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Thread: Who's still playing WoW then?

  1. #1617
    HEXUS.social member Allen's Avatar
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    Re: Who's still playing WoW then?

    Quote Originally Posted by Trash Man View Post
    Have they added the achievements to the game yet via a patch, or is that only coming in the update?

    I'm being talked into playing WoW again by friends, after playing for 2 years, and I love the achievement system in WAR and was glad to hear there is the same type of thing coming to WoW. If I did start playing again in the next couple of days with a new character, as I sold my old account, would the achievements still be tracked if the system has not been added to the game yet, or should I wait for the expansion to be released?
    As said above it's already in the game. But for anyone wondering, there are certain things that the system knows already (like how many quests you've done, how many zones you've explored) and then there are things that the system doesn't know like how much gold you have looted or gained from questing, so those start at zero.

    Also, the system will check things like loot that you have and set achievements for the bosses that the loot dropped from, for example, if you have the T4 helm it will give you the achievement for clearing Karazhan. On the flip side, I've completed all heroic dungeons with most of my chars and hardly any of them have the achievements for them as they don't have loot from the dungeons, or it's been replaced.

  2. #1618
    Senior Member Scooby's Avatar
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    Re: Who's still playing WoW then?

    Quote Originally Posted by Trash Man View Post
    Death Knight starting at lvl 50 sounds good As I said I need to start again as I sold my old account with 5 lvl 70's on it Although I would like to play a warrior again.

    What sort of class is the Deat Knight? Is it a tank?

    Also is there anything I can download to install the game that has all the patches in it? Otherwise I guess I need to install WoW then BC and then patch?
    I thought that you got a death knight with every level 55 char you have ?

  3. #1619
    HEXUS.social member Allen's Avatar
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    Re: Who's still playing WoW then?

    Quote Originally Posted by Geist View Post
    If you wait for the expansion then you'll have the choice of making a Death Knight that start level 50. Or you'll be alone in the starting areas until you catch up.
    If you're thinking of starting a DK on a new server, remember, they have changed the system now and you have to have a level 55 or above character on the same server to start one.

  4. #1620
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    Re: Who's still playing WoW then?

    I think I'll just roll a Warrior then loved my warrior before. Wishing I never sold my account now

    Living and dying laughing and crying
    Once you have seen it you will never be the same
    Life in the fast lane is just how it seems
    Hard and it is heavy dirty and mean

  5. #1621
    omg haxor listy's Avatar
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    Re: Who's still playing WoW then?

    on the beta the dk started @ lvl 55

  6. #1622
    LWA
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    Re: Who's still playing WoW then?

    Well I've got my druid up to level 67 and I'm loving it. I liked the character before but with the new talent changes it makes it even more fun.

    I'm in a race to make 70 by the time WotLK comes out!

    If anyone is around the name is Thunderpants Tauren Druid on Blades Edge EU.

  7. #1623
    LWA
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    Re: Who's still playing WoW then?

    Could some kind person please post the 3.03 patch notes please?

  8. #1624
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    Re: Who's still playing WoW then?

    Not enough space to post something that long http://www.wowinsider.com/2008/11/03...3-patch-notes/

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    Re: Who's still playing WoW then?

    Patch 3.0.3

    General

    Removed “A Mask for All Occasions” as criteria for the “Hallowed Be thy Name” meta achievement.
    Replenishment: Players below level 50 can now benefit from this effect.
    Resilience: The damage reduction component of resilience has been increased from 2 times the critical strike chance reduction to 2.2 times the critical strike chance reduction. In addition, the maximum damage reduction to a critical strike from resilience has been increased from 30% to 33%.

    Racial

    Blood Fury: No longer triggers global cooldown.
    Shadowmeld: The cooldown will now start on use instead of on break.

