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Thread: Direct X 10 vs 10.1

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    Question Direct X 10 vs 10.1

    I'm thinking of getting the 8800 GT (512MB) but part of me is thinking, wait for the '9' series cards to come out that are DirectX 10.1 certified. I'm currently abusing a 7950GT, which runs all the games I'm playing pretty good (GoW, COD4 & Crysis), but to be honest I'd like to get a tad more out of GoW and especially Crysis!

    I'm not 'that' bothered but that's because I don't really know what differences I could expect from DirectX 10.1 compared to 10 - is there likely to be anything significant?

    I've had a bit of a 'Google' on the subject but can't really find anything conclusive - I'm not even going to consider ATI - have had many bad experiences with them and Linux support schtinks!

    Any advice would be much appreciated.

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    Re: Direct X 10 vs 10.1

    Most of the DX10.1 extensions are for GPGPU use, and to remove the need for vendor specific code. So it's mostly a back-end change that will take a few years to be implemented into apps, it wont do anything for your gaming experience. Not that it isn't a very positive update. AMD's Linux support has changed greatly in the last few months, they're not quite up to nVidia's level of driver support, but they're getting there.
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    Re: Direct X 10 vs 10.1

    Fed up with lack of AA in titles like Bioshock, UT3 and other UE3 games? That's where 10.1 comes in. *If* programmers decide to use it, I think the first think it'll do is add AA to deffered rendering engines.

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    Re: Direct X 10 vs 10.1

    Quote Originally Posted by kalniel View Post
    Fed up with lack of AA in titles like Bioshock, UT3 and other UE3 games? That's where 10.1 comes in. *If* programmers decide to use it, I think the first think it'll do is add AA to deffered rendering engines.
    Agreed, I play at 1680x1050 and I see jagged edges sometimes on Bioshock. The trouble is, as games start looking better and better these adges seems to be easyier to see, and my eyes just jump 2 them!

    Givf AA!

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