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Thread: AMD discrete GPU market share eroded to less than 20 per cent

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    Re: AMD discrete GPU market share eroded to less than 20 per cent

    Hope this trend doesn't continue. Having owned both in the past I can't complain about either's performance, just nVidea for being more expensive in terms of performance when I got my AMD card. Competition is good for the consumer so here's to hoping AMD make an epic comeback!

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    Re: AMD discrete GPU market share eroded to less than 20 per cent

    OK, so I promised myself I wouldn't bother replying to the rantings of a mad man, but the temptation just got the better of me.
    I keep thinking maybe if I keep poking at him He may smash up his computer in a rage quit.

    Quote Originally Posted by Jimbo75 View Post
    Look Corky, it's obvious to everyone that you're a rabit fanboi who sees everybody else as the problem when it's clear that Nvidia is just up to their usual tricks. You've gone through laughable excuses like accusing sites of photoshopping evidence (lol) and pretending that Nvidia had no time to optimise for DX12 even though they've been doing it daily for over a year and clearly spent plenty of time optimising for DX11.
    Wow, I must be the first fanboi in history to actually cheer for the other team, or are you going to claim that I didn't say that "What is (IMHO) going to bring AMD back is ZEN core CPUs and Arctic Island GPUs, both of those (for me) are way more interesting than anything Intel & Nvidia have in the pipeline."?

    IIRC The post you made with supposed evidence contained NO link to the source of your evidence, and neither was a link provided the second time you posted the same image, so yes I still maintain that it's possible that what you posted is fake.

    I also didn't claim that Nvidia had no time to optimise for DX12, what I said was that a game being developed by a company that has a long history of partnership with AMD, and was sponsored by AMD probably didn't feature high on their list of priorities, especially when they have more important things to optimise like their DX11 drivers, for games that their customers can actual play and buy, it's a shame we can't say the same about AMD.

    Quote Originally Posted by Jimbo75 View Post
    You've denied the proof of multiple graphs from the majority of sites proving that Nvidia's DX12 performs worse than DX11. Instead you stuck to the same single website, PcPer, which most people realise were bought out by Nvidia a long time ago. At the same time you accuse WCCFTech as being a bad source.
    Sorry but when did i say I stuck to the same single website?
    Throughout your tirades I have maintained what I just repeated above, that Nvidia have more pressing matters to take care of than an AMD sponsored game that may never even get released.

    Quote Originally Posted by Jimbo75 View Post
    AotS is a real game, this is the point you keep trying to make us forget. The REAL results show cratering Nvidia DX12 performance in site after site. The REAL tech press found Nvidia's MSAA excuse to be a fabricated lie.
    So we are now to consider a FOUNDER'S PROGRAM and an ALPHA as a released game? I guess we have Kickstarter and Valve to blame for that.

    Quote Originally Posted by Jimbo75 View Post
    Done already? I was just getting warmed up as well. I have so many more things to teach you about getting a good DX12 and VR experience.
    Let me guess buy an AMD card?

    BTW I found this picture of you.

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    Re: AMD discrete GPU market share eroded to less than 20 per cent

    Corky, I'll just keep it really simple.

    You can't see that AotS is a real game.
    You can't see that Nvidia got caught lying about MSAA.
    You can't see that Nvidia's DX12 performance is worse than their DX11 performance.
    You can't see that Nvidia and AMD both had equal development time on AotS.
    You can't see that Oxide changed their shaders at Nvidia's request.

    After all that it'll come as no surprise to anybody that you still can't see the link to the MSAA image I posted. You've clearly got a filter on, one that protects you from Nvidia's bad news.

    Let me help you with a translation though. https://translate.google.co.uk/trans...-text=&act=url

    It is therefore clear that MSAA and DirectX 12 works as it should.
    It can not be argued that a lower performance gaming bug could still turned on in the form of anti-aliasing.

    Let me assure you that everybody else in this forum can see the above, however.

    Did you read about yet another Nvidia driver horror story btw? Check this link to see if your filter still works or not -

    Windows 10 + Official 353.62 Drivers are Killing Samsung and LG Notebook LCD Display Panels
    Last edited by Jimbo75; 24-08-2015 at 08:25 PM.

