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Thread: Its Gone GOLD! Doom III release dates! Finally!

  1. #33
    DR
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    A few bottles of champagne later (so excuse the typos)....

    First of all, thank you to everyone who sent congratulatory notes on the GOLD announcement. I speak for
    everyone at id when I say I wish I could respond to everyone personally, but hopefully this general note
    can convey how much we sincerely appreciate the sentiment from everyone out there waiting for the game.

    A few people have reminded me of some details omitted from my initial update:

    Mac and Linux: Unfortunately I don't have dates for either of these. However, Linux binaries will be
    available very soon after the PC game hits store shelves. There are no plans for boxed Linux games.
    More remains to be done for the OSX version of DOOM 3 and that will take some time. We won't release
    the OSX version until it's just as polished as the PC version. The date for OSX DOOM 3 remains "when it's
    done", but I can confirm that it's definitely coming.

    Demo: our priority was finishing the game first and now we are turning our attention to the demo. I
    don't have any information to share regarding any specific content, but I don't believe that we have
    ever disappointed in that regard in the past. We will release the demo as soon as it's done, but this
    probably won't happen until after the game has arrived on U.S. store shelves.

    Last, but not least, the id Store: we will have copies of DOOM 3 available, but only after we get them.
    I'm sure that some of the hardcore game retailers will get them even before we do. Check our website for
    updates on this. We certainly appreciate everyone who has helped to make the id Store a huge success this
    year. By the way, more DOOM 3 T-Shirts just arrived, so those popular items are back in stock and will be
    available this week.

    I understand that people have lots and lots of questions. We're working on pulling together some form of
    an official FAQ, but even though we're done we still have several responsibilities that are urgent as the
    game heads for retail. Please bear with us on this.

    I know I owe you those preparation tips, but they will have to wait until tomorrow.

  2. #34
    Comfortably Numb directhex's Avatar
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    Mac and Linux: Unfortunately I don't have dates for either of these. However, Linux binaries will be
    available very soon after the PC game hits store shelves. There are no plans for boxed Linux games.
    More remains to be done for the OSX version of DOOM 3 and that will take some time. We won't release
    the OSX version until it's just as polished as the PC version. The date for OSX DOOM 3 remains "when it's
    done", but I can confirm that it's definitely coming.
    woo details \o/

  3. #35
    The Irish Drunk! neonplanet40's Avatar
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    1. 6800 is a tad faster than X800 cards. Both run it in full glory

    2. The game has four render paths: NV10, NV20, R200, and ARB2. All paths look awesome, even down to a g4mx, but the ARB2 path is the "full package," and is used for the R300+ and Geforce FX+ cards. It does all it's fancy **** in one pass.

    3. PCI Express enhances NOTHING.

    4. The difference between a 128mb and 256mb card is that the former uses compressed textures whereas the latter only compresses diffuse and specualr maps. In another words, no big deal. However, a 500mb card is needed to run the game in Ultra Quality mode.

    5. 512MB is the ideal system total memory. 384 is required, 1GB is nice, but the difference is negligible.

    6. Nothing special is included for a 64-bit OS.

    7. A 1.5 Ghz processor is the least recommended, but a 2Ghz and above will help since...

    8...The sound engine is entirely CPU dependant. Therefore a crappy soundcard works flawlessly. Not to worry, the enfine only uses a "small percentage of cycles, much less than if the engine relied on a soundcard.

    9. The only reccommendation regarding faster framerates is to disable to "advanced special effects option." In other words, upgrade if you have problems.

    10. They tie it up by providing three levels of "Doom lovin' PC's"

    Low-End:
    1.5GhzP4 or equivalent
    512MB Ram
    Geforce4 Ti 4800 or Radeon 9500

    Mid-Range:
    2.4GhzP4 or equivalent
    1GB RAM
    Geforce5950 or Radeon 9800 Pro/XT

    High_End: Aka Hardware that doesn't exist, but best guess anyway
    3.4GhzP4 or AMD equivalent
    2GB RAM
    GeForce 6800 Ultra or Radeon X800 XT PE.

    In conclusion, the game will run well on a variety of hardware, and Rob Duffy, the lead programmer, says that the game looks real good no matter what, and that it will continue to look better as hardware improves. Like all previous id engines, we'll be playing games based on D3 for another five years down the road.

    Looks like my computer jsut wont quite cover it for highest specs

    http://discuss.futuremark.com/forum/...Number=4090872

    PyRo

    must be one hell of a game
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  4. #36
    Going Retro!!! Ferral's Avatar
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    This is the one I've been waiting for more than HL2.

    ID didn't make any promises of early release and set their targets for release accordingly and realistickly (Is that spelt right ???!!!)

    Cant wait to get my hands on it, I was reading that the USA release is going to be August 3rd and it will hit the UK shores 1st in Europe on around August 6th (Wahey, even better thats my pay day next month !) Then a few days later for the rest of Europe and around August 13th (Oh boy what a release date !) for Russia and Poland.

  5. #37
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    "Realistically"
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  6. #38
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    Does anyone know if it's going to support dual cpus?

  7. #39
    HEXUS webmaster Steve's Avatar
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    Quote Originally Posted by Devilbod
    Does anyone know if it's going to support dual cpus?
    I suspect it might make use of SMT if not SMP, though we'll have to see.
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  8. #40
    daft ideas inc. scottyman's Avatar
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    *sob* - I only bought my new machine 2 months ago! *sob*

    Well, as long as I can get 25 fps out of it at reasonable quality!

  9. #41
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    So is it going to look better than Far Cry?

  10. #42
    Beard hat ftw! steve threlfall's Avatar
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    hehe if it looks as good as farcry then thats good enough

  11. #43
    Blue Army Member spazman's Avatar
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    How do you recon a 9600XT will cope with that monster of an engine.
    NES, SNES, N64, GameCube, Wii, GBA, DS, PSone, PS2, PSP, PS3 60gb, XBOX, XBOX 360, Master System, Game Gear, Mega Drive, Saturn, Dreamcast, PC Engine, Neo Geo CD

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    Oh my, im really gonna gave to get the wallet out this time. 9800pro here I come . The geeforce 4 ti 4200 did run farcry pretty nicely though, so I might have to wait and see.

  13. #45
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    This game is gonna rock, its gonna be around for along time and the basis for review benchies to replace the Q3 one that started disapearing several months back when the frames reached stupid heights.

  14. #46
    DR
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    It runs well at 16*12 on a 3.2EE and a 6800u

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    any idea what it's like on a 2500+ and 9800pro?
    (\__/)
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  16. #48
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    Runs good on a 3200+ and 9800pro, farly lengthy loading times though.
    To err is human. To really foul things up ... you need a computer.

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