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Thread: Playstation 3 Unveiled!

  1. #65
    Theoretical Element Spud1's Avatar
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    Fair points, i never mentioned that the DS was any better

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    Nope, I just added them for balance
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    Gold Member Marcos's Avatar
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    Does anyone have info about which if the videos that Sony showed for the PS3 are FMV and which are real-time?

    Killzone and MotorStorm are incredible, but i would like to know if i should be looking forward to actually being able to play games that good

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    lazy student nvening's Avatar
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    Also, remember that the xbox 360 is very simple to make games for (not that i no how lol) whereas the ps3 will take the devolopers time to get used to, the nest gen of games will look REALLY good.
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    Anyone that says the ps3 is good looking needs their eyes checked lol.

    I have a ps2 at the mo, not a huge fan of console games anymore, but I needed something to do while the missus was hogging the pc. I was actually impressed when I got the slim ps2, hadn't seen one in the flesh before i bought it last month. Diddy as a diddy thing.

    Checked some vids of xbox 360 games, they look good, have to have a gander at the ps3 ones now
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    Blue Army Member spazman's Avatar
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    I dont know how true the 'PS3 is difficult to develop for' comments are. Apparently it took epic under 2 months to convert the Unreal 3 engine to it, surely if it was a pig it would have taken longer. Then again i don know the first think about developing games.
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    Gold Member Marcos's Avatar
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    Quote Originally Posted by nvening
    Also, remember that the xbox 360 is very simple to make games for (not that i no how lol) whereas the ps3 will take the devolopers time to get used to, the nest gen of games will look REALLY good.
    Actually the Unreal guys made a point of saying how it wasn't hard to make their game for the PS3, the tech demo shown in e3 only took 2 months from the day they got the dev kit

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    More Juicy info:

    Quote Originally Posted by Eurogamer
    Eurogamer: One question on the lips of many people at the moment: how much of what we saw in the PlayStation 3 demos was actually running in real-time?

    Phil Harrison: Everything in the demos was real-time.

    Eurogamer: And what about the game footage clips?

    Phil Harrison: Not all of that - in fact, none of it was real-time because it was all running off video. If you make a presentation to two and a half thousand people, you're going to put some of it on video just to be on the safe side.

    I've been asked this question a lot. The way we put those videos together, everything was done to specification. Everything was done to PS3 spec. Virtually everything used in-game assets; some things were rendered.
    Then he goes onto talk about how hard the ps2 was to develop for, and how that's been changed with the PS3:

    PlayStation 3, I think, is going to be cheaper to develop for than the corresponding period of PS2 development. I know that's a fairly contentious statement to make, but there's a very good reason for that. When we announced the collaboration with NVIDIA, we just talked about them making a chip - actually, they don't make anything, they're a designer, and the RSX contains an NVIDIA-designed part, which gives us fantastic GPU capabilities. But what it also gives us, and this is actually the most important bit of it, is all the toolchain and CG pipeline that comes with it, which is a very well understood development pipeline in the PC community - and, yes, in the Xbox community, frankly.

    So all of that pipeline of tools and technology and plug-ins comes straight across to PlayStation 3. Plus, on the Cell side of things, IBM brings a lot of expertise and know-how to the table. Also, as you know, the PS2's EE had two microprogrammable devices, VU0 and VU1 - which were incredibly fast, incredibly powerful chips that were very difficult to program for because of their very specialist nature and the programming skills required.

    Within PlayStation 3, the Cell chip, although it has a number of components inside it, they're all general-purpose CPUs. They can be programmed at a much much higher level.
    It was then confirmed that "higher level" basically means c etc.

    One of the other little nuggets on PS3's networking capability:

    Phil Harrison: I think that philosophically, PlayStation 2's online offering is an add-on to the hardware and software and operating system. In PlayStation 3, online is part of the DNA of the machine - in fact, the Cell processor itself is designed from the ground up to be connected to a broadband network.

    So from switch on, day one of the machine, network functionality will pervade every aspect of the machine. We talked a little bit about that at the conference, but there's a lot more detail to go into about some of the really cool things - like, if your PS3 is switched on at home, it can be a media server to your PSP on the other side of the planet. Now that is incredibly cool. I could sit here in LA and navigate the data which is stored on my PS3, and download music and other data off my PS3, onto my PSP.
    On why it has 3 network ports:

    ... it can be a hub, rather than just being a terminal at the end of a network. Also, we want to be able to have a Gigabit port for an IP camera. So one of the ports is an 'in', and two of them are 'through'. It can be a server as well as a terminal.
    Full article HERE
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  9. #73
    ERU
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    Who in Arda is Ilúvatar ERU's Avatar
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    It's cunningly designed so that when you throw it at the telly it'll come back to you

  10. #74
    Gold Member Marcos's Avatar
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    Someone stated the controller is very much still a concept design, which is good news, wish they just added a battery to the DualShock 2 and thats it, leave it alone.

    Or at least let us plug in out DS2s via a USB adaptor or something, wouldnt care if ti cost £20 as long as it let me do it

  11. #75
    I love fonts Yohji's Avatar
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    Quote Originally Posted by Marcos
    Someone stated the controller is very much still a concept design, which is good news, wish they just added a battery to the DualShock 2 and thats it, leave it alone.

    Or at least let us plug in out DS2s via a USB adaptor or something, wouldnt care if ti cost £20 as long as it let me do it
    They'll make a bomb charging for adapters...

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    It's already confirmed that there will be usb adaptors to let you plug your old pads in.
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    Blue Army Member spazman's Avatar
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    Why the hell would you want to keep the DS2 controllers, they are horrendous.
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    Gold Member Marcos's Avatar
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    Quote Originally Posted by spazman
    Why the hell would you want to keep the DS2 controllers, they are horrendous.
    You represent 1% of the Gaming community on that subject.

    Everyone else rates them the best pad ever.

    Quote Originally Posted by Stoo
    It's already confirmed that there will be usb adaptors to let you plug your old pads in.
    Awesome , link to confirmation? If you can

  15. #79
    Senior Member Nemeliza's Avatar
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    Quote Originally Posted by Marcos
    You represent 1% of the Gaming community on that subject.

    Everyone else rates them the best pad ever.
    Agreed.
    Even if you dont like em, the rest of the world is used to them.

    Jury is still out on the new one, looks like something microsoft would make

  16. #80
    Gold Member Marcos's Avatar
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    Quote Originally Posted by Nemeliza
    Agreed.
    Even if you dont like em, the rest of the world is used to them.

    Jury is still out on the new one, looks like something microsoft would make
    Actually, funny you mention that, i think there is an MS PC controller that looks a lot like it.

    But i hope they do change it, and go back to their roots. Just a DS2 with longer handles would be good

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