blimey.....we are moving on in terms ofgaming now....5 years a go a 3d sub game would be impossible.
Gameplay good, is it?
I'm having trouble with the sheer scale of it
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blimey.....we are moving on in terms ofgaming now....5 years a go a 3d sub game would be impossible.
Gameplay good, is it?
I'm having trouble with the sheer scale of it
Cheering crowds as you leave port, seagulls , dynamic ever changing weather, one of the best dynamic campaign engines ever created, and a whole world to sail around and sink ships in, and the craftiest AI I've ever seen. And the graphics.....Quote:
Originally Posted by Zak33
:rockon:
Well I have only been training up to now and that was pretty good fun, but quite hard. The gfx are very good indeed.
Its a real time hole this one, I've had it for a couple of days now and im spending my days at work with huge bags under my eyes from the nights before mission. It just eats time! I've also not had much action, on my first tour I also had a couple of long range contacts they never materialised though. Im having a tough time sorting out the crew and resting them etc. Ive had a couple of incidents where they are just too knackered to carry on in the diesel room and the boat grinds to a halt! Great game, just lovely.
Yep even with time compression its a long haul, Im on my way back from 2nd patrol had yet another long range contact, just saved the game to have a crack at her this evening. Ive also worked out that to get to patrol area and back on 1 tank of fuel you need to run submerged and use the electric engines, dam slow that way but at least Ill make it home, on way out to patrol im taking the most direct route and on way home Im hugging the coast more to try and catch merchants with guard down.
Have to say for a sim the controls are dead simple. But I started to get seasick last night looking on 6x zoom on periscope when hunting.
Am right in thinking that when you pick up a contact on say 060 degrees you immediatly head that way and start looking? I cant seem to track these long range contacts at all
Depends on which way the target is moving does it not?
Yeah easy to confuse me :) Has anyone managed a long range intercept in dark yet?Quote:
Originally Posted by 0iD
Naa, not as yet. V-tricky.
Was playing till 2:30 last night, get up at 5:30 for work :( sooo tired.
Quote:
Originally Posted by [MA]Dak[GSV]
60 degrees bearing is the bearing from your bow, so its basically to the right of you at about 2 o'clock. You will see the small compass in the menu bar shows the degrees from ownship, and the outer ring shows the true compass heading, all you have to do when your sonar gives you a bearing is click on the outer ring corresponding with the inner ring degrees value, and you are on course.
I have mate - but it relied on me getting the sonar bearing, turning my boat to the exact heading,and surfacing at flank speed (17 knots)Quote:
Originally Posted by [MA]Dak[GSV]
Eventually I was able to spot the shape in the dark up ahead, and was able to lock the UZO onto it (hit the spacebar) this is in effect assigning your deck gun to shoot it, but it has the added advantage of marking the target for you - just leave the gun unattended ;)
I jased this merchant last night for miles, he was going full steam and I fired 3 torps after closing to 1000 yards - he started to zig-zag and avoided all 3 , so I jumped onto the deck gun. He didn't last much longer :D
Unfortunately 1 hour later I was sunk by a Destroyer who arrived on the scene - one BIG tip
After sinking your victim, get the hell away from the scene of the crime. :crazy:
Great I will have to get my training completed tonight and go out and do my first mission. The tutorial vids are great.
And ill have to go out and buy this game 2moz... payday! :D
Lush is the word Im looking for...Went out on 3rd patrol tonight, 24hrs NE os Hull, get there no probs, see Hunt Class 2 Destroyer....Bit ambitious for a 1st enagment, head on fire off all 4 torps, crash dived, hit bottom, blew ballast and popped up 10 ms away !!!. Dived again and crept away, surfaced at 2000m less periscope and we lobbed shells at each other for a bit and I lost him in dark. Assign crew to repair all the beaten bits. Stay under, next 3 cons all warships so stay hidden. Bob up at dawn and get attacked by Hurris on 5 occasions, flame 1 with flack gun but he didnt come down. Finsh 24 hr patrol under water and set course to hug the Lincolnshire/Norfolk coast then a quick dash to safe water. Running on top see a big fat merchant, no scope so stay up aand aim a course to cut in front on him, fire 1st torp and miss, close some more and let 2nd go....Think its missed just about to fire 3rd and take evasive action what S M A C K....2nd hits and I get 6395 merchant tons for my 1st victory...Returned to base to an iron cross 2nd class :)
Does this game rule...? I think it does
Stop tempting me, I havn't even manage to get into IL2 fully yet and you're poking another lush looking sim in my general direction.
Lol
Velcome abord Herr Knoxy :D
This game is too good to be ignored by the general gaming community, and I'd be keen to see what Nick thinks of it, join in and spread the word matey ;)
4th mission I drew a patrol just off the south west coast of Ireland.....Decided to run the channel and ran into 4 Warships off Dover when popping up after a small merchant....Had a mare of a time getting away from them, had 4 lots of depth charges go off but crept away running slow and silent....Went home to be honest was 2 damaged to continue. All mended now and Ive drawn the north of Ireland as a patrol route, decided sod the channel run so im on course for Scarpa Flow, then round the top and down the side for my patrol....Hint if going throught striaghts of Dover go at night and go submerged in the narrow point