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Thread: Gears of War for PC.....No time soon

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    Flak Monkey! Dorza's Avatar
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    Gears of War for PC.....No time soon

    I had hopes this might happen but it doesn't look like it will at this point. Ah well.

    Quote Originally Posted by neowin
    Well, Epic's Mark Rein has once again devastated PC users . He has denied us Gears of War. He shall pay! Anyway, all this started when someone noticed in a new set of Nvidia drivers that there was an entry for "Gears of War" and so, instead of actually contacting Mark Rein (or CliffyB) about it, people naturally reported that Gears of War was indeed heading to the PC. Many PC users rejoiced and jumped up and down rapidly. Now we have our hopes dashed yet again:
    Read On

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    were get it , just in 3 years time and by then no one will care - a bit like halo 2

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    Senior Member pr0p4g4nd4's Avatar
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    Quote Originally Posted by iamtheoneneo View Post
    were get it , just in 3 years time and by then no one will care - a bit like halo 2
    That sounds about right if it comes out at all. It's stupid if the game companies are holding off the PC just in the hope that it'll aid XBOX 360 sales.

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    Senior Member greektony's Avatar
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    not if microsoft are paying them handsomely Wont be the same on the PC anyway
    Well, I can cut it in half!

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    Herr Doktor Oetker, ja!!! pollaxe's Avatar
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    Boo!

    Double boo!

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    Comfortably Numb directhex's Avatar
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    what is it with pc gamers who demand every game come out for pc, regardless of any detrimental effects to the game experience?

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    Banhammer in peace PeterB kalniel's Avatar
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    Heh same as for every other type of system owner who demands it out on their system

    Mind you that's not as brainless as people demanding for it to be exclusive only.

    What effect would porting it to the PC have on existing X360 users? None at all! The game they play would still be as good

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    Herr Doktor Oetker, ja!!! pollaxe's Avatar
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    Quote Originally Posted by directhex View Post
    what is it with pc gamers who demand every game come out for pc, regardless of any detrimental effects to the game experience?
    Isn't it in the games' companies interest to try to sell to as wide an audience as possible though? Plus you could make the argument that PC games have been dumbed down a bit for console compatibility so shouldn't we get something back the other way!?

    I can't get on with consoles (bloody fiddly controllers) and don't want to buy one but I would quite like to have a blat on Gears of War.. preferably with a mouse and keyboard combo..

    Having said that, I won't be utterly heartbroken if GoW doesn't come out for the PC, it's just something I might have a go at if it did.. (shrugs)

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    Comfortably Numb directhex's Avatar
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    GoW would be a substantially different game with a keyboard and mouse, and suffer as a result

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    Quote Originally Posted by directhex View Post
    GoW would be a substantially different game with a keyboard and mouse, and suffer as a result
    i totally agree mate, the result of moving to the PC would totally change the gameplay
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    Herr Doktor Oetker, ja!!! pollaxe's Avatar
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    ^Yeah but it's alright for you multiple thumb/finger using people - console controllers are all wrong for someone like me - if I've not played it on a console how am I going to notice the difference?

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    Banhammer in peace PeterB kalniel's Avatar
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    Quote Originally Posted by directhex View Post
    GoW would be a substantially different game with a keyboard and mouse, and suffer as a result
    By that argument no driving or flight sim games should come out on the PC either.

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    Comfortably Numb directhex's Avatar
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    Quote Originally Posted by kalniel View Post
    By that argument no driving or flight sim games should come out on the PC either.
    EA will release a game on any format powered by "electricity", and the new Abacus4000 that isn't. other than those jokers, which driving games or flight sims a) are released on consoles then ported to pc and b) work well with keyboard & mouse?

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    Banhammer in peace PeterB kalniel's Avatar
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    Quote Originally Posted by directhex View Post
    EA will release a game on any format powered by "electricity", and the new Abacus4000 that isn't. other than those jokers, which driving games or flight sims a) are released on consoles then ported to pc and b) work well with keyboard & mouse?
    What has porting got to do with it? I thought your arguement was purely that the game experience with keyboard and mouse would be crap. I was saying so is MS flight sim.

    Point is that PC gamers don't just use keyboard and mouse - we plug in gamepads, joysticks, steering wheels, whatever is needed to give us the best game experience.

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    Bah Humbug. Dooms's Avatar
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    It would however have to be changed and designed to work with keyboard / mouse over everything else which I agree with the top would loose something. Some games just play better on PC, others just play better on consoles

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    Comfortably Numb directhex's Avatar
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    Quote Originally Posted by kalniel View Post
    What has porting got to do with it? I thought your arguement was purely that the game experience with keyboard and mouse would be crap. I was saying so is MS flight sim.

    Point is that PC gamers don't just use keyboard and mouse - we plug in gamepads, joysticks, steering wheels, whatever is needed to give us the best game experience.
    i'm pretty sure i said something along the lines of GoW being a different and inferior game with a keyboard & mouse. hey, lookie!

    Quote Originally Posted by directhex View Post
    GoW would be a substantially different game with a keyboard and mouse, and suffer as a result
    i'm pretty sure i didn't say anything about flight simulators or games in general in that, though correct me if i'm wrong.

    games are developed with a particular platform in mind. nine times out of ten, a shift in platform results in an inferior experience. reckon command & conquer was any good on the n64, with a pad? of course not, that's a job for a pc that is.

    as for the "pc gamers plug stuff in" argument, it's flawed for two reasons.

    firstly, the immense diversity of peripherals for pc means you can't get a consistent experience. written a game that needs 10 buttons and 2 axis? only got an 8-button pad? tough.

    secondly, for every pc gamer who spend money on a joypad, about ten thousand don't. they're also the kind of gamers who have a geforce 5200 rather than 8800. you simply can't build any reliance on these peripherals into your games if you want them to sell - and as a result, you have to program for the lowest common denominator (mouse & keyboard). and if that lowest common denominator is radically different from the originally intended platform, then you've made a substantially different game - usually for the worse.

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