I've read countless console vs. pc threads all over the web and I'm wondering if anyone has bothered to look at the big picture.
Performance wise, no one can say their PC is capable of doing what the next generation consoles (xbox3 and ps3) can do - not even if they were to build a totally new computer from scratch at the end of 2005.
You'll need a multicore CPU ($500), top of the line video card, either ATI's R520 or Nvidia's G7 ($500), add in the physic card ($300) and lots of RAM (I settle for 2 Gigs - $200). Total comes in at $1500. If you want a nice 19 inch LCD to go with that, add in another $300-400. It adds up.
The Unreal Engine 3 will be available on the Xbox360, PS3, and the PC games. According to Epic (http://www.bit-tech.net/news/2005/05...m_sweeney_ue3/), you'll be able to run the Unreal Engine 3 at 1024x768 with all the eye candy on using either a GeForce 6800 Ultra or Radeon 850XT. Most of you don't have either video cards. By the end of the year, these 2 video cards will hopefully drop in price to maybe $300 - the same price as if you were to buy the new console. The next generation systems can run these games at 720p (1280x768), 1080i (1920x1080), and PS3 1080p (1920x1080p).
Yes I can already hear people saying "well i dont have money to buy an HDTV." You know what? If you got money to build yourself a new gaming rig, new multicore CPU and a high end video card, you just bought yourself a $1000 big widescreen HDTV to enjoy (and yes, once you go HDTV, you won't go back).
If you put the dollar amount aside, and just look at the technology at hand, the xbox360 and PS3 is still superior to the pc in many perspectives. The 3-d graphics are at a level where its almost cgi/cinematic quality, the new focus is on physics. Even with the new Physics PPU and multicoreCPU coming out for the PC at the end of this year, its still far behind the consoles. A high end Pentium4@ 3.2 GHz can process 8 GFLOPS. The Xbox CPU can process 115 with a system total of 1 TFLOPS; PS3's Cell CPU at 218 GFLOPS with a system total of 2 TFLOPS. Add in the fact that the bandwidth for these consoles are far faster than the PC. Neither the CPU nor the GPU are left "standing still" waiting for more data. This type of bandwidth performance is the bottleneck for the PC and neither AMD or Intel have plans in introducing such a major facelift for the PC architecture - even with their multicore CPUs.
Lets face it, its about the games, and noone has more variety in games than consoles. FPS are great for the PC, but that argument would change now that you could use a keyboard/mouse and play online on these new consoles. Its hard to justify spending $1500+ on a new gaming rig when I could get the full experience (the way its meant to be seen) from a $300 console.
For all those who are asking how I know these consoles will cost $300. When the PS1 and PS2 came out in Japan, it was priced $400 but the price was dropped to $300 in the U.S. And for all those question how they can have such a powerful combination of technology and sell it at such a "low price," its because they always sell each unit at a lost. Sony and Microsoft were losing $150/unit the first year the PS2/Xbox was released, which adds to millions per week and they slowly gain the money back through licensing the games.
Did I miss anything?