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Thread: Ati driver conflict with msn??

  1. #1
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    Ati driver conflict with msn??

    How can it be.......

    i've recently got my A64 pc running and happlily snapped up a Sapphire Ati Radeon 9800 Pro for £91 incl. delivery @Overclockers.co.uk because they had used it in a display pc......

    i bung the drivers fire the gpu in and leave msn running in the background accidently while playing a game....

    the thing i've really noticed is that is does it on these games....

    -MOHAA
    -MOHAA:SH
    -MOHAA:BT
    -COD
    -COD:UO

    and what do all them games above have in common

    they use the QIII engine (aka .Pk3 files) .....

    so why does Ati drivers conflict with Quake 3 engine ?

    does anyone know ?

    or has anyone else looked at it in this perspective?
    Last edited by vincent; 03-04-2005 at 01:51 PM.

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    I'm sorry, what happens? Crashing? MSn has had lots of problems recently and it's only just up to 100% again.

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    it depends what game you play....

    on MOHAA.SH, AND BT -your contact comes online ,and makes the game flash like a wall hack :-| then when it goes down,it goes darker...

    on COD and UO -your contact comes online and flashes the game screen then once they has gone down,it makes the game darker

  4. #4
    HEXUS webmaster Steve's Avatar
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    Some 3D programs don't like MSN rendering over the top of them. It happens a lot in OpenGL stuff, didn't realise D3D was the same.

    It happens in the original half life too.
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    It happens in a lot of games. When u have a popup or something the game really darkens which i really hate

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    Quote Originally Posted by speedy_s
    ...happens in a lot of games...
    If you can be specific, then I will definitely raise this with the driver team

    In your reply, please try and tie-down exactly what tehhardware/software set-up is...

    ...as well as the steps necessary to get this to happen
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  7. #7
    MD
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    do you have MSN set to always be on top?

    I have seen this issue you talk about if MSN is set to always ontop.

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