    Druids

    Druid talents points have been refunded. Players will need to visit a class trainer to relearn spells and abilities.
    The Swift Flight Form is now available on the trainer at level 71, requiring 300 riding skill, and Flight Form learned.
    Bash: The interrupt from this ability will now work on targets that are immune to the stun.
    Berserk: Now clears the cooldown on Mangle Bear.
    Earth and Moon and Moonfury (Balance) reduced from 5 ranks each to 3 ranks each.
    Eclipse: Buff duration extended to 15 sec and bonuses doubled. The cooldown has been increased to 40 seconds.
    Growl: Cooldown changed to 8 sec.
    Insect Swarm: Tooltip corrected to indicate it does not affect hit chance with spells.
    Moonkin: Only single target spell critical strikes can trigger the mana gain from this talent.
    Nature’s Swiftness: This ability will no longer give chances to trigger Omen of Clarity.
    Omen of Clarity: Will no longer be triggered by the Honorless Target buff gained when entering the world.
    Survival Instincts will no longer be on the Global Cooldown.
    Swiftmend: now benefits correctly from Genesis talent.
    Tiger’s Fury: Ranks 5 and 6 have had their damage bonus decreased.

    Hunters

    Aimed Shot: Added to Barrage and Improved Barrage talent.
    Animal Handler: Now increases your pet’s expertise by 5/10. (No longer increases the pet’s chance to hit.)
    Aspects now have a shared cooldown category of 1 sec and no longer have a start cooldown.
    Aspect of the Dragonhawk: New aspect added that combines the benefit of Aspect of the Monkey and Aspect of the Hawk, available at level 75 and 80.
    Aspect of the Monkey: The Dodge chance has been increased from 8% to 18%.
    Aspect of the Viper: The per attack mana regeneration has been reduced by 50% but this ability now generates 4% of maximum mana every 3 sec. In addition, the per attack regeneration now also works on melee attacks.
    Disengage now fails if you’re rooted and is no longer on the global cooldown.Cooldown reduced to 25 seconds and no longer requires a target, though the hunter has to be in combat.
    Hunter vs. Wild: The attack power bonus from this talent now applies properly to Hunter pets. In addition, the bonus attack power will now be recalculated properly from equipping items.
    Improved Aspect of the Hawk: This talent no longer causes incorrect mana costs when interacting with the Rapid Recuperation and Improved Steady Shot talents.
    Mana cost of Disengage has been lowered to 5% of base mana, down from 14%.
    Pets
    Rake (Cat), Scorpid Poison (Scorpid): Lowered damage of all ranks.
    Stampede (Rhino): Lowered the knockback to 10 yards.
    Raised the damage of exotic attacks: Spirit Strike, Lava Breath, Froststorm Breath, Acid Spit, and Stampede.
    Lowered the cost of pet specials from 25 to 20.
    Thrill of the Hunt: The mana gained from using this talent with Explosive Shot is now 1/3 of the normal amount per critical strike (but gets 3 opportunities per cast.)
    T.N.T.: Explosive Shot can now only trigger this talent when it is initially fired.
    Windfury Totem and Improved Icy Talons no longer affect ranged haste.

    Mages

    Arcane Potency: The additional crit bonus is now consumed immediately on cast of a travel time spell, so it is no longer possible to make two spells benefit from one charge. (Ex. Fireball followed by Fireblast.)
    Blast Wave: no longer receives double the intended critical strike bonus from Combustion.
    Burnout: Now consumes extra mana as intended when Living Bomb gets a critical strike.
    Brain Freeze: Now only frost spells that can chill can trigger the mana gain from this talent.
    Cold as Ice: No longer reduces the cooldown on Deep Freeze.
    Deep Freeze: Now consumes a charge of Fingers of Frost when used.
    Focus Magic: Now works properly when mages with this talent use the ability on each other.
    Frostfire Bolt: The periodic damage effect from Rank 2 of this spell now benefits from spell power gains.
    Living Bomb: Mana cost reduced to be the same as Arcane Explosion.. It no longer causes the caster to stand up when the final explosion occurs and it is now possible for each mage to have Living Bomb active on a target.
    Master of Elements: Now works with Living Bomb.
    Molten Fury: This talent no longer prevents Ice Lance ranks 2 and 3 from dealing triple damage against frozen targets.
    Reduced the mana cost of Fireball, Frostbolt, Frostfire Bolt, Arcane Blast, Arcane Missiles, and Arcane Explosion.
    Torment the Weak: Now works correctly when the Mage also knows the Molten Fury Talent.