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    Re: AMD discrete GPU market share eroded to less than 20 per cent

    I wonder if NVidia will fix the broken windows 10 drivers? 3 releases so far and sli is still broken

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    Re: AMD discrete GPU market share eroded to less than 20 per cent

    Quote Originally Posted by HalloweenJack View Post
    I wonder if NVidia will fix the broken windows 10 drivers? 3 releases so far and sli is still broken
    It would be nice but isn't really very effecting as you can install the 350.12 Windows 8.1 drivers for now. How many DX12 titles are there to worry about?

    I have a feeling that we won't see it fixed until Fermi support is here.
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    Re: AMD discrete GPU market share eroded to less than 20 per cent

    Quote Originally Posted by shaithis View Post
    It would be nice but isn't really very effecting as you can install the 350.12 Windows 8.1 drivers for now. How many DX12 titles are there to worry about?

    I have a feeling that we won't see it fixed until Fermi support is here.
    I just want drivers that work , not crash my machine in windows 10 , actually have DP @60hz @4k without it randomly dropping back to 30hz in the middle of gaming.

    didn't have this problem with windows 8.1. why should I be forced to use drivers that are at least 3 iterations out of date to *maybe* fix this pc?

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    Re: AMD discrete GPU market share eroded to less than 20 per cent

    Quote Originally Posted by HalloweenJack View Post
    I just want drivers that work , not crash my machine in windows 10 , actually have DP @60hz @4k without it randomly dropping back to 30hz in the middle of gaming.

    didn't have this problem with windows 8.1. why should I be forced to use drivers that are at least 3 iterations out of date to *maybe* fix this pc?
    New OS, new WDM. You need to have some patience. Surely you have been here before? This is par for the course EVERY Windows OS release. If you don't like it, leave it a month or two before upgrading.
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    Re: AMD discrete GPU market share eroded to less than 20 per cent

    Quote Originally Posted by shaithis View Post
    New OS, new WDM. You need to have some patience. Surely you have been here before? This is par for the course EVERY Windows OS release. If you don't like it, leave it a month or two before upgrading.
    really your defending the horrific NVidia windows 10 drivers by saying ` new os` - well heres a clue - its built on windows 8.1 , and in fact you yourself said to use windows 8.1 drivers, so their shouldn't be issues like this.

    and reading on many many forums , NVidia really have dropped the ball with gtx 9xx series and windows 10 drivers.

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    Re: AMD discrete GPU market share eroded to less than 20 per cent

    Quote Originally Posted by HalloweenJack View Post
    really your defending the horrific NVidia windows 10 drivers by saying ` new os` - well heres a clue - its built on windows 8.1 , and in fact you yourself said to use windows 8.1 drivers, so their shouldn't be issues like this.

    and reading on many many forums , NVidia really have dropped the ball with gtx 9xx series and windows 10 drivers.
    Apart from the fact the Windows 10 specific drivers are DX12 and WDM 2.0....instead of DX11 and WDM 1.3. So lots of new stuff so I fail to see how you feel this shouldn't cause issues.....The Windows 8.1 drivers obviously do not contain DX12 so are based on tried and tested code....hence they work.

    This has been the same at every OS release since people started upgrading from Windows XP in 2007.
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    Re: AMD discrete GPU market share eroded to less than 20 per cent

    Quote Originally Posted by Corky34 View Post
    I don't believe Microsoft suddenly threw together DX12, what i believe is that they built on 20 years of development and took a further year to implement changes to better deal with multi-core CPUs.
    They spent the first decade of that in an example of "Those who don't know history are doomed to repeat it" by learning how to optimise like OpenGL, I think expecting them to come up with a genuinely interesting & good API is a bit of a stretch

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    Re: AMD discrete GPU market share eroded to less than 20 per cent

    Quote Originally Posted by shaithis View Post
    Apart from the fact the Windows 10 specific drivers are DX12 and WDM 2.0....instead of DX11 and WDM 1.3. So lots of new stuff so I fail to see how you feel this shouldn't cause issues.....The Windows 8.1 drivers obviously do not contain DX12 so are based on tried and tested code....hence they work.

    This has been the same at every OS release since people started upgrading from Windows XP in 2007.
    so explain why AMD drivers are working well then.....

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    Re: AMD discrete GPU market share eroded to less than 20 per cent

    Quote Originally Posted by HalloweenJack View Post
    so explain why AMD drivers are working well then.....
    Because they are only supporting GCN arch. nVidia are trying to support Maxwell, Kepler and Fermi. More work = more time.

