My warrior on PVP im prob going for a 31 Arms / 20 Fury build but since im only a lowbie (13 atm) it could easily change as i start to learn new tactics
Code:
Arms Talents (31 points)
# Improved Rend - 3/3 points
Increases the bleed damage done by your Rend ability by 35%.
# Improved Heroic Strike - 3/3 points
Reduces the cost of your Heroic Strike ability by 3 rage points.
# Deflection - 2/5 points
Increases your Parry chance by 2%.
# Improved Charge - 2/2 points
Increases the rage generated by your Charge ability by 6.
# Tactical Mastery - 5/5 points
You retain up to 25 of your rage points when you change stances.
# Deep Wounds - 3/3 points
Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 seconds.
# Improved Overpower - 2/2 points
Increases the critical strike chance of your Overpower ability by 50%.
# Anger Management - 1/1 point
Increases the time required for your Rage to decay while out of combat by 30%.
# Impale - 2/2 points
Increases the critical strike damage done by your abilities in Battle, Defensive, and Berserker stance by 20%.
# Two-Handed Weapon Specialization - 5/5 points
Increases the damage you deal with two-handed weapons melee weapons by 5%.
# Sweeping Strikes - 1/1 point
You next 5 melee weapon swings strike an additional nearby opponent.
# Improved Hamstring - 1/2 point
Increases the movement slow effect of your Hamstring ability by 10%.
# Mortal Strike - 1/1 point
A vicious strike that deals 200% weapon damage and wounds the target, reducing the effectiveness of any healing by 50% for 10 seconds.
Fury Talents (20 points)
# Booming Voice - 5/5 points
Increases the duration of your Battle Shout and Demoralizing Shout by 50%.
# Improved Demoralizing Shout - 5/5 points
Increases the attack power reduction of your Demoralizing Shout by 25%.
# Piercing Howl - 1/1 point
Causes all enemies near the warrior to be dazed for 6 seconds.
# Blood Craze - 3/3 points
Allows 15% of your Health regeneration to work during combat for 20 seconds after being the victim of a critical strike.
# Improved Cleave - 1/3 point
Increases the bonus damage done by your Cleave ability by 20%.
# Enrage - 5/5 points
Gives you a 40% melee damage bonus for 4 swings any time you are the victim of a critical strike.
Protection Talents (0 points)
# None