    Paladins

    Art of War: No longer increases critical strike damage on Judgements, Crusader Strike, and Divine Storm, instead increases all damage done by those abilities by a smaller amount.
    The Avenger’s Shield bounce distance has been reduced to 10 yards (from 15).
    The epic ground mount is now available on the trainer at level 61, requiring 150 riding skill, and the non-epic mount learned.
    Blessing of Might: Rank 8 points increased slightly to prevent from being overwritten by Battle Shout 8 that has a shorter duration (also applies to Greater Blessing of Might 3.)
    Blessing of Sanctuary: It is no longer possible to have both Blessing of Sanctuary and Greater Blessing of Sanctuary active on a target at the same time.
    Crusade: No longer applies damage bonus twice to critical strikes.
    Divine Plea: This spell’s duration is no longer affected by haste.
    Divine Purpose: Rank 1 of this ability will now correctly determine its chance of remove stun.
    Enlightened Judgments now increases range by 15/30 (was 10/20).
    Eye for an Eye: No longer breaks crowd control effects.
    Hammer of Justice: The interrupt from this ability will also be redirected when the stun is redirected. In addition, the interrupt will now work on targets immune to stun.
    Hammer of the Righteous: Tooltip corrected to indicate it does 4 times weapon dps instead of 3.
    Hammer of Wrath: Now can’t be used until the target is below 20% health.
    Infusion of Light (Holy) now affects Flash of Light too, reducing its cast time down to zero and can be used while moving.
    Judgements: The debuffs from Judgement of Light, Judgement of Wisdom, and Judgement of Justice will no longer be applied if the Judgement spell itself misses.
    Judgements of the Pure: Haste increased to 3/6/9/12/15%.
    Judgements of the Wise: Mana gained reduced from 33% to 15% of base mana.
    Judgement of Wisdom: Mana gained reduced to 1% of maximum mana and proc frequency cut by 50%.
    Repentance PvP duration reduced to 6 sec.
    Righteous Defense cooldown has been lowered to 8 sec (was 15 sec).
    Righteous Vengeance: No longer increases critical strike damage on Judgements and Divine Storm, instead applies a DoT effect similar to Deep Wounds.
    Seal of the Martyr: Tooltip for Judgement damage was incorrect and has been fixed.
    Sheath of Light: Now correctly benefits Judgements of Command, Blood, and The Martyr.
    Shield of the Templar now also reduces all damage taken by 1/2/3%.

    Priests

    Binding Heal: Now only consumes one charge of Holy Concentration per cast.
    Borrowed Time: Charge no longer consumed by spells with a base cast time that is instant.
    Devouring Plague: The bonus coefficient has been increased to be on par with other DoT spells. Base damage on ranks 7,8,and 9 decreased to partially compensate for better scaling.
    Divine Providence: This talent now also reduces the cooldown of your Prayer of Mending spell by 6/12/18/24/30%. With 5 points applied, it takes Prayer of Mending’s cooldown from 10 sec to 7 sec.
    Divine Spirit: Now can be refreshed properly on self after logging in and out or zoning. (Also applies to Prayer of Spirit.)
    Guardian Spirit: A target may now have only one Guardian Spirit active.
    Healing Focus: Now works properly with Penance.
    Improved Divine Spirit: No longer improves Divine Spirit after untalenting sometimes.
    Inner Focus: Now works properly with Mind Flay, Mind Sear, and Penance.
    Prayer of Spirit: Will no longer stack with other raid spell power buffs.
    Shadowform: Devouring Plague, Shadow Wordain, and Vampiric Touch cast in Shadowform deal increased damage percentage equal to the player’s chance to get a spell crit on their target.
    Shadow Wordeath: The self-damage from this spell can no longer be reflected or redirected.
    Vampiric Touch: The Spell power coefficient has been doubled and no longer triggers Replenishment when other priests cast Mind Blast.

