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Thread: The problem with consoles for PC gamers...

  1. #33
    Senior Member SilentDeath's Avatar
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    Quote Originally Posted by Bazzlad
    I'd take that challenege. Keyboard and mouse, compared to the gamecube pad, the fluidity is in the TWO analouge sticks. The C-Button stick is as fast as a mouse if you keep the sensitivity up.
    Haha. lies.
    Heres an example. With am mouse, you can aim at individual pixels on a 1600*1200 screen. Analoge joysticks just cant do that. My satiek cyborg pro joystick, which is very good, can, and its good for playing flight sims - I got it for IL2, but it still cant compare to a decent mouse. Contorol pad mini-joysticks are ubercrap in comparason - nowhere near as accurate.
    Also once its moved, its moved, Doesnt need to be held in place by your thumb.

    Not only that, with a optical mouse as control - or even just a trackball (which I think could be VERY good for consoles) the developers have the freedom to design ANY kind of GUI they like. It allows for more complex gaming.
    Now take a look at console games and there menus. I havent really played much past ps1, but all of them I have; the menus go no further than arcade game complexity. doesnt that limit the type of games a lot?? yes.

  2. #34
    Comfortably Numb directhex's Avatar
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    hang on, console games are arcade-complex because you have updownleftright to pick menu options instead of clicking "ok"? o_O

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