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Thread: Cyberpunk 2077 - Performance Overview (Tom's Hardware)

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    Re: Cyberpunk 2077 - Performance Overview (Tom's Hardware)

    Quote Originally Posted by Pob255 View Post
    damb I was trying to get rivatuner & afterburner working to show stuff, but no go, reading around the latest nvidia drivers broke that, looks like I'm going to install geforce experience why do I feel dirty?

    No that can't be right, I am using the latest Nvidia drivers and afterburner and rivatuner are working just fine.

    Make sure in afterburner you have something set in properties under monitoring or nothing will show, for instance next to gpu temp you need to click the box below that says Show in On-Screen Display and then choose text or graph or both
    Jon

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    Re: Cyberpunk 2077 - Performance Overview (Tom's Hardware)

    Quote Originally Posted by stevie lee View Post
    when you say CPU limited. is that on Ryzens?
    because there's a bug where it doesn't use the CPU properly https://www.reddit.com/r/Amd/comment...ostly/gfjf1vo/
    I couldn't get that to work, not sure if its been patched in the latest 1.04 version but when I searched for that string with the hex editor it couldn't be found
    Jon

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    Re: Cyberpunk 2077 - Performance Overview (Tom's Hardware)

    Quote Originally Posted by Pob255 View Post
    damb I was trying to get rivatuner & afterburner working to show stuff, but no go, reading around the latest nvidia drivers broke that, looks like I'm going to install geforce experience why do I feel dirty?
    Seems to work OK with latest drivers for me??

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    Re: Cyberpunk 2077 - Performance Overview (Tom's Hardware)

    ok my guess was really off, at med textures, low pre-set, I'm getting 12-22fps walking around, no wonder I'm having issues in gun fights

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    Re: Cyberpunk 2077 - Performance Overview (Tom's Hardware)

    Quote Originally Posted by stevie lee View Post
    when you say CPU limited. is that on Ryzens?
    because there's a bug where it doesn't use the CPU properly https://www.reddit.com/r/Amd/comment...ostly/gfjf1vo/
    The game is CPU limited with most CPUs in areas with lots of NPCs - one good area to test is the area in front of the main entrance of V's apartment block. Although,it does appear CDPR has probably some more optimisation to do with Ryzen CPUs.

    Gamersnexus tried a more middle of the road area in their CPU benchmark:
    https://www.youtube.com/watch?v=-pRI7vXh0JU

    The area I am talking about has even more NPCs than the area they tested(but Gamersnexus said they wanted to test a scenario more in the middle). The game does appear to use more than 8 threads.

    Quote Originally Posted by Pob255 View Post
    ok my guess was really off, at med textures, low pre-set, I'm getting 12-22fps walking around, no wonder I'm having issues in gun fights
    In gameplay,under performance I would set crowd density to low. Ideally drop the resolution down to 1080p,and you can try forcing sharpening in the Nvidia driver too.
    Last edited by CAT-THE-FIFTH; 14-12-2020 at 09:04 PM.

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    Re: Cyberpunk 2077 - Performance Overview (Tom's Hardware)

    but a city without crowds? I'm really tempted to lay off until I upgrade my pc which is hard to do as I'm a big cyberpunk2020 fan, I used to play and run games back in the 90's and still have all my books on a self.

    EDIT: ARRGH I'm missing some, I never had all of them but I'm missing some

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    Re: Cyberpunk 2077 - Performance Overview (Tom's Hardware)

    Quote Originally Posted by Pob255 View Post
    but a city without crowds? I'm really tempted to lay off until I upgrade my pc which is hard to do as I'm a big cyberpunk2020 fan, I used to play and run games back in the 90's and still have all my books on a self.
    High NPC counts always cause CPU issues - the same issue I had when modding Fallout 4 with mods,which significantly added more NPCs to the map. I have a Ryzen 7 3700X and a GTX1080FE,and at mostly Ultra settings at 1080p,my FPS is hovering around the 40~45FPS mark,with dips under that,and closer to 60FPS inside.

    You really need to drop the resolution too,and the kicker is the Polaris GPUs and RDNA1 GPUs are not doing relatively that bad. Pascal(and probably Maxwell) are underperforming in this title. A GTX1080FE is faster than a GTX1660 Super,but barely equals it in this title. A GTX1060 6GB is the same performance as an RX470!

    GameGPU has done some tests too:
    https://gamegpu.com/action-/-fps-/-t...7-test-gpu-cpu

    Also looking at the FPS you are getting it's probably the CPU being the issue here IMHO. The GTX970 4GB is a limitation,but the FPS does seem a little low IMHO.

    What you need to be doing is enabling the CPU and GPU utilisation graphs. Your GPU should be at 100% and if it isn't that hints at a CPU bottleneck.

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    Re: Cyberpunk 2077 - Performance Overview (Tom's Hardware)

    Also,I am running the GOG version,not sure if the DRM is still active on other version.

