As promised, this is my initial thoughts on the PC version of MW2, trying to remain objective as possible. However please note this is all my personal opinion and of course your mileage may vary.
Getting it running
Install took about 10 minutes from sticking disc 1 of 2 in to running the game. Others have found this to be somewhat slower as there is a small patch on steam already waiting for you and the servers were getting hammered yesterday.
When you run SP, the first thing that hits you is that there are only four options: Co-op, Main campaign, Switch to MP and Quit. No options menu.
Once you’ve got passed the initial cinematic you can press Esc and set the usual options and once you’ve saved a game you will then be greeted with an intermediate SP launch screen with the usual options you’d expect (eg: start new campaign, select a level, graphics/audio options etc.).
MP runs a separate programme (like COD4 and W@W), but it does feed back progress to the SP mode in terms of stats / playtime / game completion.
Single Player game
Slight caveat – so far I’ve only played the first two Acts (of three). Worryingly this took just under two hours to get to this point on normal difficulty. I think I would advocate going on Hardened to newcomers if you want to prolong the SP time and you’ve played a fair few FPS games in your time.
Graphics are very good – certainly a step up from past COD games and my modest system (E8500 @ stock, 8800GTS 512 OC, 4Gb RAM @ 1066, Win 7) handled maxed out graphics settings @ 1280x1024.
Music is much like COD4 in terms of style, but is probably playing too frequently for my liking, rather than just the really big moments. Voice acting is good, but possibly not as well scripted as COD4 and the characters are not as good either.
Story is far fetched, as you’d expect, but it does tee up some interesting and varied locations. Taking on hundreds of enemies single handed still seems ludicrous in terms of how easy it is to kill them and how you can take quite a lot of hits and not die (maybe this is just the difficulty setting I was on). But then this is true for most FPS games.
Pacing is a bit compressed – ie; it feels like it quickly jumps from set piece to set piece and there isn’t any real consideration of strategy or slow bits. This makes it feel a bit like a good but mindless action blockbuster. This isn’t necessarily a bad thing – it doesn’t get dull at all and some of the set pieces are really very good. The only problem is that it doesn’t really give you enough time to build up any empathy with any of the characters or get a feel for place you are fighting in.
As for the controversial scenes getting MPs in a lather, well it is slightly stronger than your typical FPS material, but it doesn’t warrant the 18 certificate and most people will not be offended by it as it is purely a game with a fictional story.
In short, if you accept that it will be a short, intense roller coaster of an experience with no need to engage your brain (like an action blockbuster film) then you will probably enjoy it.
Co-op
I have yet to try this much as most people last night were tied up with the SP or MP games, but it looks like there are quite a lot of maps to play, each with three “stars” up for grabs for meeting specific completion goals (eg: completing the map in under certain time limits). I’ll update this once I’ve had a chance to play it.
Multiplayer
First of all, I’ll cover the issue of lag – one of the reasons people were getting upset at the lack of dedicated servers. I played for a good few hours last night (promoted to level 20) and about 9 of every 10 games I played ran lag-free for me (I get about 2 meg up and 0.5 meg down on my internet) and those that did suffer only suffered for a few minutes. Ping is not shown, but instead you get a signal strength type indicator. When you get to two or less bars you start to notice the lag. If it gets bad for more than one or two players the game reconsiders who is best to host the game (takes about 8 seconds, and for me, only happened about once every ten games). In one case it concluded that no-one was suitable and we all were sent back to the lobby. That was annoying.
There was also a worry that pros would “buddy up” into clans and move from server to server owning everyone else. I did notice that in a few games where the majority of the players were all from one clan (judging by their gamertags) and yes, they were much better than most of the players. However there is an option to join a Team Deathmatch where only random individuals could join and these games did not display this trait.
If you are in a clan, it does seem possible to play as such based on the gamertag evidence, but the manual is terrible and it was not clear to me how to add friends last night (presumably via Steam).
I’m not sure if it was just because yesterday was the first day it could be played and there are bound to be lots of people on yesterday, but there were no shortage of players on the PC, despite the alleged boycott, and matches filled up in a matter of a few seconds, so that wasn’t an issue either.
As for the matchmaking – well it’s hard to tell yet as people are just getting to grips with the game, but I found that most games were not wildly unbalanced (one was though) and my kill:death ratio was comparable to COD:World at War.
In short, the lack of dedicated server support was not nearly as bad as I fearer. That said, I am not a regular clan member and typically pick between 15 "favourite" dedicated servers normally in most FPS online games. It may not be as positive an experience for those in clans who regularly play the same server with the same people as I did not get a feel for how effective the buddy system is.
In terms of maps – well they are a mixed bag as usual. Some are good and some are mediocre. Certainly a mix of urban and open environments. I felt the 9vs9 cap was ok and just about suitable for the maps, but at times I wished there were more players. This makes for a less frantic/fast paced experience that COD4 which is either going to be better or worse for you depending on your point of view. The respawning mechanic still has issues – about three times I respawned into instant death.
Weapons are good, and there are a LOT of them to unlock and lots of attachments to unlock too, but of the four assault rifles I used last night there wasn’t a huge amount to differentiate them and they were all pretty effective. The riot shield certainly adds a new element to the game and it is pretty effective at blocking fire from one direction, but then the trade off is the lack of firepower you can wield. ‘Nade spamming wasn’t present last night. That may be because people haven’t figured the maps out yet, but it is probably related to the lower blast radius the nades have too.
There are also a lot of kill-streak rewards to unlock, but you can only have three available at any one time and you can select which ones you wish to have available. This means you could set yourself up to have three low level, easy to achieve rewards or three powerful rewards that take a large streak to get to for instance. The ones I tried were pretty good and the UAV jammer really does impact the other team. I also tried the AC130 reward which is ludicrously powerful for a short period of time (expect at least 6 kills)
Perks have also been expanded and there are many more to pick from and pro versions which can be later unlocked. This doesn’t feel like much of a step forward from previous games. However there is a new “death streak” unlock option, which can help relieve the frustration from a series of quick deaths although they are not that powerful (well, the ones I’ve unlocked aren’t so far).
If you have unlock OCD, there is much to keep you busy.
XP can be gained for pretty much anything. A standard kill is worth 100. Add 50 if it was a headshot. Add 100 if the player you killed was about to get a kill streak reward or it was the first kill of the match. Add 50 if it was from long range. Add 50 if it was a revenge kill. You get the idea – you earn a lot of XP points. For me it did feel better to get XP proportional to the skill of the kill.
Overall - I personally really enjoyed it and if it stays like how it was last night for me then I won't be heading back to COD4 or W@W for quite a long while.
Final thoughts
Is this a port of a console game? – yes, but of a very good console game, with better controls.
Does the lack of dedicated support matter? – yes, but not as much as I thought it would
Does IW.net work? - largely
Is it better than COD4? - SP probably not (although close), MP probably yes (just)
Is the game worth the RRP for the PC? – no if you just want to play SP, possibly if you make use of all the features.
Is it worth £30 or less? – yes
Will I be playing this hard over the next few months - yes
I'll be interested to hear other people's experiences with the PC version.