    Rogues

    Combat Potency: Now only works with auto attacks (no more Shiv.)
    Fan of Knives changed to be castable with no targets, further improved the visual affect and it no longer plays an impact on the caster. Now benefits correctly from the Find Weakness talent.Cooldown reduced to 10 sec.
    Killing Spree: Instead of making the rogue untargetable, now causes all players to lose targeting on the rogue and the rogue to be unstoppable during its duration.
    Riposte: Duration of this effect no longer reduced by other effects that reduce disarm duration.
    Shadow Dance: The cooldowns on Sap, Garrotte, Ambush, Cheap Shot, Premeditation, Pickpocket, and Disarm Trap are no longer increased while this ability is activated.

    Shaman

    Bloodthirst: Percentage of damage from attack power raised from 45% to 50%.
    Flurry: Now grants the proper number of charges when it triggers.
    Improved Fire Nova Totem: Increases the damage done by your Fire Nova Totem by 10/20% and your Fire Nova totem has a 50/100% chance to stun all targets damaged by your Fire nova Totem for 2 sec.
    Lava Burst: The base damage has been increased by approx. 10%.
    Maelstrom Weapon: Tooltips corrected to correctly describe the chance for this talent to be triggered.
    Riptide: The initial heal amount has been increased on ranks 3 and 4 and periodic healing has been increased on all ranks.
    Stormstrike: Other shamans can no longer consume charges of your Stormstrike, and each shaman can have their own stormstrike on the victim.
    Storm Reach is now called “Elemental Reach” and now includes Lava Burst.
    Thunderstorm: Mana gain has been increased to 8%.
    Tidal Mastery: Now correctly applies its critical strike bonus to Earth Shield.
    Tidal Waves will now also proc with Riptide.

    Warlocks

    The epic ground mount is now available on the trainer at level 61, requiring 150 riding skill, and the non-epic mount learned.
    Demonic Sacrifice: The buffs from this ability will now be retained properly when logging out or zoning.
    Demonic Empowerment: This talent no longer gives excessive threat to the Warlock’s Voidwalker and is no longer on the global cooldown..
    Demonic Tactics: Increased the critical strike bonus for both the Warlock and pet.
    Destructive Reach: Now properly reduces threat on Chaos Bolt and Shadowflame.
    Drain Soul: Rank 6 now properly deals additional damage to targets below 25% health.
    Emberstorm: Increased the fire damage bonus.
    Haunt: The cooldown has been changed to 8 sec, and refreshing the Haunt will trigger the heal from the existing Haunt.This ability will no longer heal for incorrect amounts or fail to heal when the Huaunt damage was the killing blow.
    Inferno: The Infernal is now useable indoors and the tooltip has been updated.
    Master Demonologist (Felhunter) will now also reduce damage taken by Holy.
    Ritual of Doom: Now works correctly even when the Warlock already has a pet (dismissed the existing pet.)
    Shadowflame: Damaged increased approx. 75%. Coefficients unchanged.
    Shadow Embrace: Now works on ranks 1-4 and stacks properly with multiple applications.
    Shadow Mastery: Increased the shadow damage bonus.
    Soul Link (Demonology): Increased from 15% to 20%.

