around 4 £50 games, that's the cost of a new core machine. You're still quids up. And all this is still cheaper than upgrading a PC yearly.
A game on the PC is rarely popular for more than a year, and that's being extremely optimistic. After that, what happens when new hardware comes out, new software (Vista and Service packs for example) that the copy protection doesn't work with? Yeah....that hard earned cash you spent on the game is wasted because its incompatible. Games rarely get patches at times like this.
In my opinion the death of PC gaming is much more simple:
*Consoles are cheaper, easier, have more users and have the chance for good pay offs from MS / Sony for exclusives.
*PC gamers want more innovation than console users. Why bother thinking up a new game concept if you can just take a current one, re-skin it and sell it to the masses?
*You don't need on going support. Once the game is shipped, that's it.
*Retailers make the majority of the profit out of a game
most of the time (despite a lot of people thinking its the publishers). This needs to change. Steam is a step in the right direction but is still well over priced (due to the high-street retailers threatening to cut off company's that under-cut them on services like Steam)
There is more, but you get the idea I'm sure
edit - Most of this post wasn't aimed at you directly Pete, just the top part. I just always go off on a rant on subjects like this