so in that case is that why they are faster in certain things than the nvidia , would they would not have been better changing from the fp24 to the fp32 ? , not meant to flame anythingOriginally Posted by Rys
so in that case is that why they are faster in certain things than the nvidia , would they would not have been better changing from the fp24 to the fp32 ? , not meant to flame anythingOriginally Posted by Rys
FP32 support in the fragment shader (and elsewhere in the pipeline) requires totally new hardware on ATI's part. That's for their next generation. R420 is a Shader Model 2.0 part, which means FP24 in the fragment shader and a fat maximum instruction count for their new HLSL compiler target (basically).
They're faster in some things due to raw core speed (it's clocked some 120MHz higher than an Ultra) and more mature drivers/shader compiler.
Rys
MOLLY AND POPPY!
that told me
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