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    Re: Cyberpunk 2077 - Performance Overview (Tom's Hardware)

    gog here too, gpu was around 88%, cpu fluctuating quite a bit 60-90% gpu ram maxed at 3gb and system ram at 7gb
    I pulled that from the afterburner data right after yet another crash, that's a far bigger issue for me atm, random crashes to desktop, I initially had a repeatable crash when starting after character creation, that was GOG overlay, turned that off and it works, but at any time it'll just dump me back to desktop. longest I've gone is about 2hours shortest about 10min

    edit: I'm currently thinking of getting a b450 motherboard and a 2nd hand 2600 or 2700, that'll leave me open for a 5600x and gpu when stock/prices have settled

    edit2: on ebay 2nd hand 1080's are being sold for £350-400 on average although some as low as £250

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    Re: Cyberpunk 2077 - Performance Overview (Tom's Hardware)

    Quote Originally Posted by Pob255 View Post
    gog here too, gpu was around 88%, cpu fluctuating quite a bit 60-90% gpu ram maxed at 3gb and system ram at 7gb
    I pulled that from the afterburner data right after yet another crash, that's a far bigger issue for me atm, random crashes to desktop, I initially had a repeatable crash when starting after character creation, that was GOG overlay, turned that off and it works, but at any time it'll just dump me back to desktop. longest I've gone is about 2hours shortest about 10min

    edit: I'm currently thinking of getting a b450 motherboard and a 2nd hand 2600 or 2700, that'll leave me open for a 5600x and gpu when stock/prices have settled

    edit2: on ebay 2nd hand 1080's are being sold for £350-400 on average although some as low as £250
    Pascal isn't doing so well in the game,as I said my GTX1080FE is equal to a GTX1660 Super in the game which is far cheaper. It might even be ideal if you wait for one the lower end Ampere or RDNA2 GPUs when they are released.

    It also appears a Ryzen 2700 non-X is equal to a Ryzen 5 3600 in this game,and a Ryzen 7 3700X is more or less the same as a Ryzen 5 5600X in minimums.

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    Re: Cyberpunk 2077 - Performance Overview (Tom's Hardware)

    Ive had to drop down to 2560x1440 and now running at about 40fps. Which is fine for me, though I am hoping some patches down the line will improve performance, even a bit!
    Jon

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    Re: Cyberpunk 2077 - Performance Overview (Tom's Hardware)

    yeah windows 7 has no full screen mode, so if I want to drop the resolution I'm in boarderless window mode
    the more I poke around with the settings the more I'm disappointed with the settings, did you know anti-aliasing is on by default, you have dlss if you have a card that can do it and turn it on or you have TSAA on, that's it no other AA or any way to turn it off.

    RivaTuner refuses to work for me, I think that's a lack fullscreen issue, oh and Afterburner refuses to record FPS if I'm not in native resolution, so if I drop it to 1920x1080 I'm windowed and cannot tell how much fps I'm gaining, I'm really getting frustrated with this.

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    Re: Cyberpunk 2077 - Performance Overview (Tom's Hardware)

    Quote Originally Posted by Pob255 View Post
    yeah windows 7 has no full screen mode, so if I want to drop the resolution I'm in boarderless window mode
    the more I poke around with the settings the more I'm disappointed with the settings, did you know anti-aliasing is on by default, you have dlss if you have a card that can do it and turn it on or you have TSAA on, that's it no other AA or any way to turn it off.

    RivaTuner refuses to work for me, I think that's a lack fullscreen issue, oh and Afterburner refuses to record FPS if I'm not in native resolution, so if I drop it to 1920x1080 I'm windowed and cannot tell how much fps I'm gaining, I'm really getting frustrated with this.
    I really don't understand why it isn't working for you. I am running the game at 1920X1080 on my qHD monitor,and its working fine.

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    Re: Cyberpunk 2077 - Performance Overview (Tom's Hardware)

    Rivatuner only supplies data to afterburner, its afterburner that displays it
    Jon

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    Re: Cyberpunk 2077 - Performance Overview (Tom's Hardware)

    are you still on windows7 like me CAT? there's a lot of reports of it, windows 7 + latest nvidia drivers = fullscreen option no longer exists in game.

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    Re: Cyberpunk 2077 - Performance Overview (Tom's Hardware)

    Quote Originally Posted by kalniel View Post
    Thank you Kalniel, Just found a nexus mod version of the memorypool tweak definitely improves performance and loading times on my i5 6600K with Geforce 970

    https://www.nexusmods.com/cyberpunk2...ab=description

    Also I run Process Lasso to help balance CPU resources.

    https://bitsum.com/

    And I also use Nvidia slimming driver

    https://www.guru3d.com/files-details...g-utility.html
    https://forums.guru3d.com/threads/nv...tility.423072/

    Seen positive results for me with these three.
    Last edited by Ravens Nest; 15-12-2020 at 01:21 PM.

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