    Warriors

    Armored to the Teeth: Grants only attack power(as intended) and recalculates the bonus immediately upon learning any rank of the talent.
    Bladestorm: Now breaks all snares and roots on the warrior when activated.
    Bloodthirst: Cooldown reduced to 5 sec.Percentage of damage from attack power raised from 45% to 50%.
    Deep Wounds: Now works properly with Heroic Throw.
    Heroic Throw: No longer gains increased damage from the warrior’s agility.
    Improved Rend changed to 10/20%.
    Rampage: Can now be triggered by off-hand Whirlwind damage.
    Rend: Damage has been adjusted to be less base and more weapon based.
    Rend: Ranks 9 and 10 now do 35% more damage when the target is above 75% health instead of 4 times damage when the target is enraged. Sudden Death: Now has 3/6/9% chance on hit instead of 10/20/30% chance on crit.
    Titan’s Grip: Changed to 5% penalty.
    Vigilance: Now properly transfers threat generated by heals.

  10. #1626
    HEXUS.social member Allen's Avatar
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    Re: Who's still playing WoW then?

    Professions

    The level requirements required to train gathering skills have been removed.
    Alchemy
    Reduced the effect of Elixir of Mongoose and Elixir of Major Agility.
    Inscription
    Glyph of Crusader Strike: Now reduces mana cost by 20% instead of increase damage on stunned and incapacitated targets.
    Glyph of Flame Shock: Now extends duration by 6 sec and prevents Flame Shock from being consumed by Lava Burst.
    Glyph of Lava: Glyph of Earth Elemental removed and replaced with this glyph. This glyph increases coefficient on Lava Burst by 0.1.
    Glyph of Mind Flay: Now sets snare to 10% instead of removing it.
    Glyph of Rejuvenation: Now works correctly when the target is not self.
    Glyph of Shiv: Replaced with Glyph of Vigor, which increases maximum energy by an additional 10 for those with the Vigor talent.
    Glyph of Shadow: Glyph of Mind Soothe removed and replaced with this glyph. This glyph increases spell power by 10% of spirit for 10 sec after critting while in Shadowform.
    Glyph of Shadow Word: Pain: Increases damage done by Mind Flay when SW is present by 10%.
    Glyph of Sinister Strike: Chance increased to 50%.
    Glyph of Souls no longer removes soul shard cost. It instead reduces the mana cost of your Ritual of Souls spell by 70%.
    Glyph of Spirit of Redemption: Tooltip corrected to 4 sec. extra when the glyph triggers.
    Glyph of Strength of Earth: Replaced with Glyph of Lava Lash, which increases the bonus from having Flametongue Weapon by 10%.
    Glyph of Trueshot Aura: Now increases Aimed Shot crit chance instead of increasing attack power bonus.
    Glyph of Totem of Wrath: Replaced with Glyph of Elemental Mastery, which decreases the cooldown on Elemental Mastery by 30 sec.

    User Interface

    For additional notes on Lua and XML changes please visit the UI & Macros forum.

    Items

    The war against spelling errors continues: many items have had typos removed or their functionality clarified.
    The item quality on several quest rewards was incorrect and has been altered.
    The phoenix summoned by Ashes of Al’ar has had his flame trails restored.
    Guardian’s Band of Subjugation now correctly grants universal haste.
    Girdle of the Warrior Magi now has a socket bonus.
    Some one-hand spell power weapons are now main hand only.
    Heart of the Dragon should now provide a consistent amount of Ranged Attack Power.
    Loatheb’s Shadow should now provide a consistent amount of Ranged Attack Power.
    Spirit-World Glass now correctly has a cooldown.
    Discerning Eye of the Beast procs should now be more obvious.
    Focusing Lenses now have a cooldown.
    The Horseman’s Reins should again function in Dalaran.
    Haute Club Membership Card no longer prompts players to open it.
    The buff granted by Frenzyheart Insignia of Fury now has a correct tooltip.
    Harness of Carnal Instinct no longer has bonus armor.
    Boots of the Protector have been brought in line with protection paladin itemization changes.
    A tooltip error in the Glyph of Sprint has been corrected.
    Grilled Sculpin now correctly grants Ranged Attack Power.
    Libram of Souls Redeemed should now only affect Holy Light.
    Legacy items that had both melee and spell critical strike rating have been integrated to the unified rating.
    Held in hand books created by Inscription are now Bind on Equip rather than Bind on Pickup.

