LOL, probly not the best place to ask such a question , since you all play WoW, but coming from an EQ / UO background, what is it that sets WoW apart from the other MMORPGs?
Im considering a new MMORPG since I gave up EQ last year (and tbh EQ2 doesnt really interest me much from what Ive seen, tho Ill probly give the trial a go) and am considering WoW.
Guess if they did a trail I could tell for myself, but since they dont, I dont much fancy buying the game and then finding out I dont like it. (Ok, I could probly sell the game for what I paid for it, along with the chars I make, but still...)
If there was 1 thing that bugged me the most in EQ, it was the way it went downhill so fast. You were either "uber guilded", in which case you had to play 100% serious, life or death, all the damn time, or "just for fun" in which case you never got anything good, cus all the uber guilds were camping the rare spawns.
I Guess what Im really looking for is a game that has good craft system (Like UO, which I still think is second to none for its craft system) with the atmosphere of EQ. If there was 1 thing that bugged me most about EQ, it was those annoying levels (not the "hell" levels, which were removed later on), but the ones where people with more effecient classes were off soloing everything in sight, while I sat there at the zone-in /LFG'ing all the time
So, whats it all about then?