    Oh and 355.80 are out today which fixes the SLI bug......
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    Re: AMD discrete GPU market share eroded to less than 20 per cent

    Quote Originally Posted by shaithis View Post
    Because they are only supporting GCN arch. nVidia are trying to support Maxwell, Kepler and Fermi. More work = more time.

    Oh and 355.80 are out today which fixes the SLI bug......
    I've been over this before. GCN is more than one architecture (AMD use the term to encompass multiple architecture versions), AMD are supporting more than GCN anyway and Maxwell/Kepler/Fermi aren't nearly as different as GCN is to Terascale. So really, it's not an excuse at all.

    For the record, AMD's latest Win10 driver supports all revisions of GCN 1.0, GCN 1.1, GCN 1.2, HD6000(VLIW4+5/Terascale2+3) and HD5000(VLIW5/Terascale2) plus their APU graphics.
    Last edited by watercooled; 25-08-2015 at 09:23 PM.

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    Re: AMD discrete GPU market share eroded to less than 20 per cent

    Quote Originally Posted by shaithis View Post
    Because they are only supporting GCN arch. nVidia are trying to support Maxwell, Kepler and Fermi. More work = more time.

    Oh and 355.80 are out today which fixes the SLI bug......
    nothing on my NVidia update - and if correct that's 3 drivers in 27 days...

    and GCN is HD 7730 onwards , Kepler is gtx 6xx (and still isnt working well under win10)

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    Re: AMD discrete GPU market share eroded to less than 20 per cent

    Quote Originally Posted by Jimbo75 View Post
    Corky, I'll just keep it really simple.
    So in keeping with your general understanding of gaming APIs & GPUs then.

    Quote Originally Posted by Jimbo75 View Post
    You can't see that AotS is a real game.
    Depends how you define what a real game is, personally I wouldn't say a game that's still in Alpha and looking for backers a real game, YMMV.

    Quote Originally Posted by Jimbo75 View Post
    You can't see that Nvidia got caught lying about MSAA.
    Since when have you and all these tech sites known what this bug involves? Since when has everyone had a deep understanding of the way Nvidia implements MSAA? For all we know the bug in MSAA could have either a negative or positive impact on performance, like I said they ONLY way to test is with ALL forms of Anti Aliasing disabled to take it out of the equation.

    Quote Originally Posted by Jimbo75 View Post
    You can't see that Nvidia's DX12 performance is worse than their DX11 performance.
    In a Alpha release of a game, that's been sponsored by AMD since its inception, and that possibly contains a bug.
    Heck even Dan Baker, co-founder of Oxide Games said "Some optimizations that the drivers are doing in DX11 just aren’t working in DX12 yet."

    Quote Originally Posted by Jimbo75 View Post
    You can't see that Nvidia and AMD both had equal development time on AotS.
    Except they didn't did they, AMD had 30+ months, Nvidia had 6-12+ months.

    Quote Originally Posted by Jimbo75 View Post
    You can't see that Oxide changed their shaders at Nvidia's request.
    What's that got to do with the price of eggs?

    Quote Originally Posted by Jimbo75 View Post
    After all that it'll come as no surprise to anybody that you still can't see the link to the MSAA image I posted. You've clearly got a filter on, one that protects you from Nvidia's bad news.
    The fake image you posted has nothing to do with MSAA, in case your frenzied state has caused you to lose your mind let me reminded you, I questioned your claim that DX12 is based on Mantle, you posted an image from some photobucket account in an attempt to backup those claims, that is the image that I'm saying is fake, that you failed to provide a source for.

    Quote Originally Posted by Jimbo75 View Post
    It can not be argued that a lower performance gaming bug could still turned on in the form of anti-aliasing.
    But it can be argued that without the bug we could see increased performance, that's why ALL forms of Anti Aliasing should be disabled, you remove the possibility of any supposed bug causing biased test results.

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    Re: AMD discrete GPU market share eroded to less than 20 per cent

    Quote Originally Posted by watercooled View Post
    I've been over this before. GCN is more than one architecture (AMD use the term to encompass multiple architecture versions), AMD are supporting more than GCN anyway and Maxwell/Kepler/Fermi aren't nearly as different as GCN is to Terascale. So really, it's not an excuse at all.
    And is also irrelevant as only GCN is getting DX12. The Win10 support for the older stuff is dx11 only and will just re-use the old code from the 8.1 drivers.
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