    Bug Fixes

    Fixed an issue that was affecting terrain rendering on GeForce 3 and 4 Ti cards. Those that added the command Set fixedfunction 1 to their config.wtf file should remove it to avoid a decrease in performance.
    Glyph of Rupture: The tooltip has been corrected.
    Druid: Omen of Clarity now has a reduced chance to be triggered by Hurricane.
    Hunter: Ferocious Inspiration will now apply raid-wide, as intended.
    Hunter Pets
    Sonic Blast (Bat): Will no longer ignore LoS.
    Bad Attitude (Croc): Will no longer ignore the Longevity buff.
    Thunderstomp (Gorilla): Will no longer have a physical coefficient instead of a magical one.
    Gore (Bore): Fixed an issue where a wrong value was being applied.
    Savage Rend: Corrected typos in the tooltip.
    Mage: Burning Determination will now work properly.
    Mage: Living Bomb’s “explosion effect” will now be properly classified.
    Paladin: Judgement of Wisdom: Fixed a bug allowing one copy on target per paladin.
    Paladin: Judgement of Light: Fixed a bug allowing one copy on target per paladin.
    Priest: Holy Reach (Rank 2) will now increase the radius of Divine Hymn properly.
    Priest: Inner Focus will now properly increase the critical strike chance of the talent Penance.
    Rogue: Deadly Poison Rank 8 will now do less damage than Rank 9.
    Shaman: Totem of Wrath tooltip updated to reflect that it affects all crit chance and indicate that it increases Spell Power (instead of just damage).

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  12. #1627
    HEXUS.social member Allen's Avatar
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      • Virgin Media 200Mbps

    Re: Who's still playing WoW then?

    Been trying my hand at a Paladin, and even after the Ret nerf it's amazing how powerful they are. Only level 61 at the moment, but even with poor gear (new server - Terokkar if anyone is interested or has toons there, only char, entered OL at 58 with lvl 30-40 greens and the odd blue) I rarely died. I've also healed in HFR and BF as Ret and only wiped once or twice on the last boss of HFR, his burst is amazing, but Lay on Hands overcame that obstacle.

    Still, only a few days to WotLK release, I guess grinding through OL quests to hit 68 and head off to Northrend ASAP is what I'm going to do next. It's pretty fun actually. Can't wait to try out the healing side of life for once after tanking and doing DPS for years.

  13. #1628
    Scan Computers Steve A's Avatar
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    Re: Who's still playing WoW then?


  14. #1629
    Senior Member grayg1's Avatar
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    Re: Who's still playing WoW then?

    With you not price matching I have a question Steve A.
    One of the main guys at shopto.net said they are struggling to price match WOTLK because Play.com set the price and they don't pay VAT supposedly. Thus some of the ones price matching them are making a loss O_o
    Much truth in that on your end?

  15. #1630
    Registered User
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    Re: Who's still playing WoW then?

    I'm back to playing WoW since my Paladin got buffed. I rolled a Paladin back when they were decent with a Retri spec, then we got butt banged for many many patches. I logged in after the big update, did my talents and one Kara run and thought

    "Yeah, Madocks is back mother******!"

    70 Mage and a 67 Paladin decided to try and gank me last night while I was skilling up my cooking. I did have fun ripping them to pieces

    Roll on Wrath.

  16. #1631
    Senior Member kopite's Avatar
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    Re: Who's still playing WoW then?

    I just saw a post on wowinsider and i`m empted to return

  17. #1632
    Actuary & Gamer
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    Re: Who's still playing WoW then?

    I'm really looking forward to WoW. Playing a Resto druid on EU-Ghostlands atm.

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