Know a fair few people who are working on this, it's a good team, if anyone can pull it off they can. It is ambitious though!
Know a fair few people who are working on this, it's a good team, if anyone can pull it off they can. It is ambitious though!
Originally they asked us if we wanted a new privateer (elite) or wing commander style game. The response was both (though in my case, I wanted two separate games). They decided to combine both in the same game, so you have a wing commander style campaign which leads into an open world like privateer. So far, so fairly ambitious but certainly doable to excellence.
Then they added first/third person ship exploration/boarding. And then planetside combat. No idea why - it was something mooted in the wild think of all the things we could do type ideas floating around in the early days, but it didn't seem to be something particularly central or serious on the first iteration of the forums.
Looking at the visuals, and just what the gameplay is supposed to include. This almost looks to good to be true....
If it comes off, no doubt i'll have to give it a go.
What's the bet the first name registered with this game will be Han Solo?
Well I'm about to make a couple of pledges to get into the dog fighter testing to try and get a feel for the game.
Can anybody recommend me some half decent flight controls on a budget?
Wired xbox controller is what I generally use for flight games. You should be able to get a much improved xbone version by the time the dogfighting module is out.
Eye candy because I can;
Really tempted by a super hornet, but the price is the wrong side of OW!
I'm looking forward to Star Citizen, but looking forward to Elite: Dangerous even more. The scope and scale of the latter just looks staggering....
They just hit $25million in crowd funding which is quite a feat.
http://www.polygon.com/2013/10/28/50...n-crowdfunding
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Wow... Every other forum I'm on (mostly non-computery ones) is almost universally enthusiastic about Star Citizen. This is the first I've found that seemingly has quite a high "Meh..." element to it.
I know it's not going to be a game for everyone, but I'm surprised there's not more interest at least.
From what I've seen, there does seem to be quite the potential for some reasonable ground-based FPS/TPS combat. Perhaps not a full-on Call Of Duty type all-out, loads of weapons, massive explosions, big armies clashing kind of thing, but just looking at the seamless transition from first (or third) person walking around in a small room to big hangar to entering ship to entering flight to flying in wide open space, it really is quite impressive.
I bought a couple of the smaller packages (because I'm not rich enough to afford a fleet of big battleships), so will get to see and test the Alpha and Beta stuff a bit. But the pre-pre-pre-Alpha demo Hangar module certainly was quite the convincer!
Obviously it remains to be seen if this works out so well, but Chris Roberts has had a fair amount of success in previous games, especially those where Microsoft have not interferred!!
I'll probably end up buying it but not pant-wettingly excited about it. As I mention above, I'm saving my nappies for Elite Dangerous as that sounds like it will allow far greater scope for exploration, especially when seamless planetary landings are added. Personally I'm not so fussed about the combat side of things, and as SC looks strongly combat-oriented that probably explains my slight indifference.
I've no doubt SC will be hugely successful though. It's good to see games like this playing a part in the PC's gaming renaissance.
I think the problem is that the subset of people who enjoy:
MMORPG
Planetside/Battlefield type combat sims
X/Elite etc style 4X games
More flightsimmy dogfighty type games.
I'd perfectly happily play the hell out of an amazing 4X space sim, but X rebirth looks like its going to do that pretty well. I love the likes of BF4/Planetside because they're great combat sims, but are very transient - beyond the upgrades persisting if you don't play for a week or 4 it doesn't matter.
I really can't see how they can get a proper economy going that is fun to play casually whilst not having it dominated by people who are in the thing full time.
I really hope they do pull it off, but basically they appear to be developing a Han Solo simulator, which simply won't work, as you can't have a universe solely populated by that type of individual.
I think the combat side is only high profile right now as they're gearing up to release the Alpha Dogfighting module to the test crowd. To this point, people have been geeking out over hangar decorations, where the beds are on their ships and which ones have functioning toilets!
There's a fiction section with a bunch of short stories that give further glimpses into the universe and lore being created. There is some combat, military patrolling, underworld dealing and so on, but equally there are tales of exploration, archaeology, alien cultural differences and even racing pilots at a title cup race (racing ships soon to be released).
From what I understand - The heavy combat side seems more just the opening solo player campaign (which solo, but your mates can still log in to help out if you want... interesting). You start off by serving in the military for the chance at earning your citizenship, which is both a useful tutorial thing and a nice parallel to Starship Troopers and the Roman Empire.
Thereafter, you're free to make your own way.
It looks to me more like everything Freelancer was supposed to be.
If you don't want loads of combat (like me), stay away from known bad lands and explore the far reaches of uncharted/less-charted space (like me). You even get rewards if you discover something new.
Myself, I plan on being some kind of salvage pilot, seeing how rich I can get from working honestly. I might have a few other characters for other paths I fancy, but I want to enjoy space.
Those who don't want much combat, or want to get into the commerce, politics, business, planet-running or whatever can all stay in the more regulated UEE areas. Piracy gets heavily punished there, I'm told.
There will be an element of planetside combat, but it's not like you can just whip out your laser SMG and blow away half the shopping centre - If the law on civilised planets doesn't outright ban weapons past the landing zone, it certainly will drop you before you get many (if any) shots off.
Those who want PvP, piracy, massive combat and all that can join back up with the military/militia, go bounty hunting or pirating, or just go shoot whoever takes your fancy. There's a great deal of stuff being implemented to stop/lessen the 'Griefer' type players from spoiling the games of those (like me) who might just want to enjoy the universe. By this, I don't mean a couple of little NPC police fighters taking umbrage, but a large, unbeatable squad of military gunships and the like hunting the Griefer down (plus any other PCs who fancy a shot). It sounds far better than anything else that's gone down this route before!
There will be the chance for large groups of players to bankrupt a planet and all that, but it will be the rarest of occasions rather than a monthly thing. The idea is that you can still log in and not much will have changed that you can't catch up on in a newsfeed... Prices might go up or down a little, a couple of new items hit the shelves, etc. This may be different if you're heavily involved in things to begin with, but for the casual player it should still be fairly consistent.
This is just as I understand it and the thing is still in development, but with the amount of options so far, it sounds right up my alley.
I am also keeping an eye on Elite and well as a few other games, by the way. I'm not *just* a gushing Star Citizen fanboy...!
csgohan4 (12-11-2013)
Thanks for the insight much appreciated. I was fearing this game would be like Eve online aka Spreadsheets online. Also due to the fact you need insurance for your ships didn't bode well for me. But we will see how this game goes, Getting bored of Star trek online, plenty of power creep and unfixed broken mechanics
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Insurance is just a small thing, like having different outfits to choose from, that adds a little more immersion. The guys have said they expect no-one, not even the most casual player, to have any difficulty making enough money to pay their insurance.
Given that you'd otherwise lose your whole ship and everything in it without the insurance, it's a good bet. You can even upgrade your insurance to cover both the basic hull plus any higher-end mods you add.
However, like any other insurance, there is the risk factor - If you're going to be flying highly valuable cargo in your obviously unarmed freighter through the 'No-Go Pirate City' system, then of course your insurance won't cover such blatant stupidity!!
This game with an oculus rift will be amazing
This game with an oculus rift will be amazing
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