goldeneye remake - gime gime gime!!!
easily one of the best multiplayer games ever made
goldeneye remake - gime gime gime!!!
easily one of the best multiplayer games ever made
TeckForums - UK Teck Community
Right, Sadly i've seen this thread far too late for this to be picked up by anyone, and i'm not sure how technical development people here in this forum are but what you are talking is quite frankly miles apart.
I've built and coded space invaders myself when i was 8, my own version on the BBC Micro that i had. We're talking something an 8 year old could do, as PC's and consoles become more powerful the amount of effort to build up a game to the standard expected grows with it.
To produce one of your well wanted games Thousands of hours of effort is put into it, and with the commercial pressures on the games its no wonder that games are rushed out too quickly.
Lets look at some examples of games that I considure stunning, NWN a game that took 4 YEARS!, to produce. Something with stunning Graphics and superb gameplay.
Now things like Speedball2 and things like the original sim city and the other things mentioned we're really not talking this sort of time frames for development. I'm fairly certain that I code code the original sim city within about 6 weeks to a decent standard in a web browser.
The differences you are highlighting are not because the gaming industry is getting any worse, apart from the realities that computer games now are VERY VERY complicated requiring very highly skilled artists, sound engineers, programmers, graphics engineers, web programmers and a whole heap of MONEY to keep the whole thing going.
And as with all these thinking back to the wonder years, for all the good games that you mentioned there are literally hundreds that died on their arses because the are crap. Its a simple thing that you forget the crap games, as you wouldn't have played them.
Thanks for listening
TiG
-- Hexus Meets Rock! --
I hate to burst the retro feeling about R-Type Final but I got a demo of it the other day and it's not like the old 2D side scrolling classic - The graphics are still done in 3D and the backgorund moves in strange ways and although it looks very nice it tends to get in the way I would recommend a hire rather than a buy.
I agree with TiG but for the point of sequals, if they already have developed the Engine and use it again or are using a 3rd party engine then the tools for adding levels, characters, and code to the engine are already in place and you should expect a something a little more then just a second rate game - Fifa, Madden, Deus Ex, Tomb Raider to name a few have been getting worse each year because they don't bother to update the AI and tweek the gameplay each time - they just add a few new graphics and update the GUI, not really worth the £40 each time.
yeah i know what you mean about the 3d backgronds, they can be off putting but I am a retro nut and I have played the demo to. It can be distracting at times but you soon stop focusing on it and the game still has that feeling of the originals
Steam: (Grey_Mata) || Hexus Trust
New goldeneye will be rubbish, first N64 controller was best ever, just wont be the same without it and second rare arnt making it EA are . New syndicate will kick ass though.
NES, SNES, N64, GameCube, Wii, GBA, DS, PSone, PS2, PSP, PS3 60gb, XBOX, XBOX 360, Master System, Game Gear, Mega Drive, Saturn, Dreamcast, PC Engine, Neo Geo CD
wonder if they will release a special N64 style controller for use with it
Ben
=========
NOTHING TO BE SEE HERE, MOVE ALONG PLEASE....
:: of all the things i've lost i miss my mind the most ::
argh!!!!
=========
NOTHING TO BE SEE HERE, MOVE ALONG PLEASE....
:: of all the things i've lost i miss my mind the most ::
Ahhh my Sega Saturn
What a fantastic console that was, Sega Rally was probably my favorite driving game ever - it literally blew me away. I couldn't believe how they had managed to shrink the coin-op onto a console...and make it even better!! That track with the town and the tunnel where you practically ended up rolling over a fence at the finish line. Utterly superb.
sega model 2 arcade board, a barely modified saturn (i.e. a bit more ram, that's about it)Originally Posted by Skii
much like the ps1-based system11 & system12 boards, the gamecube-based triforce board, the ps2-based system246 board, dreamcast-based naomi board, and xbox-based chihiro board.
there's no point developeing entirely different hardware for the arcades when you've already got loads of developers out therre who know how to develop for your home console, and will want to do a port. makes sense really.
To be pedantic Sega Rally was actually on the model 2A CRX board and is absolutely nothing like the Saturn based arcarde board (The ST-V)Originally Posted by directhex
www.system16.com has all the details...
Oh the Saturn! I sold mine before moving to the US and was only recently thinking of picking another up.
Indeed you do need Nights Into Dreams - but I'll tell you what else - Panzer Dragoon Zwei, and Saga. Dragon Force. Last Bronx (oh the pain! I actually felt guilty after playing that game for the first few times, especially with Kurosawa), Virtua Cop 2 (triple shots and groin shots never cease to amuse), and throw in Bomberman (for multiplayer fun).
You mentioned Sega Rally, and oh yeah, in all honesty I haven't played a racer since that felt as real, that was just so much fun, and that was as good for the tension of close finishes.
No trees were harmed in the creation of this message. However, many electrons were displaced and terribly inconvenienced.
How much was your saturn from gamestation as i'm looking for one myself.
The industry needs to stop making so many First Person Shooters and get back to making more games like Monkey Island...Broken Sword
Signature is 57 % complete. Please check back later.
There are currently 2 users browsing this thread. (0 members and 2 guests)