Read more.Bubble Ball is a simple physics game written by a teenager, and it’s currently the most downloaded Apple app.
Read more.Bubble Ball is a simple physics game written by a teenager, and it’s currently the most downloaded Apple app.
The buzz is about his age though, makes me wonder just how easy iPhone apps are to code...I fancy doing something like this in my spare time & making my millions!
I wonder how much ad revenue he's making?
It is good, however I would have been more impressed if he had hand coded it rather than using an app to do it for him, much like the app builder on Android
Kimbie
They come from the dark and slice your head off
razer121 (18-01-2011)
I'd like to be able to make one, a real money spinner, call it something stupid like "Dismayed Dogs".
But it's all a pipe dream. :-(
not really impressed at all.
Its not difficult to code something like that, just requires a bit of knowledge of c / c++ and little brain to give it to apple so that they cut you out the profit
Surely the remarkable thing is not the game, but it's instant popularity...
mycarsavw (18-01-2011)
indeed, also the idea of it been more downloaded than angry birds, everyones already got that game!
Also, please, never, ever use the words "free market" to describe the apple app store.
throw new ArgumentException (String, String, Exception)
It's a free app with no ads - so he hasn't made any money at all that way.
What he spent:
$99 for an apple dev licence + $349 for corona app-builder
It got alot of promotion on the web due to his age (and was featured by the makers of the app builder kit he used - corona)
- I doubt it would get there on merit - its pretty simple with poor gfx.
That said - corona does make multi-targeting iphone and android pretty easy (you can do the whole development and testing for free
- you only buy it when you want to publish to apple) and unlike other app builders isn't so restritive - its an actionscript like scripting language - no drag and drop GUI
- much faster/easier developing than objective c++ and xcode -the "native" way of iphone coding.
Plus the end user won't know it was developed using corona as they do no branding etc.
Last edited by mikerr; 18-01-2011 at 03:46 PM.
i have a daba dev kit, but its all in c++, i can barely work with c. so not done anything yet with c++ as the ammount of pointers in it is just scary
I might try Corona, how 1st timer friendly is it? Do you need a dev license to start of or could I make my brilliant game then buy the Dev & software license if I want to make my millions?
EDIT: Just seen the requirments for Corona are 'a mac' - There goes that idea!
once again like i said, just requires a little practice with it. Me personally i spent my time doing something else.
And regarding c / c++ knowledge, im a electronics engineering student so coding isnt my thing. However someone doing computing in 6th form / gcse can be tought
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