Eldren, nice post, cheers!
The comment about fps actually affecting gameplay in Q3 is a new one on me. I suppose that this is because the game is updating a little faster, giving a smoother arc to a jump?
BUT... Am I seriously expected to shell out hundreds of pounds to be able to jump a bit higher? Obviously, in a competitive game, this might be a distinct advantage, but then that's desperately unfair to those who simply cannot afford the latest kit... Who wins the game comes down to who has the most money, NOT who the best player is...
I know about the blurring thing on tv/cinema and manufacturers went implemented it on GFX cards too... why? I think Q3 was used for examples of it in one review I read. But if it gave us such a framerate drop, why nother.... unless to make us buy the expensive new card to then allow to keep a high framerate AND have motion blur.
The real question is how many more graphical bells and whistles can they add before enough is enough?
Take HL2 as a classic example. Valve obviously spent more time on the Havoc engine than on the GFX, hence the blockiness of the terrain in places.... The water does look good but that's just taken care of by a hrdware routine, isn't it? However, screens of the game running with everything are touted around to convince you that your hardware is sub-standard and in need of replacing...
You have to ask yourself, just how far can we let them go before we have to say that the latest revision, released 9 months after the last card just isn't worth paying for just to the latest, realism enhancing graphical touch...
And on a side note, I dunno about you peeps, but I'm rather enjoying this debate...
And we haven't even touched on the graphics versus gameplay argument yet...