Should I run this on openGL or directX? I have it on openGL at them moment. Can you set the filtering inside the game or do ~I have to force it from outside as i am at present?
Should I run this on openGL or directX? I have it on openGL at them moment. Can you set the filtering inside the game or do ~I have to force it from outside as i am at present?
Not around too often!
Run what?
P.S sorry but I just got up...
Erk. Il2.
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Ive always used OpenGL and its always run well on a GF4400Ti all plane and sky details high to excellent and ground and ground objects on medium iirc. So cannot comment Im afraid other than that
Open GL....definately
Originally Posted by Advice Trinity by Knoxville
oh and by the way..its not a stupid question we all had to learn
Originally Posted by Advice Trinity by Knoxville
What i read somewhere (probably rage3d) was that IL2 uses OpenGL and the direct x version is just a wrapper.
So i think it will be faster and probably have more effects in OpenGL i would have thought.
I use OGL.
To err is human. To really foul things up ... you need a computer.
OGL or DirectX - it matters not, 50/50 - give it a try
**BUT**
If you want to run FB in the highest possible detail settings ie 'perfect' you can only do this in OpenGL, if you have an Ati 9500 upwards or an Nvidia 5600 upwards graphics card you should be able (with some minor tweaking) run FB in perfect mode
with the same if not better framerates than 'excellent'
Do a forum search for 'perfect mode' - should give you enough to go on.
Thanks guys! However do i still have to force AA and AF externally or can they be adjusted from inside IL2?
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Externally I'm not aware of an option to do it from within the game.Originally Posted by menthel
You guys are great!
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We know
we do, dont we....we know
Originally Posted by Advice Trinity by Knoxville
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